Ben Vanik
12a29371e3
Clang fixes.
2015-07-19 18:32:48 -07:00
Ben Vanik
baa86fcd1b
Migrating xam UI to elemental-forms.
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Fixes #345 .
2015-07-19 14:43:27 -07:00
Ben Vanik
91d7acf59e
Fixing some particularly bad /W4.
2015-07-18 23:04:21 -07:00
Ben Vanik
4128727f6b
Cleaning up some /W4 errors.
2015-07-18 16:40:22 -07:00
Ben Vanik
e0eb85bbbc
Switching to premake. Probably with disasterous consequences.
2015-07-18 16:00:01 -07:00
Ben Vanik
f520d3a2a4
Run with latest clang-format.
2015-07-15 22:44:30 -07:00
Ben Vanik
72ad899e9e
Starting to remove windows.h includes from things.
2015-07-13 20:49:29 -07:00
Ben Vanik
c6ebcd508d
Double check ARB_bindless_texture.
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May help #342 .
2015-07-13 16:34:00 -07:00
Ben Vanik
15c17459be
Massive refactoring of xenia::ui and GL swap behavior.
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This seems to dramatically improve most games (especially with
--vsync=false), though it may cause swap issues with others.
New code should be easier to port, and enables elemental-forms to be
drawn for any emulator UI.
2015-07-12 22:04:17 -07:00
Ben Vanik
9c965755c6
Simplified renderer interface.
2015-07-10 20:35:57 -07:00
Ben Vanik
8c0614b202
AMD people: have at it. I ain't gonna guarantee it'll work, though.
2015-07-06 18:43:50 -07:00
Ben Vanik
253a685dde
Switching to my turbo badger fork.
2015-07-06 18:12:56 -07:00
Ben Vanik
4ec0655751
xe::ui control for hosting a turbobadger UI.
2015-07-01 15:58:04 -07:00
Ben Vanik
dec0d12cc9
Replacing includes of windows headers with base/platform.h.
2015-07-01 09:02:04 -07:00
Ben Vanik
4732378ba9
Removing NV command list path, as it's unused and untested.
2015-07-01 07:36:12 -07:00
Ben Vanik
0ebee76bfe
Moving common GL code out of gpu/.
2015-07-01 07:29:14 -07:00