Triang3l
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133604f249
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[D3D12] Decompress textures if their size is not 4x4-aligned
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2018-09-22 19:03:25 +03:00 |
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Triang3l
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bb24521c2b
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[D3D12] DXT5 decompression shader (not used yet)
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2018-09-22 15:52:07 +03:00 |
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Triang3l
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17e3f09c1e
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[D3D12] DXT1 decompression shader
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2018-09-21 08:55:55 +03:00 |
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Triang3l
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5997ec6668
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[D3D12] 64bpp resolve and clear - GTA IV ingame
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2018-09-16 17:14:21 +03:00 |
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Triang3l
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d4334312f3
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[D3D12] DXBC samplers
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2018-09-11 12:37:47 +03:00 |
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Triang3l
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91ef453534
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[D3D12] Try to reload textures when a watch is triggered
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2018-08-26 14:52:18 +03:00 |
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Triang3l
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2c6224ad37
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[D3D12] 32bpp tiling shader
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2018-08-25 01:16:35 +03:00 |
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Triang3l
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4a747b3b81
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[D3D12] Resolve shader and draw
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2018-08-24 22:40:22 +03:00 |
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Triang3l
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2e79eac976
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[D3D12] Window output
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2018-08-23 19:50:11 +03:00 |
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Triang3l
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ddc8f17fa5
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[D3D12] Depth untiling, update depth resolve documentation
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2018-08-21 23:05:41 +03:00 |
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Triang3l
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bfb781d293
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[D3D12] Texture invalidation (incomplete)
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2018-08-18 15:24:02 +03:00 |
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Triang3l
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c547851626
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[D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4)
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2018-08-16 12:07:53 +03:00 |
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Triang3l
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1cec143810
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[D3D12] DXT3A textures
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2018-08-15 16:59:43 +03:00 |
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Triang3l
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428095f62a
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[D3D12] CTX1 texture loading shader
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2018-08-15 16:27:13 +03:00 |
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Triang3l
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01a3bc32f7
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[D3D12] More texture formats, rename blend map
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2018-08-12 22:58:45 +03:00 |
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Triang3l
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52a1a80200
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[D3D12] Rough outline of render target architecture
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2018-08-07 22:40:24 +03:00 |
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Triang3l
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83cf482a50
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[D3D12] 32bpb and 128bpb untiling, fix 3D tiled offset
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2018-08-06 23:31:09 +03:00 |
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Triang3l
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cfd3821b83
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[D3D12] DXT1 untiling
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2018-08-06 20:10:53 +03:00 |
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Triang3l
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265d6eb9df
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[D3D12] Fix texture size calculation and add texture creation logging
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2018-08-05 18:45:57 +03:00 |
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Triang3l
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b50d6d844f
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[D3D12] Texture object creation
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2018-08-05 17:43:00 +03:00 |
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Triang3l
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8a24ff5078
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[D3D12] Texture utility functions, all block sizes and bpp
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2018-08-03 23:11:09 +03:00 |
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Triang3l
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35aaa72722
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[D3D12] SRV and sampler bindings
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2018-08-03 16:39:13 +03:00 |
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