Triang3l
14fdf4b270
[GPU] Up to 7x7 resolution scaling
2022-07-17 20:41:50 +03:00
Triang3l
2a69d1db4d
[Vulkan] Fix a typo in a comment about BC textures [ci skip]
2022-07-14 21:16:23 +03:00
Triang3l
037310f8dc
[Android] Unified xenia-app with windowed apps and build prerequisites
2022-07-11 21:45:57 +03:00
Triang3l
b3edc56576
[Vulkan] Merge texture and sampler descriptors into a single descriptor set
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Put all descriptors used by translated shaders in up to 4 descriptor sets, which is the minimum required, and the most common on Android, `maxBoundDescriptorSets` device limit value
2022-07-09 17:10:28 +03:00
Triang3l
e4de8663c4
[Vulkan] All guest draw uniform buffer bindings in a single descriptor set
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Reduce the number of bound descriptor sets from 10 to 6, which is still above the minimum limit of 4, but closer
2022-07-07 21:05:56 +03:00
Triang3l
3ee68d79ea
Revert "[GPU] Make Processor optional for GraphicsSystem setup"
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The Processor is still required in many places, including the GPU command processor worker thread
This reverts commit fd03d886e9 .
2022-07-06 22:43:40 +03:00
Triang3l
fd03d886e9
[GPU] Make Processor optional for GraphicsSystem setup
2022-07-05 21:21:22 +03:00
Triang3l
bdfd410b13
[CPU] Cleanup x64 backend usage conditionals
2022-07-05 21:07:10 +03:00
Triang3l
d263d508cd
[GPU] Make operator< const
2022-07-05 20:47:53 +03:00
Triang3l
feaad639fb
[Vulkan] Destroy all RTs before VulkanRenderTargetCache is destroyed
2022-07-04 11:27:51 +03:00
Triang3l
2621dabf0f
[Vulkan] Native 24-bit unorm depth where available
2022-07-03 21:21:17 +03:00
Triang3l
ee84f4e267
[Vulkan] Update title bar warning
2022-07-03 19:45:48 +03:00
Triang3l
001f64852c
[Vulkan] VMA for textures
2022-07-03 19:40:48 +03:00
Triang3l
636585e0aa
[Vulkan] Trace viewer
2022-07-01 19:53:41 +03:00
Triang3l
ad1ef84145
Merge branch 'master' into vulkan
2022-07-01 19:53:08 +03:00
Triang3l
e37e3ef382
[GPU] Display swap output in the trace viewer
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Resolve output is unreliable because resolving may be done to a subregion of a texture and even to 3D textures, and to any color format
2022-07-01 19:50:19 +03:00
Triang3l
c8a4a9504f
[Vulkan] Remove an unneeded scale from RefreshGuestOutput aspect ratio
2022-07-01 12:52:12 +03:00
Triang3l
f8b351138e
[Vulkan] Alpha test
2022-06-30 22:20:51 +03:00
Triang3l
c0c3666e12
[Vulkan] Align texture extents in loading to vector size accessed by the shader
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Fixes loading of the 1x1 linear 8_8_8_8 texture containing just a single #FFFFFFFF texel in 4D5307E6, which is used for screen fade and the lobby map loading bar background
2022-06-29 23:41:32 +03:00
Triang3l
7c2df55209
[Vulkan] Cache clear: shared memory, scratch buffer
2022-06-29 13:24:45 +03:00
Triang3l
d5815d9e6a
[Vulkan] Float24 depth range remapping fixes
2022-06-29 13:14:00 +03:00
Triang3l
05ef7a273a
[Vulkan] Samplers (only 1.0 core features for now)
2022-06-28 22:42:18 +03:00
Triang3l
6688b13773
[Vulkan] PsParamGen
2022-06-26 15:01:27 +03:00
Triang3l
a5c8df7a37
[Vulkan] Remove UB-based independent blend logic
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On Vulkan, unlike Direct3D, not writing to a color target in the fragment shader produces an undefined result.
2022-06-25 20:57:44 +03:00
Triang3l
d8b2944caa
[Vulkan] Handle unsupported fillModeNonSolid + fix portability subset feature checks
2022-06-25 20:46:52 +03:00
Triang3l
d30d59883a
[Vulkan] Color exponent bias and gamma conversion
2022-06-25 20:35:13 +03:00
Triang3l
758db4ccb3
[Vulkan] Fix textures not loaded if using a shader for the first time
2022-06-25 15:15:06 +03:00
Triang3l
c37c05d189
[Vulkan] Remove an outdated fullscreen shader comment [ci skip]
2022-06-25 14:35:15 +03:00
Triang3l
4b4205ba00
[Vulkan] Frontbuffer presentation
2022-06-25 14:33:43 +03:00
Triang3l
227d495738
Merge branch 'master' into vulkan
2022-06-22 21:19:29 +03:00
Triang3l
4514050f55
[Vulkan] Truncate depth to float24 in EDRAM range ownership transfers and resolves by default
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Doesn't ruin the "greater or equal" depth test in subsequent rendering passes if precision is lost, unlike rounding to the nearest
2022-06-22 13:25:06 +03:00
Triang3l
0dc480721f
[Vulkan] Render target resolving
2022-06-20 22:29:07 +03:00
Triang3l
c6ec6d8239
[Vulkan] Use UDiv/UMod by constant tile size + minor transfer cleanup
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Drivers compile that to a multiplication and a shift anyway.
2022-06-20 22:24:07 +03:00
Triang3l
127bf34264
[Vulkan] Trace dump tool
2022-06-13 13:03:02 +03:00
Triang3l
ac268afbe9
[Vulkan] Fix 1<< uint32_t constants
2022-06-12 19:45:12 +03:00
Triang3l
1a22216e44
[SPIR-V] Texture fetch instructions
2022-06-09 21:42:16 +03:00
Triang3l
a8cfe9bebb
[Vulkan] Unsubsample odd-sized 4:2:2 textures
2022-06-02 23:10:50 +03:00
Triang3l
6c9a06b2da
[Vulkan] Texture loading
2022-05-24 22:42:22 +03:00
Triang3l
f994d3ebb3
[Vulkan] Single block-compressed flag for host texture formats, not block sizes
2022-05-23 13:27:43 +03:00
Triang3l
f7b0edee6b
[Vulkan] GBGR/BGRG decompression
2022-05-23 13:18:47 +03:00
Triang3l
91c4e02e96
[Vulkan] Implement ClearCaches and don't do it for pipelines
2022-05-22 15:05:15 +03:00
Triang3l
08769de68b
[Vulkan] Texture object and view creation
2022-05-19 21:56:24 +03:00
Triang3l
46202dd27a
[Vulkan] Basic texture descriptor set allocation/binding
2022-05-17 22:42:28 +03:00
Triang3l
0db94a700f
[Vulkan] Use pipeline layout key structures directly
2022-05-15 17:42:27 +03:00
Triang3l
b80361ee3c
[Vulkan] Texture cache: Maximum dimensions, null images
2022-05-15 16:59:27 +03:00
Triang3l
185c23dd50
[Vulkan] Gather shader stages that VS can be translated into
2022-05-15 16:31:24 +03:00
Triang3l
7d19a8c0e8
[Vulkan] Add missing <functional> include for std::hash
2022-05-15 16:20:12 +03:00
Triang3l
862c457761
[Vulkan] Use Shader::IsHostVertexShaderTypeDomain
2022-05-15 16:19:36 +03:00
Triang3l
775b4623dc
Merge branch 'master' into vulkan
2022-05-14 17:05:39 +03:00
Triang3l
af3158f1bf
[Legacy Vulkan] Add Vulkan prefix to Pipeline/TextureCache to avoid future name collisions
2022-05-11 21:21:33 +03:00