Triang3l
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183c7eee2b
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[D3D12] Various refactoring mostly on the immediate drawer side, cache immdraw scissor, force stretch alpha to 1
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2020-09-20 15:15:08 +03:00 |
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Triang3l
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1ebd0067f0
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[Vulkan Old] Fix build error caused by constexpr countof
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2020-09-17 21:51:44 +03:00 |
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Triang3l
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189a38826f
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[UI] UploadBufferPool common code
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2020-09-17 21:37:44 +03:00 |
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Triang3l
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2cebd3cabe
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[D3D12] Unify UploadBufferPool page size (2 MB), add alignment parameter
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2020-09-15 22:13:53 +03:00 |
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Triang3l
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38e0cc4941
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[D3D12] Non-zeroed heaps on 2004
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2020-09-06 00:52:30 +03:00 |
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Triang3l
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b3f84f4a9c
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[GPU] Rename present_stretch to present_rescale
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2020-09-05 19:34:36 +03:00 |
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Triang3l
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74804ae710
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[DXBC] ROV: Fix depth being overwritten if stencil failed
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2020-09-05 19:23:45 +03:00 |
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Triang3l
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0be0eb2b38
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[GPU/D3D12] Letterboxing cropping to action-safe area
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2020-09-05 17:47:32 +03:00 |
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Triang3l
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1e9ee8f43b
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[D3D12] Change most subsystem pointers to references
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2020-08-30 22:07:35 +03:00 |
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Triang3l
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1b3db70a07
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[GPU] Fix negative shift build error
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2020-08-29 00:22:15 +03:00 |
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Triang3l
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210c30aef9
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[D3D12] Fix resolve not syncing with CPU memory and memory extent calculation
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2020-08-28 23:49:23 +03:00 |
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Triang3l
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a1d33615b0
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[DXBC] Inline depth/stencil test
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2020-08-27 23:46:41 +03:00 |
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Triang3l
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dffdf92e39
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[Vulkan] Remove stillborn vk project
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2020-08-22 23:31:52 +03:00 |
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Triang3l
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82ca0a7eec
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[D3D12] Slightly cleanup DXC object initialization
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2020-08-22 23:21:00 +03:00 |
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Triang3l
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0c13b239fd
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[D3D12] DXILConv disassembly dumping option
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2020-08-22 23:15:50 +03:00 |
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Triang3l
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6dc94d9154
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[DXBC] ROV: Inline color ROP
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2020-08-16 17:10:07 +03:00 |
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Triang3l
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36501be9f8
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[D3D12] Remove now-unused d3d12_resolution_scale_resolve_edge_clamp cvar
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2020-08-09 21:36:09 +03:00 |
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Triang3l
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bd5f77bc3b
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[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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2020-08-09 21:33:10 +03:00 |
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Triang3l
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9418f3f2c5
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[D3D12] Fix a storing typo in the DXT3 decompression shader
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2020-07-14 17:45:41 +03:00 |
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Triang3l
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b84239d507
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[GPU] xenos.h: max texture size, interpolators
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2020-07-11 18:56:56 +03:00 |
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Triang3l
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79413345af
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[C++17] static constexpr variables are implicitly inline now
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2020-07-11 16:44:57 +03:00 |
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Triang3l
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f8320d53d7
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[D3D12] Fix bitfield lint errors
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2020-07-11 16:31:16 +03:00 |
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Triang3l
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4bb0ca0e09
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[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
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2020-07-11 15:54:22 +03:00 |
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Triang3l
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39490f3c3a
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[GPU] Centroid interpolation usage comment
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2020-07-09 12:22:45 +03:00 |
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Triang3l
|
1547b9df41
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[D3D12] Interpolation at centroid
|
2020-07-08 23:20:36 +03:00 |
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Triang3l
|
829c6ee2b0
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[D3D12] Dithered alpha to coverage
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2020-07-07 23:09:53 +03:00 |
|
Triang3l
|
0fbf0eec9d
|
[DXBC] ROV: Inline 24-bit depth conversion
|
2020-07-05 22:50:24 +03:00 |
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Triang3l
|
713f26b5c8
|
[D3D12] Use typed buffers for texture untiling, calculate guest address once per thread
|
2020-07-03 20:03:53 +03:00 |
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Triang3l
|
1d35ba9ee7
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[D3D12] Fix bindless sampler offset
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2020-06-23 23:51:59 +03:00 |
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Triang3l
|
d26f84b36b
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[D3D12] Untile whole mip tail to make alignment assumptions later, other mip fixes
|
2020-06-23 23:49:42 +03:00 |
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Triang3l
|
bd1a1e2de3
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[D3D12] Lint root_parameters_bindless
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2020-06-20 12:30:07 +03:00 |
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Triang3l
|
dbc7794399
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[D3D12] Enable bindless resources by default
|
2020-06-20 01:27:31 +03:00 |
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Triang3l
|
40e335e2a9
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[D3D12] Bindless textures/samplers
|
2020-06-19 23:52:33 +03:00 |
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Triang3l
|
9f789e01b6
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[DXBC] Fix and cleanup depth-only PS register usage
|
2020-06-07 15:21:31 +03:00 |
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Triang3l
|
8a64861ec0
|
[DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring
|
2020-06-06 19:12:34 +03:00 |
|
Joel Linn
|
68dd818029
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[GPU] Add workaround for occlusion queries.
|
2020-06-01 22:40:55 -05:00 |
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Triang3l
|
aa73d652ba
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[DXBC] OpenGL snorm vfetch because why not
|
2020-05-24 19:25:35 +03:00 |
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Triang3l
|
04ca28c902
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[DXBC] Unbreak signed integer vfetch + don't multiply by 1 in normalization
|
2020-05-23 19:04:42 +03:00 |
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Triang3l
|
7f2d9ca929
|
[D3D12] Revert half-pixel offset through viewport because of SSAA issues
|
2020-05-23 18:37:28 +03:00 |
|
Triang3l
|
3879ff29b3
|
[DXBC/GPU] vfetch to new codegen, signed vfetch offset, fix AND with system flags
|
2020-05-23 17:15:11 +03:00 |
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Triang3l
|
3d2b04333e
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[D3D12] RT Cache: Fix typos (in something broken anyway)
|
2020-05-17 16:05:22 +03:00 |
|
Triang3l
|
581646cff2
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[GPU] Lint xe_gpu_texture_fetch_t
|
2020-05-17 01:38:15 +03:00 |
|
Triang3l
|
b7a5c24bb1
|
[D3D12] d3d12_break_on_error + fix PerformSwap descriptor heap wrap
|
2020-05-17 00:26:04 +03:00 |
|
Triang3l
|
8341a48210
|
[D3D12] Fix state of textures bound to both VS and PS
|
2020-05-16 19:33:22 +03:00 |
|
Triang3l
|
fdd97fc831
|
[D3D12] Reword clamp FIXME because WONTFIX
|
2020-05-16 00:19:18 +03:00 |
|
Triang3l
|
8c2f607793
|
[GPU] Notes about tiled offset patterns
|
2020-05-14 23:42:54 +03:00 |
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Triang3l
|
35abd8e2e8
|
[D3D12] Actually properly select tessellation mode
|
2020-05-11 22:47:07 +03:00 |
|
Triang3l
|
0d14ae01bb
|
[D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes
|
2020-05-11 22:40:52 +03:00 |
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Triang3l
|
4631b2b16c
|
[D3D12] Apply half pixel offset through viewport, remove some 2560 references
|
2020-05-11 20:37:02 +03:00 |
|
Triang3l
|
6d0e4787fb
|
[DXBC] Use div for vtx_fmt w0 instead of rcp
|
2020-05-11 16:51:48 +03:00 |
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