Commit Graph

38 Commits

Author SHA1 Message Date
Triang3l
189a38826f [UI] UploadBufferPool common code 2020-09-17 21:37:44 +03:00
Triang3l
1e9ee8f43b [D3D12] Change most subsystem pointers to references 2020-08-30 22:07:35 +03:00
Triang3l
210c30aef9 [D3D12] Fix resolve not syncing with CPU memory and memory extent calculation 2020-08-28 23:49:23 +03:00
Triang3l
bd5f77bc3b [GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring 2020-08-09 21:33:10 +03:00
Triang3l
713f26b5c8 [D3D12] Use typed buffers for texture untiling, calculate guest address once per thread 2020-07-03 20:03:53 +03:00
Triang3l
95475d5f78 [D3D12] SharedMemory::ClearCache invalidating pages, destroying watches 2020-02-23 15:55:41 +03:00
Triang3l
8ec813de82 [Memory, D3D12] Various refactoring from data provider development 2020-02-15 21:35:24 +03:00
Triang3l
9deb710607 [D3D12] CP: Framework for multiple command lists per frame 2019-10-31 23:33:11 +03:00
Triang3l
6e5a0ebf7b [D3D12] CP: Separate guest frame and non-frame submissions 2019-10-28 22:00:59 +03:00
Triang3l
b4af63fe31 [D3D12] Detach UploadBufferPool and DescriptorHeapPool from D3D12Context 2019-10-27 20:53:53 +03:00
Triang3l
c057b5a032 [D3D12] Make trace dump partially work 2019-10-25 08:38:06 +03:00
Triang3l
4623b41023 [D3D12] Trace guest memory operations 2019-10-23 23:33:50 +03:00
Triang3l
f83269cf8c [GPU] Refactor: Register structs in D3D12CommandProcessor and some other places 2019-10-19 23:32:38 +03:00
Triang3l
0370f8bbd9 [Memory] Pass exact_range to watch callbacks 2019-08-03 19:16:04 +03:00
Triang3l
24383b9137 [Memory/D3D12] Unwatch up to 256 KB ranges 2019-07-31 00:18:12 +03:00
Triang3l
4aceeb73c4 [Memory] Move new watches to heap-aware Memory from MMIOHandler 2019-07-30 08:00:20 +03:00
Triang3l
b7bcdf3e8b [D3D12] Pre-create EDRAM and shared memory buffer descriptors 2019-01-17 16:39:51 +03:00
Triang3l
8ad12480a4 [D3D12] Copy index buffer to a scratch buffer for memexporting draws 2019-01-09 13:19:49 +03:00
Triang3l
317e5c3ce2 [D3D12] Some stats in the profiler, tweak tiled buffer heap sizes 2018-12-30 15:09:58 +03:00
Triang3l
9427667a27 [D3D12] Experimental 2x resolution scale 2018-12-06 10:38:13 +03:00
Triang3l
90f586383a [D3D12] Make tiled resources optional - not available on old Intel HD Graphics 2018-10-02 17:36:10 +03:00
Triang3l
6e36101b42 [D3D12] Experimental write watch implementation for shared memory 2018-09-24 23:18:16 +03:00
Triang3l
005e590c92 [D3D12] SHM upload range cleanup and mask index buffer address 2018-09-23 18:37:41 +03:00
Triang3l
2e79eac976 [D3D12] Window output 2018-08-23 19:50:11 +03:00
Triang3l
ea1abdaa6e [D3D12] Raw 32bpp resolve 2018-08-23 13:25:36 +03:00
Triang3l
bc4125584c [D3D12] Shorten and batch barriers 2018-08-22 23:00:56 +03:00
Triang3l
e3a50a207d [D3D12] SHM functions needed for resolves 2018-08-18 22:43:02 +03:00
Triang3l
bfb781d293 [D3D12] Texture invalidation (incomplete) 2018-08-18 15:24:02 +03:00
Triang3l
9e21f5ab67 [D3D12] SHM watch creation 2018-08-18 00:16:55 +03:00
Triang3l
005040e885 [D3D12] Shared memory watch structures 2018-08-17 21:41:18 +03:00
Triang3l
c547851626 [D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4) 2018-08-16 12:07:53 +03:00
Triang3l
6d9225e84c [D3D12] Increase shared memory tile heap size to 16 MB so we don't allocate too many of them 2018-08-04 19:11:46 +03:00
Triang3l
e0eede73b9 [D3D12] Constant buffer binding 2018-07-30 15:59:43 +03:00
Triang3l
b567b9e9cc [D3D12] Upload buffer pool class 2018-07-29 00:56:37 +03:00
Triang3l
4f7edff19d [D3D12] SHM: Watches prototype, some uploading 2018-07-26 22:52:26 +03:00
Triang3l
2be5f2cfa2 [D3D12] SHM uploading 2018-07-25 20:24:39 +03:00
Triang3l
bbabbc2439 [D3D12] SHM - mark pages as modified in the beginning of a frame 2018-07-25 15:04:14 +03:00
Triang3l
ae1196f29d [D3D12] Shared memory - heap creation 2018-07-25 00:47:02 +03:00