Triang3l
bd5f77bc3b
[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
2020-08-09 21:33:10 +03:00
Triang3l
4bb0ca0e09
[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
2020-07-11 15:54:22 +03:00
gibbed
a48bb71c2f
Overhaul logging.
2020-04-07 16:09:41 -05:00
gibbed
5bf0b34445
C++17ification.
...
C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
cde092ece1
[D3D12] Persistent shader and PSO storage
2020-03-21 19:22:19 +03:00
gibbed
a6e6f0f7bf
Lint cleanup.
2020-02-22 13:29:07 -06:00
Triang3l
710d225d0a
[GPU] --gpu_allow_invalid_fetch_constants to bypass invalid fetch constant type errors
2020-02-16 19:35:26 +03:00
Joel Linn
03d5455a2f
[imgui] Fixes to work with new api.
...
- Font atlas is now owned by context.
- Switch from deprecated io.RenderDrawListsFn callback to dedicated call in window.cc.
- Replaced deprecated ImGuiCol_ModalWindowDarkening with ImGuiCol_ModalWindowDimBg.
- Replaced deprecated SetScrollHere() with SetScrollHereY().
- Replaced deprecated GetContentRegionAvailWidth() with GetContentRegionAvail().x.
- Replaced deprecated ShowTestWindow() with ShowDemoWindow().
- Replaced deprecated ImGuiCol_ChildWindowBg with ImGuiCol_ChildBg.
- Replaced deprecated SetNextTreeNodeOpen() with SetNextItemOpen().
2019-11-20 08:05:40 -06:00
Joel Linn
1985169924
[imgui] Make code compile with new imgui.
2019-11-20 08:05:40 -06:00
Triang3l
c499229455
[GPU] Store an EDRAM snapshot in traces
2019-11-04 17:30:20 +03:00
Triang3l
a9ed73bdd1
[GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code
2019-10-20 19:40:37 +03:00
Jonathan Goyvaerts
c1af632562
Replace all gflag implementations with cvar implementations
2019-08-03 02:34:07 +02:00
Triang3l
54b211ed18
[GPU] Rename 2_10_10_10 AS_16 RT format to AS_10
2018-12-29 14:54:01 +03:00
gibbed
1ba5dd5eb1
Use platform-specific user directory to store content. Create a file named portable.txt next to xenia.exe to restore previous behavior.
2018-11-21 18:07:45 -06:00
Triang3l
d75a372780
[GPU] Add info about unknown texture formats
2018-08-05 14:02:58 +03:00
gibbed
e89a31006f
- [GPU] Rename TextureMemoryUsage to TextureExtent (and relevant functions/etc).
...
- [GPU] Precalculate memory byte usage for base mip (and any additional mip levels).
- [GPU] Change TextureCache::WatchCallback so that if it's fired multiple times for the same texture it does not assert.
- [GPU] Add write watches for texture memory associated with additional mipmap levels.
2018-05-31 19:41:33 -05:00
DrChat
8bf10a941a
[GPU] TraceViewer *.xenia_gpu_trace -> *.xtr
2017-12-21 11:05:50 -06:00
DrChat
aaf281351d
Format all code with new clang-format
2017-12-14 20:44:43 -06:00
DrChat
e758e87587
Trace Viewer: Display texture info even if the demand failed
...
Display format name as well
2017-08-19 20:56:13 -05:00
Vlad Ivanov
d6bd1a9d21
gpu: trace_viewer: fix size_t format specifiers
2017-02-07 21:23:51 +03:00
Dr. Chat
99d2b2fb55
Trace Viewer: Add stencil information and color/depth format translations
2016-07-23 22:23:25 -05:00
Dr. Chat
cbccc785cc
TraceViewer: Build a tree of all command buffers and display that instead of a flat list.
2016-05-01 10:15:33 -05:00
Ben Vanik
05107d2d3e
Skeleton xenia::gpu::vulkan implementation, enough to start trace viewer.
2016-02-18 16:43:41 -08:00
Dr. Chat
e77af94c7c
Ignore color target / depth target / texture alpha in the trace viewer.
2016-02-16 16:45:49 -06:00
Dr. Chat
65d1ea0250
Add a zoomed image view for color targets and depth targets.
2016-02-16 16:41:20 -06:00
Dr. Chat
8710b105bf
Draw smaller floating point formats in the trace viewer.
2016-01-19 21:18:48 -06:00
Dr. Chat
47f5896089
Add TFB support to the trace viewer
2016-01-18 22:22:15 -06:00
Ben Vanik
e029c9abdc
Cleaning up clang warnings in gpu/.
2016-01-01 16:04:47 +00:00
Ben Vanik
f26bea88d9
Replacing zlib with snappy in traces, adding trace header, docs.
2015-12-30 22:58:22 -08:00
Ben Vanik
0e58208add
Dropping elemental-forms and swapping out with imgui.
...
Too much code for such little use. This should simplify porting.
2015-12-26 20:25:24 -08:00
Ben Vanik
7419e7eb4a
Trace dump tool, for dumping pngs (and in the future more stuff).
2015-12-13 11:59:14 -08:00
Ben Vanik
95b0ecf774
Sharing more of trace viewer code.
2015-12-13 11:22:47 -08:00
Ben Vanik
ec113275dc
Making texture swizzles dynamic. Seems to fix some color swap issues.
...
And probably exposes many more ;)
2015-12-07 22:39:33 -08:00
Ben Vanik
c86e479214
Replacing old Shader with TranslatedShader.
2015-12-06 10:36:07 -08:00
Ben Vanik
51a8002629
Moving GL backend to new shader translator.
...
This seems to make a lot of things better, but may also break things.
Cleanup to follow.
2015-12-06 00:48:41 -08:00
Ben Vanik
89172da4b7
Unplumbing program_cntl and simplifying shader loading.
2015-11-24 20:24:35 -08:00
Ben Vanik
a7f6c1a09c
Prevent seeking while playing a trace.
2015-11-22 17:44:24 -08:00
Dr. Chat
414519fb6c
Expose a playback percentage rather than pointers in TracePlayer
2015-11-22 11:36:31 -06:00
Dr. Chat
a59e83e0d0
Style
2015-11-22 10:15:50 -06:00
Dr. Chat
646db5b8be
Disable controller UI while playing a trace
2015-11-22 09:54:25 -06:00
Dr. Chat
1078d21bd2
Stop resizing columns for the fetch constants
2015-11-21 22:37:24 -06:00
Dr. Chat
e565bafdab
Prevent interaction with the command list UI while a trace is still playing
2015-11-21 22:29:47 -06:00
Dr. Chat
7c25795c05
Display texture guest address and swizzle information
2015-11-21 21:45:11 -06:00
Dr. Chat
7a1d7bd652
Display a progress bar while the command processor is playing a trace
...
- Masks a race condition in the texture cache b/t the UI thread and the GL4 command processor
2015-11-21 21:44:35 -06:00
Ben Vanik
5834a42ef3
Dependency injection for apu/gpu/hid.
2015-11-08 15:02:24 -08:00
Ben Vanik
9a6c5c5c74
95% of trace viewer now gpu backend agnostic.
2015-11-08 14:05:37 -08:00