Joel Linn
a86d7173e1
Refactor FourCC magic uses
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- Use new fourcc_t type
- Improves compiler compatibility by removing multi chars
2021-06-02 22:28:43 -05:00
Triang3l
ea9625fca8
[Kernel] VdSwap virtual/physical address clarification
2021-05-25 21:31:02 +03:00
Triang3l
40ca4abc0b
[GPU] Small ring buffer setup function cleanup
2021-05-04 23:13:55 +03:00
Triang3l
ea9ee0d4ba
[Kernel] Make HDTV gamma the default
2020-12-31 16:14:26 +03:00
Triang3l
4bb0ca0e09
[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
2020-07-11 15:54:22 +03:00
gibbed
ed04d96e67
Avoid using '#' format spec for X hex numbers.
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Avoid using '#' format spec for X (uppercase) hex numbers, as it
results in output like "0XABCDEF" instead of "0xABCDEF".
2020-04-09 11:25:08 -05:00
gibbed
a48bb71c2f
Overhaul logging.
2020-04-07 16:09:41 -05:00
gibbed
5bf0b34445
C++17ification.
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C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
7e6bf8022f
[Memory] Refactor GetPhysicalAddress and use it for XMA, resolve #1448
2019-08-24 17:42:06 +03:00
Jonathan Goyvaerts
c1af632562
Replace all gflag implementations with cvar implementations
2019-08-03 02:34:07 +02:00
Triang3l
81cd2506e8
[Kernel] VdSwap: Front buffer in 0xE0000000 range
2019-04-09 13:55:37 +03:00
Triang3l
3f576b0d5a
[Kernel] Expose display gamma as gflags
2019-03-03 18:31:54 +03:00
Margen67
896ac4a682
Update documentation.
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- Convert http to https, provide archive link when possible.
- Made CPU-JIT.png more readable on dark themes;
Added a white background so there isn't black text on a black
background.
2018-11-22 09:20:09 -06:00
gibbed
394105d359
[CPU/Kernel] Cleanup and rework of how kernel exports are declared.
2018-11-20 13:03:17 -06:00
gibbed
9ac2bf0beb
[Kernel] Fix fetch field name that was changed.
2018-05-31 20:17:03 -05:00
gibbed
e89a31006f
- [GPU] Rename TextureMemoryUsage to TextureExtent (and relevant functions/etc).
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- [GPU] Precalculate memory byte usage for base mip (and any additional mip levels).
- [GPU] Change TextureCache::WatchCallback so that if it's fired multiple times for the same texture it does not assert.
- [GPU] Add write watches for texture memory associated with additional mipmap levels.
2018-05-31 19:41:33 -05:00
gibbed
4cc2aaf5b9
Remove unnecessary usage of xe::be.
2018-05-27 16:35:01 -05:00
gibbed
712a2afdf4
[Kernel] Correct GammaType enum.
2018-05-23 04:25:19 -05:00
gibbed
f8961df221
Fix Travis complaints, as usual.
2018-05-22 06:23:37 -05:00
gibbed
53cf0c5be0
[Kernel] Notes for VdGetCurrentDisplayGamma and VdSetDisplayMode.
2018-05-22 06:01:29 -05:00
DrChat
f02f192f2b
[Xboxkrnl] Document a couple parameters in VdInitializeEngines
2018-04-13 21:10:50 -05:00
DrChat
1d4fa80eac
[GPU] Fixup ringbuffer log2_size (which specifies size in qwords)
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Save microengine init packets
2018-04-08 15:50:36 -05:00
DrChat
9653c0bafc
[GPU] Allow dynamic building of GPU packets
2018-04-03 19:08:30 -05:00
DrChat
aaf281351d
Format all code with new clang-format
2017-12-14 20:44:43 -06:00
DrChat
e9e23c02a2
Kernel: VdSwap takes a texture format, not color format argument
2017-08-08 22:34:15 -05:00
Dr. Chat
3cae25f36f
VdSwap: Supply more (accurate) information to the CP
2017-03-12 22:50:04 -05:00
gibbed
8ea9aea84c
Actually there's yet one more argument to VdInitializeScalerCommandBuffer.
2016-06-18 08:16:49 -05:00
gibbed
9477cef006
Corrected offset in comment for X_DISPLAY_INFO.
2016-06-18 08:00:41 -05:00
gibbed
b12579c64c
Fixed arguments to VdInitializeScalerCommandBuffer.
2016-06-18 08:00:09 -05:00
Dr. Chat
27c16b1936
GPU: Fix incorrectly calculating the primary ringbuffer's size
2016-06-16 21:30:06 -05:00
Dr. Chat
2512a6360e
Pass the physical frontbuffer address into the CP
2016-03-17 21:55:47 -05:00
Ben Vanik
cd02cdfc70
Making memory API less error prone; fixes buffer/constant uploads.
2016-02-20 19:19:29 -08:00
Ben Vanik
0a316808a5
Include order fixes.
2015-12-27 10:27:46 -08:00
Ben Vanik
bea8870700
Shuffling old-style ucode.h under gl4.
2015-11-28 16:10:27 -08:00
Ben Vanik
e5fbf840d2
Shuffling kernel/.
2015-09-06 18:07:52 -07:00
Ben Vanik
4d92720109
Moving all kernel files around just to fuck with whoever's keeping track ;)
2014-01-04 17:12:46 -08:00
Ben Vanik
fdb6a5cfa3
Initial Alloy implementation.
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This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
2013-12-06 22:57:16 -08:00
Ben Vanik
74ff6bd4fa
Finally figured out the ringbufer corruption.
2013-10-27 16:00:51 -07:00
Ben Vanik
b7ffd46319
Massive refactoring of all code + audio skeleton.
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This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
2013-10-23 20:42:24 -07:00