Commit Graph

61 Commits

Author SHA1 Message Date
Gliniak
51414f3e1e [Logging] Added ability to disable GPU related logs 2025-10-29 21:16:40 +01:00
Gliniak
c4bd676c5e Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2025-08-15 15:37:50 +02:00
Triang3l
b5432ab83f [Vulkan] Refactoring and fixes for VulkanProvider and related areas
Enable portability subset physical device enumeration.

Don't use Vulkan 1.1+ logical devices on Vulkan 1.0 instances due to the
VkApplicationInfo::apiVersion specification.

Make sure all extension dependencies are enabled when creating a device.

Prefer exposing feature support over extension support via the device
interface to avoid causing confusion with regard to promoted extensions
(especially those that required some features as extensions, but had those
features made optional when they were promoted).

Allow creating presentation-only devices, not demanding any optional
features beyond the basic Vulkan 1.0, for use cases such as internal tools
or CPU rendering.

Require the independentBlend feature for GPU emulation as working around is
complicated, while support is almost ubiquitous.

Move the graphics system initialization fatal error message to xenia_main
after attempting to initialize all implementations, for automatic fallback
to other implementations in the future.

Log Vulkan driver info.

Improve Vulkan debug message logging, enabled by default.

Refactor code, with simplified logic for enabling extensions and layers.
2025-08-14 23:44:21 +03:00
Margen67
4cb783bf22 Header cleanup 2025-07-19 14:42:21 -07:00
Xphalnos
47f327e848 [Misc] Replaced const with constexpr where possible 2025-04-08 19:32:17 +02:00
Xphalnos
5f918ef28d [Misc] Replaced const with constexpr where possible 2025-03-25 19:50:37 +01:00
Adrian
1a9ff8fe67 [App] Add notifications for hotkeys & XNotifyQueueUI 2024-08-27 22:02:00 +02:00
chss95cs@gmail.com
27c4cef1b5 Added logger flags, for selectively disabling categories of logging (cpu, apu, kernel). Need to make more log messages make use of these flags.
The "close window" keyboard hotkey (Guide-B) now toggles between loglevel -1 and the loglevel set in your config.
Added LoggerBatch class, which accumulates strings into the threads scratch buffer. This is only intended to be used for very high frequency debug logging. if it exhausts the thread buffer, it just silently stops.
Cleaned nearly 8 years of dust off of the pm4 packet disassembler code, now supports all packets that the command processor supports.
Added extremely verbose logging for gpu register writes. This is not compiled in outside of debug builds, requires LogLevel::Debug and log_guest_driven_gpu_register_written_values = true.
Added full logging of all PM4 packets in the cp. This is not compiled in outside of debug builds, requires LogLevel::Debug and disassemble_pm4.
Piggybacked an implementation of guest callstack backtraces using the stackpoints from enable_host_guest_stack_synchronization. If enable_host_guest_stack_synchronization = false, no backtraces can be obtained.
Added log_ringbuffer_kickoff_initiator_bts. when a thread updates the cp's read pointer, it dumps the backtrace of that thread
Changed the names of the gpu registers CALLBACK_ADDRESS and CALLBACK_CONTEXT to the correct names.
Added a note about CP_PROG_COUNTER
Added CP_RB_WPTR to the gpu register table
Added notes about CP_RB_CNTL and CP_RB_RPTR_ADDR. Both aren't necessary for HLE
Changed name of UNKNOWN_0E00 gpu register to TC_CNTL_STATUS. Games only seem to write 1 to it (L2 invalidate)
2023-04-16 12:42:42 -04:00
chss95cs@gmail.com
20638c2e61 use Sleep(0) instead of SwitchToThread, should waste less power and help the os with scheduling.
PM4 buffer handling made a virtual member of commandprocessor, place the implementation/declaration into reusable macro files. this is probably the biggest boost here.
Optimized SET_CONSTANT/ LOAD_CONSTANT pm4 ops based on the register range they start writing at, this was also a nice boost

Expose X64 extension flags to code outside of x64 backend, so we can detect and use things like avx512, xop, avx2, etc in normal code
Add freelists for HIR structures to try to reduce the number of last level cache misses during optimization (currently disabled... fixme later)

Analyzed PGO feedback and reordered branches, uninlined functions, moved code out into different functions based on info from it in the PM4 functions, this gave like a 2% boost at best.

Added support for the db16cyc opcode, which is used often in xb360 spinlocks. before it was just being translated to nop, now on x64 we translate it to _mm_pause but may change that in the future to reduce cpu time wasted

texture util - all our divisors were powers of 2, instead we look up a shift. this made texture scaling slightly faster, more so on intel processors which seem to be worse at int divs. GetGuestTextureLayout is now a little faster, although it is still one of the heaviest functions in the emulator when scaling is on.

xe_unlikely_mutex was not a good choice for the guest clock lock, (running theory) on intel processors another thread may take a significant time to update the clock? maybe because of the uint64 division? really not sure, but switched it to xe_mutex. This fixed audio stutter that i had introduced to 1 or 2 games, fixed performance on that n64 rare game with the monkeys.
Took another crack at DMA implementation, another failure.
Instead of passing as a parameter, keep the ringbuffer reader as the first member of commandprocessor so it can be accessed through this
Added macro for noalias
Applied noalias to Memory::LookupHeap. This reduced the size of the executable by 7 kb.
Reworked kernel shim template, this shaved like 100kb off the exe and eliminated the indirect calls from the shim to the actual implementation. We still unconditionally generate string representations of kernel calls though :(, unless it is kHighFrequency

Add nvapi extensions support, currently unused. Will use CPUVISIBLE memory at some point
Inserted prefetches in a few places based on feedback from vtune.
Add native implementation of SHA int8 if all elements are the same

Vectorized comparisons for SetViewport, SetScissorRect
Vectorized ranged comparisons for WriteRegister
Add XE_MSVC_ASSUME
Move FormatInfo::name out of the structure, instead look up the name in a different table. Debug related data and critical runtime data are best kept apart
Templated UpdateSystemConstantValues based on ROV/RTV and primitive_polygonal
Add ArchFloatMask functions, these are for storing the results of floating point comparisons without doing costly float->int pipeline transfers (vucomiss/setb)
Use floatmasks in UpdateSystemConstantValues for checking if dirty, only transfer to int at end of function.
Instead of dirty |= (x == y) in UpdateSystemConstantValues, now we do dirty_u32 |= (x^y). if any of them are not equal, dirty_u32 will be nz, else if theyre all equal it will be zero. This is more friendly to register renaming and the lack of dependencies on EFLAGS lets the compiler reorder better
Add PrefetchSamplerParameters to D3D12TextureCache
use PrefetchSamplerParameters in UpdateBindings to eliminate cache misses that vtune detected

Add PrefetchTextureBinding to D3D12TextureCache
Prefetch texture bindings to get rid of more misses vtune detected (more accesses out of order with random strides)
Rewrote DMAC, still terrible though and have disabled it for now.
Replace tiny memcmp of 6 U64 in render_target_cache with inline loop, msvc fails to make it a loop and instead does a thunk to their memcmp function, which is optimized for larger sizes

PrefetchTextureBinding in AreActiveTextureSRVKeysUpToDate
Replace memcmp calls for pipelinedescription with handwritten cmp
Directly write some registers that dont have special handling in PM4 functions
Changed EstimateMaxY to try to eliminate mispredictions that vtune was reporting, msvc ended up turning the changed code into a series of blends

in ExecutePacketType3_EVENT_WRITE_EXT, instead of writing extents to an array on the stack and then doing xe_copy_and_swap_16 of the data to its dest, pre-swap each constant and then store those. msvc manages to unroll that into wider stores
stop logging XE_SWAP every time we receive XE_SWAP, stop logging the start and end of each viz query

Prefetch watch nodes in FireWatches based on feedback from vtune
Removed dead code from texture_info.cc
NOINLINE on GpuSwap, PGO builds did it so we should too.
2022-09-11 14:14:48 -07:00
chss95cs@gmail.com
c6010bd4b1 nasty commit with a bunch of test code left in, will clean up and pr
Remove the logger_ != nullptr check from shouldlog, it will nearly always be true except on initialization and gets checked later anyway, this shrinks the size of the generated code for some
Select specialized vastcpy for current cpu, for now only have paths for MOVDIR64B and generic avx1
Add XE_UNLIKELY/LIKELY if, they map better to the c++ unlikely/likely attributes which we will need to use soon
Finished reimplementing STVL/STVR/LVL/LVR as their own opcodes. we now generate far less code for these instructions. this also means optimization passes can be written to simplify/remove/replace these instructions in some cases. Found that a good deal of the X86 we were emitting for these instructions was dead code or redundant.
the reduction in generated HIR/x86 should help a lot with compilation times and make function precompilation more feasible as a default

Don't static assert in default prefetch impl, in c++20 the assertion will be triggered even without an instantiation
Reorder some if/else to prod msvc into ordering the branches optimally. it somewhat worked...
Added some notes about which opcodes should be removed/refactored
Dispatch in WriteRegister via vector compares for the bounds. still not very optimal, we ought to be checking whether any register in a range may be special
A lot of work on trying to optimize writeregister, moved wraparound path into a noinline function based on profiling info
Hoist the IsUcodeAnalyzed check out of AnalyzeShader, instead check it before each call. Profiler recorded many hits in the stack frame setup of the function, but none in the actual body of it, so the check is often true but the stack frame setup is run unconditionally
Pre-check whether we're about to write a single register from a ring
Replace more jump tables from draw_util/texture_info with popcnt based sparse indexing/bit tables/shuffle lookups
Place the GPU register file on its own VAD/virtual allocation, it is no longer a member of graphics system
2022-09-04 11:04:41 -07:00
jgoyvaerts
5296d2e91e Fix xenia.log file not always being created in the executable folder. 2022-06-07 09:41:52 +02:00
Joel Linn
986dcf4f65 [Base] Check success of sync primitive creation
- Mainly use `assert`s, since failure is very rare
- Forward failure of `CreateSemaphore` to guests because it is more easy
  to trigger with invalid initial parameters.
2022-03-08 12:17:57 -06:00
Triang3l
d2ef8d3300 [Base] Android error reporting via SIGABRT/RuntimeException 2022-01-30 18:36:11 +03:00
Wunkolo
1a8068b151 [Base] Add user-literals for several memory sizes
Rather than using `n * 1024 * 1024`, this adds a convenient `_MiB`/`_KiB` user-literal to the new `literals.h` header to concisely describe units of memory in a much more readable way. Any other useful literals can be added to this header. These literals exist in the `xe::literals` namespace so they are opt-in, similar to `std::chrono` literals, and require a `using namespace xe::literals` statement to utilize it within the current scope.

I've done a pass through the codebase to replace trivial instances of `1024 * 1024 * ...` expressions being used but avoided anything that added additional casting complexity from `size_t` to `uint32_t` and such to keep this commit concise.
2022-01-02 11:51:31 -06:00
Conrad Kramer
2962a266b5 Fix xenia-core build on macOS 2021-10-25 00:48:53 +03:00
Triang3l
acbd22840d [Base] Android log sink + sink cleanup 2021-09-13 22:53:19 +03:00
Triang3l
6ce5330f5f [UI] Loop thread to main thread WindowedAppContext 2021-08-28 19:38:24 +03:00
gibbed
80cafd9358 [Base] Clean up simple message box utility. 2021-06-28 11:57:06 -05:00
ztjohnst
a77ed6f4a7 [Base] Add ShowInfoMB / ShowErrorMB functions.
[Base] Add ShowInfoMessageBox / ShowErrorMessageBox functions.
2021-06-28 10:31:18 -05:00
gibbed
5c516cc341 Add missing break in logging. 2021-06-26 12:44:21 -05:00
gibbed
6bd96a5091 Remove unconditional block in logging.
Remove unconditional block in logging. This was done so the previous
commit shows an actual useful diff.
2021-06-26 12:26:10 -05:00
gibbed
458dbba4ae Ensure that logging waits before shutting down.
- Ensure that logging waits until everything is written before shutting
  down.
- Fix a bug where a new log line would not be written until the next
  log line had been appended.
2021-06-26 12:26:10 -05:00
Satori
52230fd4e8 [Base] Fix FileLogSink not writing to log file 2020-11-16 14:04:17 -06:00
Satori
b74eac36c7 [Base] Log to stdout by default 2020-11-16 01:52:27 -06:00
Satori
446837edb1 [Base/Win] Add cvars to enable a console window to be shown with xenia 2020-11-16 01:52:27 -06:00
Satori
42b10209fe [Base] Add support for multiple log sinks in Logger 2020-11-16 01:52:27 -06:00
Sandy Carter
382dd8860f [threading] Change thread names to suit pthread
Shorten names to 16.
Rename Win32 to Windowing.
Shorten GraphicsSystem thread names due to 16 length limit of pthread.
Without this change, both show up as GraphicsSystem.
Remove redundant "Worker" and "Thread" from names.
Remove redundant thread handle from thread name.
2020-11-15 11:12:05 -06:00
gibbed
a48bb71c2f Overhaul logging. 2020-04-07 16:09:41 -05:00
gibbed
5bf0b34445 C++17ification.
C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
gibbed
40cc8c52d7 [Base] Qualify std namespace. 2019-08-04 04:39:22 -05:00
gibbed
8b1f728d85 [Base] Use vwsprintf instead of _vsnwprintf. 2019-08-04 03:44:08 -05:00
gibbed
b685211b96 [Base] Add wide versions of FatalError. 2019-08-04 03:26:18 -05:00
gibbed
b2f62b1982 Clean up cvars (rename, recategorize). 2019-08-03 23:46:03 -05:00
Jonathan Goyvaerts
c1af632562 Replace all gflag implementations with cvar implementations 2019-08-03 02:34:07 +02:00
Rick Gibbed
e51686bbac Merge pull request #1369 from jgoyvaerts/logger_fix
[Base] Flush the logger before exiting on a fatal error.
2019-05-11 11:45:00 -05:00
Jonathan Goyvaerts
eb5baa41bb Shutdown logging when a fatal error occurs, this fixes the error not showing up in the log file 2019-05-11 14:58:34 +02:00
gibbed
bc0ebcb26e - Clean up log level names, no need for LOG_LEVEL_ prefix when it is an
enum class.
- Clarify usage of log level in comment.
2019-04-30 17:41:27 -05:00
gibbed
fb50f02a98 [Base] Properly flush remaining writes out before shutting down logging. 2018-11-24 08:54:46 -06:00
DrChat
6b8a34c9ba [Base] Fix Travis 2018-03-03 19:15:37 -06:00
DrChat
4fd03e8029 [Base] Shutdown the logger to prevent truncation of output 2018-03-03 19:00:04 -06:00
DrChat
293878cd14 Use the app name as a default logfile. 2017-12-16 11:06:46 -06:00
DrChat
e699be0118 Logging: Add a flag to specify the minimum log level
--log_level = (0=error, 1=warning, 2=info, 3=debug)
2017-03-24 16:28:41 -05:00
Dr. Chat
2bd19478a4 Logger: Properly handle cases where strlen(formatted string) > capacity of log_format_buffer_ (as well as error cases) 2017-02-25 20:03:25 -06:00
DrChat
6d4b06c08f Use stdout as logfile for tests 2017-02-11 00:15:52 -06:00
DrChat
d43e2c7ff8 xenia-cpu-ppc-tests is now building on linux 2017-02-10 23:54:10 -06:00
Dr. Chat
7fb31462e4 Logger: Use platform-agnostic aligned alloc 2017-02-05 20:39:46 -06:00
Dr. Chat
65ca7fc416 Lockless logging 2017-02-04 19:26:39 -06:00
Ben Vanik
e5fbf840d2 Shuffling kernel/. 2015-09-06 18:07:52 -07:00
Ben Vanik
0133bec11d Fix empty line logging. 2015-09-06 13:34:19 -07:00
Ben Vanik
e48c3534cc Removing copy to temp buffer in log flush. 2015-09-06 10:28:17 -07:00