Triang3l
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1d45a4f67e
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[D3D12] Round to nearest when converting to fixed-point
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2018-10-26 22:04:11 +03:00 |
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Triang3l
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fb5030171e
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[D3D12] RGBA32F resolve
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2018-10-25 09:32:19 +03:00 |
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Triang3l
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ea2864d21e
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[D3D12] ROV: Stencil constant declarations
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2018-10-18 23:02:25 +03:00 |
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Triang3l
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e455467c32
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[D3D12] ROV: Non-working depth testing code
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2018-10-15 22:13:06 +03:00 |
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Triang3l
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eb8596d72a
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[D3D12] ROV: Cleanup format system constants
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2018-10-14 12:04:39 +03:00 |
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Triang3l
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efc7f794ed
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[D3D12] DXBC: Fix position/color use after free, fix ROV color load/store
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2018-10-13 15:38:49 +03:00 |
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Triang3l
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f98a4d11ea
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[D3D12] ROV: A bit of non-working blending code
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2018-10-13 14:33:22 +03:00 |
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Triang3l
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5f108246b6
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[D3D12] ROV: Blending constant declaration
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2018-10-12 22:28:07 +03:00 |
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Triang3l
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10a3dc6d94
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[D3D12] ROV: 32-bit loading, except for 7e3
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2018-10-12 20:07:00 +03:00 |
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Triang3l
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3dc15dbb44
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[D3D12] ROV: 32bpp storing (except for 7e3)
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2018-10-12 09:59:31 +03:00 |
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Triang3l
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197b1d8114
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[D3D12] ROV: EDRAM offset calculation
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2018-10-11 10:16:36 +03:00 |
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Triang3l
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128ac2a3f9
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[D3D12] Align mipmap storage size to power of 2 when untiling
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2018-10-05 20:48:11 +03:00 |
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Triang3l
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34946c57b0
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[D3D12] Rename XeTextureCopy to XeTextureLoad in shaders
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2018-10-05 20:02:36 +03:00 |
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Triang3l
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b77ffe3df6
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[D3D12] Output gamma ramp
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2018-10-03 14:36:17 +03:00 |
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Triang3l
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eb50ebd885
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[D3D12] Write to 8_8_8_8_GAMMA in gamma space
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2018-09-29 13:30:05 +03:00 |
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Triang3l
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400747bf7c
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[D3D12] Point sprite size
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2018-09-29 11:25:03 +03:00 |
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Triang3l
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ea7d9e9060
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[D3D12] Emulate reversed Z in shaders because it's unsupported on Nvidia
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2018-09-26 20:46:24 +03:00 |
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Triang3l
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70103804c3
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[D3D12] 8/16bpp resolves, fixed16 RT exp bias, RT format documentation
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2018-09-26 16:10:23 +03:00 |
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Triang3l
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133604f249
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[D3D12] Decompress textures if their size is not 4x4-aligned
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2018-09-22 19:03:25 +03:00 |
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Triang3l
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bb24521c2b
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[D3D12] DXT5 decompression shader (not used yet)
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2018-09-22 15:52:07 +03:00 |
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Triang3l
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6e3cf5dd22
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[D3D12] Cleanup selection in shaders and add some DXT5 alpha code
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2018-09-21 21:22:33 +03:00 |
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Triang3l
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17e3f09c1e
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[D3D12] DXT1 decompression shader
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2018-09-21 08:55:55 +03:00 |
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Triang3l
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fdd536f572
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[D3D12] Swap columns 0:39 and 40:79 of depth buffers in EDRAM
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2018-09-19 11:40:28 +03:00 |
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Triang3l
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be2d522e19
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[D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore
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2018-09-16 20:35:10 +03:00 |
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