Commit Graph

114 Commits

Author SHA1 Message Date
Triang3l
f9fdcbb2dc [D3D12] Resolve dimension calculation 2018-08-20 17:58:20 +03:00
Triang3l
153c6bf713 [D3D12] Refactor EDRAM load/store pipelines into modes 2018-08-19 21:11:16 +03:00
Triang3l
e6ec390a04 [D3D12] Profile UpdateRenderTargets 2018-08-17 17:53:01 +03:00
Triang3l
17fb60a97a [D3D12] Rectangle list geometry shader and viewport fixes 2018-08-14 17:21:18 +03:00
Triang3l
ede9055ca5 [D3D12] Fix RT formats and log their creation 2018-08-12 00:18:15 +03:00
Triang3l
19401f03d0 [D3D12] EDRAM load, fix EDRAM depth encoding 2018-08-11 23:39:27 +03:00
Triang3l
c7da5f0572 [D3D12] Count dirty RT rows rather than tiles 2018-08-11 21:04:14 +03:00
Triang3l
9b303c64ba [D3D12] EDRAM storing and random cleanup 2018-08-11 20:33:33 +03:00
Triang3l
fe5ec61b51 [D3D12] Render target allocation fixes 2018-08-10 19:11:03 +03:00
Triang3l
6b9717c7f7 [D3D12] Fix retarded render target allocation bugs 2018-08-10 18:44:38 +03:00
Triang3l
952bb91c3f [D3D12] Render target binding 2018-08-10 18:06:21 +03:00
Triang3l
c0c0ca263d [D3D12] Overlap detection when adding RTs 2018-08-08 20:04:17 +03:00
Triang3l
46dc640209 [D3D12] Ignore draws not writing to depth and fix a typo 2018-08-07 22:59:18 +03:00
Triang3l
52a1a80200 [D3D12] Rough outline of render target architecture 2018-08-07 22:40:24 +03:00