Commit Graph

31 Commits

Author SHA1 Message Date
Triang3l
e9f129f67f [GPU] Safer and more correct depth bias conversion
Float24-as-float32 depth bias is now in the increments of 8, because conversion of the depth to float24 directly in the pixel shaders may destroy the bias qualitatively otherwise if it's too small.
2022-06-22 21:14:40 +03:00
Triang3l
e2f632f8fa [D3D12] Use udiv by constant tile size + minor transfer cleanup
Drivers compile that to a multiplication and a shift anyway.
2022-06-20 22:39:30 +03:00
Triang3l
207e11c8d2 [GPU] Separate range arguments for fixed16 RG and RGBA in GetResolveInfo
On Vulkan, when snorm16 in unsupported, these formats may be emulated as float16, which natively can represent a wide range of numbers including -32 to 32 with blending. However, R16G16_SNORM and R16G16B16A16_SNORM are two separate formats, which may have different support on the device.
2022-06-20 12:29:45 +03:00
Triang3l
9b83d3d0f4 [GPU] XeSL resolve shaders + host depth store width fix 2022-06-19 17:50:21 +03:00
Triang3l
84fcd5defa [GPU] Fix resolve destination offset and extent calculation 2022-06-02 21:47:30 +03:00
Triang3l
efd7ef212a [D3D12] 128 megatexel limit explanation based on the spec [ci skip] 2022-05-31 23:23:10 +03:00
Triang3l
25594c918c [GPU] Fix tiled texture memory extent calculation 2022-05-31 23:17:33 +03:00
Triang3l
d280b3953d [GPU] Texture object/binding management to common superclass 2022-05-14 16:18:10 +03:00
Triang3l
6fcf9d21fe [D3D12] Point sprite size fixes, point/line bits in PsParamGen 2022-05-03 16:15:16 +03:00
Triang3l
5ec0c92601 [GPU] Ignore z_enable for !z_write_enable && z_func == ALWAYS 2022-04-27 21:46:29 +03:00
Triang3l
10ec47e1fe [GPU] Move common-face polygon offset to draw_util 2022-02-13 21:18:02 +03:00
Triang3l
8d07c79897 [GPU] Cleanup RB_COLOR_MASK and RB_DEPTHCONTROL normalization 2022-02-13 20:50:31 +03:00
Triang3l
fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00
Triang3l
38b4741c8f [GPU] Mostly generic, not square-only resolution scaling 2021-12-11 21:55:33 +03:00
Triang3l
fdec0ab332 [Code] Make union usage more consistent 2021-11-03 20:45:09 +03:00
Triang3l
e720e0a540 [Code] Remove game names from code comments (most of at least) 2021-09-05 21:27:40 +03:00
Triang3l
50bb35b4b4 [GPU] Polygon offset scale factor in xenos.h 2021-06-09 20:46:24 +03:00
Triang3l
dce6938827 [D3D12] ROV sample depth via ddxy(z), DSV depth bias cleanup 2021-06-06 18:27:43 +03:00
Triang3l
538aa91015 [GPU] Primitive processor with Vulkan 1.0 base cases, 24-bit indices and clamping 2021-06-04 23:57:46 +03:00
Triang3l
4eca2326c3 [GPU/D3D12] Support texture pitch, more precise texture extent/stride calculations 2021-05-13 23:02:11 +03:00
Triang3l
330beaf552 [GPU] Screen scissor alongside window scissor 2021-05-04 22:54:05 +03:00
Triang3l
fb01ccaac6 [GPU] Viewport/clipping cleanup, don't clamp oDepth 2021-05-04 21:39:34 +03:00
Triang3l
913e1e949c [GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
The ROV path is also disabled by default because of lower performance
2021-04-26 22:12:09 +03:00
Triang3l
e7cd2ffffa [GPU] Clamp scissor to surface_pitch 2020-12-29 11:15:05 +03:00
Triang3l
dcde08a493 [GPU] PS and rasterization disabling cleanup 2020-12-24 23:40:38 +03:00
Triang3l
9a4643d0f2 [GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir 2020-12-07 22:31:46 +03:00
Triang3l
99bb82fd1c [GPU] Separate GetHostViewportInfo X and Y bounds 2020-11-18 12:27:36 +03:00
Triang3l
10d7bcde93 [GPU] Viewport in draw_util with host API flexibility 2020-11-16 23:03:42 +03:00
Triang3l
56a07c1773 [GPU] Scissor in draw_util 2020-11-15 16:34:23 +03:00
Triang3l
0be0eb2b38 [GPU/D3D12] Letterboxing cropping to action-safe area 2020-09-05 17:47:32 +03:00
Triang3l
bd5f77bc3b [GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring 2020-08-09 21:33:10 +03:00