Triang3l
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235799eecd
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[D3D12] Half-pixel offset improvement
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2018-08-01 13:26:39 +03:00 |
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Triang3l
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6d6e803c7d
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[D3D12] Flip the viewport
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2018-08-01 13:12:06 +03:00 |
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Triang3l
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dea463f79b
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[D3D12] Fixes to make things drawn
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2018-08-01 12:52:22 +03:00 |
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Triang3l
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8fadd7a242
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[D3D12] Fix vertex address in fetch range usage
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2018-07-31 19:57:12 +03:00 |
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Triang3l
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5d0ad2e465
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[D3D12] Draw calls
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2018-07-31 19:23:43 +03:00 |
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Triang3l
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bb045cae70
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[D3D12] Restore W and apply half-pixel offset in VS
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2018-07-31 17:13:44 +03:00 |
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Triang3l
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fb1051b610
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[D3D12] System constant setting and some cleanup
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2018-07-31 16:17:51 +03:00 |
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Triang3l
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e0eede73b9
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[D3D12] Constant buffer binding
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2018-07-30 15:59:43 +03:00 |
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Triang3l
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2d59231993
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[D3D12] Pipeline cache and command processor formatting
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2018-07-29 00:57:25 +03:00 |
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Triang3l
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ae7ff58f81
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[D3D12] Pipeline cache
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2018-07-28 16:30:47 +03:00 |
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Triang3l
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4f7edff19d
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[D3D12] SHM: Watches prototype, some uploading
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2018-07-26 22:52:26 +03:00 |
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Triang3l
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812a35caff
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[D3D12] SHM: Range fixes, logging, testing
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2018-07-26 01:01:48 +03:00 |
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Triang3l
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2be5f2cfa2
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[D3D12] SHM uploading
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2018-07-25 20:24:39 +03:00 |
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Triang3l
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bbabbc2439
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[D3D12] SHM - mark pages as modified in the beginning of a frame
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2018-07-25 15:04:14 +03:00 |
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Triang3l
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ae1196f29d
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[D3D12] Shared memory - heap creation
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2018-07-25 00:47:02 +03:00 |
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Triang3l
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82f2abed0d
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[D3D12] Command processor command lists
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2018-07-24 17:07:38 +03:00 |
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Triang3l
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87aecfa1b8
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[D3D12] Shaders (not all compiling yet)
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2018-07-24 14:57:21 +03:00 |
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Triang3l
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fde3c1f0e8
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[D3D12] Copy the null graphics system as D3D12
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2018-07-18 12:02:00 +03:00 |
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