Commit Graph

345 Commits

Author SHA1 Message Date
Joel Linn
8b1ebe1130 Premake: Reorder links to speed up building.
- Re-enable LTO on clang.
- Set AR on travis so it builds with LTO.
2020-11-14 13:30:06 -06:00
Triang3l
81bc33523a [GPU] Remove unused FinalizeTrace 2020-10-08 21:37:29 +03:00
Triang3l
1ebd0067f0 [Vulkan Old] Fix build error caused by constexpr countof 2020-09-17 21:51:44 +03:00
Triang3l
bd5f77bc3b [GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring 2020-08-09 21:33:10 +03:00
Triang3l
4bb0ca0e09 [GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension 2020-07-11 15:54:22 +03:00
Triang3l
fb39bac2a1 [Vulkan] Make the title message more clear to users 2020-04-25 14:33:16 +03:00
gibbed
ed04d96e67 Avoid using '#' format spec for X hex numbers.
Avoid using '#' format spec for X (uppercase) hex numbers, as it
results in output like "0XABCDEF" instead of "0xABCDEF".
2020-04-09 11:25:08 -05:00
gibbed
c51cba080b Fix some bad string formats. 2020-04-08 13:05:37 -05:00
gibbed
a48bb71c2f Overhaul logging. 2020-04-07 16:09:41 -05:00
gibbed
5bf0b34445 C++17ification.
C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
4b9f63cdf1 [GPU] Shader::HostVertexShaderType enum for domain shader types 2020-04-06 00:03:23 +03:00
Triang3l
90b772a330 [GPU] Set VGT_DRAW_INITIATOR and use major mode from it 2020-02-24 23:27:25 +03:00
Triang3l
710d225d0a [GPU] --gpu_allow_invalid_fetch_constants to bypass invalid fetch constant type errors 2020-02-16 19:35:26 +03:00
Triang3l
8ec813de82 [Memory, D3D12] Various refactoring from data provider development 2020-02-15 21:35:24 +03:00
Triang3l
4061445087 [GPU] Remove unused kConstantInt/Bool shader operands 2020-02-02 21:05:00 +03:00
Triang3l
e5b8f0cb27 [Vulkan] Remove an obsolete comment about GLSL 2019-11-08 23:16:37 +03:00
Margen67
09e1028154 Remove (hopefully) last OpenGL leftovers & crunch
Crunch is unused.
2019-11-08 09:10:51 -08:00
Triang3l
c499229455 [GPU] Store an EDRAM snapshot in traces 2019-11-04 17:30:20 +03:00
Triang3l
36f4158f09 [GPU] Trace dump: Do PIX/RenderDoc capture if attached 2019-10-25 21:32:17 +03:00
Triang3l
c057b5a032 [D3D12] Make trace dump partially work 2019-10-25 08:38:06 +03:00
Triang3l
4623b41023 [D3D12] Trace guest memory operations 2019-10-23 23:33:50 +03:00
Triang3l
a9ed73bdd1 [GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code 2019-10-20 19:40:37 +03:00
Triang3l
f83269cf8c [GPU] Refactor: Register structs in D3D12CommandProcessor and some other places 2019-10-19 23:32:38 +03:00
gibbed
3e6c2bb47c Fix up handling of positional options in cvar handling.
- Fix up handling of positional options in cvar handling so that executables
  other than app can handle them properly.
- Fix command-line arguments for xenia-vfs-dump.
2019-08-24 07:41:55 -05:00
Triang3l
68017eadea [Vulkan] Add missing line to mark a texture as watched 2019-08-04 18:29:20 +03:00
gibbed
848e2a4088 [App] Rework graphics system creation. 2019-08-03 16:42:38 -05:00
Triang3l
d20c2fa9da [Memory/Vulkan] Move old memory watches to the Vulkan backend 2019-08-03 21:06:59 +03:00
Triang3l
352f12f92e [D3D12] Switch from gflags to cvars 2019-08-03 16:53:23 +03:00
Jonathan Goyvaerts
81fe22f1c8 Get rid of gflags alltogether 2019-08-03 02:34:19 +02:00
Jonathan Goyvaerts
c1af632562 Replace all gflag implementations with cvar implementations 2019-08-03 02:34:07 +02:00
Triang3l
4825e69fda [D3D12] Cleanup primitive types and front/back facing 2019-07-13 22:25:03 +03:00
gibbed
c965751911 Merge remote-tracking branch 'origin/master' into d3d12 2019-04-20 02:40:46 -05:00
gibbed
1145d57007 Undo main/wWinMain changes in preparation for new method
of doing a startup AVX check.

This reverts commit 4030cff3ec.
2019-04-20 02:32:45 -05:00
Triang3l
40ffba97d9 Merge branch 'master' into d3d12 2019-04-19 15:32:10 +03:00
gibbed
4030cff3ec - Move main, wWinMain entrypoints to their own file.
- Fix startup AVX checks.
2019-04-18 16:57:42 -05:00
gibbed
827567a21a Merge branch 'master' into d3d12 2019-04-18 11:23:41 -05:00
gibbed
28a7334f5c [Vulkan] Fix missing aes_128 link for trace viewer/dumper. 2019-04-18 10:20:18 -05:00
Triang3l
ec92d46480 Merge branch 'master' into d3d12 2019-04-18 17:54:57 +03:00
gibbed
ffbc99926b - Update premake build script for VS2017+ build support.
- Update premake (for VS2019 support).
- Update Xenia build script to detect VS2017+ version.
- Update Xenia premake scripts due to updated premake.
- Fix cc override in Xenia build script.
2019-04-18 09:28:31 -05:00
Triang3l
616739048b Merge branch 'master' into d3d12 2018-12-29 14:55:17 +03:00
Triang3l
54b211ed18 [GPU] Rename 2_10_10_10 AS_16 RT format to AS_10 2018-12-29 14:54:01 +03:00
Triang3l
2b646ff425 [D3D12] Fake per-edge tessellation with continuous 2018-12-12 22:12:32 +03:00
gibbed
2398b1b8f4 [Vulkan] Use epsilon equality for checking rectangle list form. 2018-11-26 11:51:02 -06:00
gibbed
af206addd1 Optimize SPIRV code generated via genspirv command. 2018-11-26 11:49:36 -06:00
gibbed
d87ae26895 [CI] Fix mspack linking even more. 2018-11-23 17:58:38 -06:00
Margen67
896ac4a682 Update documentation.
- Convert http to https, provide archive link when possible.
- Made CPU-JIT.png more readable on dark themes;
Added a white background so there isn't black text on a black
background.
2018-11-22 09:20:09 -06:00
Triang3l
2b03a9e095 [GPU] Synchronize GPU frontend with the D3D12 branch 2018-10-22 23:28:52 +03:00
Triang3l
d75a372780 [GPU] Add info about unknown texture formats 2018-08-05 14:02:58 +03:00
Rick Gibbed
94d1106386 Merge pull request #1177 from Triang3l/depthbias.
[GPU] Depth bias support
2018-07-01 01:34:34 -05:00
gibbed
15eb6ed2d9 [Vulkan] Fix GetMipExtent calculating mip extent incorrectly. 2018-07-01 01:31:33 -05:00