Triang3l
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6cd9d42fd0
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Merge branch 'master' into vulkan
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2021-06-08 12:15:34 +03:00 |
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Triang3l
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e6fa0ad139
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[GPU] Dynamic r# count via shader modifications + refactoring
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2020-12-19 16:14:54 +03:00 |
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Triang3l
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4617dc5569
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Merge branch 'master' into vulkan
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2020-12-13 20:04:12 +03:00 |
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Triang3l
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9a4643d0f2
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[GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir
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2020-12-07 22:31:46 +03:00 |
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Triang3l
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65c8d2b28e
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[Vulkan] Basic draw call architecture + [D3D12] Some cleanup
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2020-11-14 14:16:04 +03:00 |
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Triang3l
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7b93670dbd
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[Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend
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2020-08-31 21:44:29 +03:00 |
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Triang3l
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4bb0ca0e09
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[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
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2020-07-11 15:54:22 +03:00 |
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DrChat
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5a4dcd7043
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[Vulkan] Shader module debug object names
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2018-02-22 23:07:54 -06:00 |
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Ben Vanik
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de1e4661ff
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Not crashing (but also likely not working) EDRAM emulation.
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2016-02-19 20:36:10 -08:00 |
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Ben Vanik
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52a6f795f7
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Shader modules and plumbing.
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2016-02-18 18:18:31 -08:00 |
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Ben Vanik
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35e08d9428
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Switching from fork to main glslang spirv builder.
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2016-02-18 16:43:41 -08:00 |
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Ben Vanik
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05107d2d3e
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Skeleton xenia::gpu::vulkan implementation, enough to start trace viewer.
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2016-02-18 16:43:41 -08:00 |
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