Ben Vanik
b7ffd46319
Massive refactoring of all code + audio skeleton.
...
This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
2013-10-23 20:42:24 -07:00
Ben Vanik
fbea5a6394
Making the GPU counter a vblank counter, not a timer.
2013-10-20 02:00:51 -07:00
Ben Vanik
37065255a2
Dispatching interrupts.
2013-10-19 12:50:26 -07:00
Ben Vanik
90bc6ad1a8
Interrupts fire on the right 'thread', ringbuffer work,
2013-10-19 11:50:01 -07:00
Ben Vanik
cc12f0b96a
Periodically fire interrupts.
2013-10-13 11:06:13 -07:00
Ben Vanik
6e4fb87992
D3D11 window up and spinning.
2013-10-11 20:23:58 -07:00
Ben Vanik
651954ccae
Starting to drive command buffer actions down to a graphics driver.
2013-10-06 21:09:58 -07:00
Ben Vanik
91f62918f6
Adding vblank interrupt.
2013-09-25 00:46:09 -07:00
Ben Vanik
ba16a0d847
Trying to setup writeback and add basic secondary command execution.
2013-06-01 03:08:31 -07:00
Ben Vanik
5b0fa8f17e
Basic ringbuffer worker. Super hacky, not yet writing back to CPU.
2013-06-01 01:13:44 -07:00
Ben Vanik
ef0032ecff
Wiring up register read/write from JIT -> GPU.
2013-05-31 21:23:26 -07:00
Ben Vanik
2cecc02787
Skeleton GPU files.
2013-05-27 21:45:55 -07:00