Ben Vanik
295910c3d8
Initial refactoring of gpu/.
...
Runs too fast - now there are ringbuffer wrapping issues.
2014-06-08 11:23:55 -07:00
Ben Vanik
2d173ea62b
Caching index buffers.
2014-05-31 22:26:39 -07:00
Ben Vanik
6607606b15
Moving texture code into shared/separate files. Leaking a lot.
2014-05-31 15:42:21 -07:00
gibbed
a9dfe13799
Further improvements to FetchTexture2D.
2014-01-21 18:19:50 -08:00
Ben Vanik
175e21bea1
Texture filtering (mostly).
2014-01-20 23:45:45 -08:00
gibbed
e66390ae93
- Proper copying of texture data.
...
- Support for DXT3, DXT5, 32 float, 16 16 16 16 float.
- Only pad textures for formats that require it.
2014-01-20 20:14:47 -08:00
gibbed
ccfb82d883
Better texture copying. And possible support for DXT1.
2014-01-20 17:49:26 -08:00
Ben Vanik
37ed238186
Fixing texture sizing (maybe). Need to do a custom slicing bit, probably.
2014-01-20 16:10:56 -08:00
Ben Vanik
4de33a6e2d
Making texture fetching split from samplers.
2014-01-20 15:36:33 -08:00
Ben Vanik
af223b2067
Textures part 1: uploading.
2014-01-20 13:57:22 -08:00
Ben Vanik
0efd7b4a62
Moving viewport transform to vertex shaders.
2014-01-20 10:46:43 -08:00
Ben Vanik
f5eefb138c
Geometry shaders now support disabled viewports.
2014-01-20 03:42:05 -08:00
Ben Vanik
ea5a6e19dd
Disabling culling for rect lists.
2014-01-20 00:45:16 -08:00
Ben Vanik
c257ad0122
Work on D3D11 for various state settings. This code sucks. Needs a rewrite.
2014-01-18 01:50:31 -08:00
Ben Vanik
99c72f24f2
Better vertex buffer construction, supporting packed data.
2014-01-18 00:12:57 -08:00
Ben Vanik
fdb6a5cfa3
Initial Alloy implementation.
...
This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
2013-12-06 22:57:16 -08:00
Ben Vanik
b7ffd46319
Massive refactoring of all code + audio skeleton.
...
This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
2013-10-23 20:42:24 -07:00
Ben Vanik
5a80c7b9c1
Hacking shaders to get dummy texture colors and such.
2013-10-20 00:20:36 -07:00
Ben Vanik
889e586cab
Skeleton for new draw type and texture fetching.
2013-10-19 21:49:25 -07:00
Ben Vanik
0ef278325f
Hacking to get first triangle drawn.
2013-10-12 15:07:34 -07:00
Ben Vanik
8e01e2d945
Vertex fetching.
2013-10-12 02:29:01 -07:00
Ben Vanik
1378fad3c0
Basic shader cache.
2013-10-11 21:45:20 -07:00
Ben Vanik
6e4fb87992
D3D11 window up and spinning.
2013-10-11 20:23:58 -07:00
Ben Vanik
611d3bbbeb
Adding in D3D11 GPU skeleton.
2013-10-09 23:18:22 -07:00