Triang3l
bd5f77bc3b
[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
2020-08-09 21:33:10 +03:00
Sandy Carter
e605eef781
filesystem: remove unused includes of header
2020-04-09 09:44:48 -05:00
Sandy Carter
69bcf59c79
filesystem: use std for CreateFolder
...
Remove custom platform implementation of `CreateFolder` and replace uses
with `std::filesystem::create_directories` which creates paths
recursively.
2020-04-09 09:44:48 -05:00
gibbed
5bf0b34445
C++17ification.
...
C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
c499229455
[GPU] Store an EDRAM snapshot in traces
2019-11-04 17:30:20 +03:00
Triang3l
c057b5a032
[D3D12] Make trace dump partially work
2019-10-25 08:38:06 +03:00
Triang3l
4623b41023
[D3D12] Trace guest memory operations
2019-10-23 23:33:50 +03:00
gibbed
0bed6e565b
[Base/GPU] Fix some usage of xe::find_base_path.
2019-07-18 18:37:47 -05:00
DrChat
aaf281351d
Format all code with new clang-format
2017-12-14 20:44:43 -06:00
DrChat
c62c4fe741
Vulkan: Properly invalidate resolve textures
...
Trace Writer memory caching
2017-02-17 18:59:08 -06:00
Ben Vanik
e029c9abdc
Cleaning up clang warnings in gpu/.
2016-01-01 16:04:47 +00:00
Ben Vanik
f26bea88d9
Replacing zlib with snappy in traces, adding trace header, docs.
2015-12-30 22:58:22 -08:00
Dr. Chat
0f2f4ab9b6
Compress/decompress memory automatically in trace files
2015-11-20 17:12:13 -06:00
Ben Vanik
b5a18b5462
Factoring out a lot of reusable GPU code from gl4/.
2015-11-08 11:54:36 -08:00