[VFS] Allow specifying root entry to open from with OpenFile.
[Kernel] NtCreateFile now opens from root entry when available instead
of needlessly building a full path and resolving from that.
[VFS] Reduce code duplication by adding Entry::ResolvePath.
[VFS] Remove ResolveBasePath to avoid multiple calls to find_base_guest_path.
C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
Games like Forza use NtQueryInformationFile to get the size of the file, to make sure that there's enough room inside it to write data.
Previously, updating the file size (via SetInfoFile(EndOfFile) or WriteFile) wouldn't update the vfs::Entry size field, which NtQueryInfo uses to return the size of the file.
This resulted in the game thinking that the file was smaller than it actually is, and trying to correct that by using SetInfoFile(EndOfFile), which then truncated the file and deleted important data that was written to it.
- Convert http to https, provide archive link when possible.
- Made CPU-JIT.png more readable on dark themes;
Added a white background so there isn't black text on a black
background.
This changes almost all locks held by guest threads to use a single global
critical region. This emulates the behavior on the PPC of disabling
interrupts (by calls like KeRaiseIrqlToDpcLevel or masking interrupts),
and prevents deadlocks from occuring when threads are suspended or
otherwise blocked.
This has performance implications and a pass is needed to ensure the
locking is as granular as possible. It could also break everything
because it's fundamentally unsound. We'll see.