Ben Vanik
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2bc951cd1e
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Stub for screen extent write event.
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2015-01-09 00:26:40 -08:00 |
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Ben Vanik
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662bbb6729
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Experimenting with video stuff.
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2015-01-07 21:47:46 -08:00 |
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Ben Vanik
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0b6b6a4189
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Fixing buffer flushes.
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2015-01-04 16:52:29 -08:00 |
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Ben Vanik
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0529fdb84d
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Basic hacky write watching for texture invalidation. Doesn't scale.
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2015-01-04 16:28:42 -08:00 |
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Ben Vanik
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4fcf9c6229
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MultiDrawIndirect draw batching - now down to <20us per draw.
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2015-01-04 11:20:42 -08:00 |
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Ben Vanik
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eda38a7428
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Misc tweaks.
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2015-01-04 04:59:26 -08:00 |
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Ben Vanik
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56a04592d5
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Removing fetch consts from state data.
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2015-01-03 13:59:31 -08:00 |
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Ben Vanik
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2a082ff242
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Tracking bytes used in the scratch buffer.
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2015-01-03 13:50:11 -08:00 |
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Ben Vanik
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70c0c0fea1
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Adding --vendor_gl_extensions flag to disable NV stuff.
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2015-01-03 13:40:20 -08:00 |
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Ben Vanik
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3e61cc95cd
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Tracking whether state changes are compatible for batching.
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2015-01-03 03:19:32 -08:00 |
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Ben Vanik
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07a82200f9
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Shadow state to eliminate most redundant GL calls.
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2015-01-03 02:57:58 -08:00 |
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Ben Vanik
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858f70549f
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Dangerous --vsync=false flag.
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2015-01-03 01:32:59 -08:00 |
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Ben Vanik
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718762746a
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A texture cache that never invalidates.
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2015-01-03 01:05:56 -08:00 |
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Ben Vanik
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79179c28ef
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Experimenting with index ranges. Look unused by d3d :(
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2015-01-02 18:21:39 -08:00 |
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Ben Vanik
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5236477043
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Batch flushing buffer.
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2015-01-02 18:01:48 -08:00 |
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Ben Vanik
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aa22d07caf
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Super slow MicroProfile GL UI.
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2015-01-02 17:26:02 -08:00 |
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Ben Vanik
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195b37ca70
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Removing glFinish from pre-wait check.
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2015-01-02 02:52:29 -08:00 |
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Ben Vanik
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420fd11771
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--disable_textures flag.
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2015-01-02 02:50:12 -08:00 |
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Ben Vanik
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be05ab6ffe
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New shader instrs.
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2015-01-02 00:26:52 -08:00 |
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Ben Vanik
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009f4c4863
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Fixing rectlist for weird cases.
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2015-01-01 17:33:58 -08:00 |
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Ben Vanik
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0e04e1c455
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Draw tex coords for invalid textures.
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2015-01-01 12:25:16 -08:00 |
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Ben Vanik
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825c09dd16
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Viewport tweaking. Most stuff works better, now.
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2015-01-01 11:59:23 -08:00 |
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Ben Vanik
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7f4aef18d9
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Quad/point list programs.
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2014-12-31 19:27:03 -08:00 |
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Ben Vanik
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8a70316275
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Tweaking.
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2014-12-31 19:27:02 -08:00 |
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Ben Vanik
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8869d4620f
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Fixing clears.
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2014-12-31 19:27:01 -08:00 |
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Ben Vanik
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dfc260b86e
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Textures and such.
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2014-12-31 19:27:01 -08:00 |
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Ben Vanik
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5b2672a1b8
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GLSL shaders translating (modulo texture fetches).
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2014-12-31 19:27:01 -08:00 |
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Ben Vanik
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58cff84550
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Copying over the shader translator - generating d3d shaders now.
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2014-12-31 19:27:00 -08:00 |
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Ben Vanik
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ea403b2164
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Caching pipelines.
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2014-12-31 19:26:59 -08:00 |
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Ben Vanik
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14ee211ea9
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Experimenting with vertex pipeline.
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2014-12-31 19:26:59 -08:00 |
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Ben Vanik
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d2a3cba4f3
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Fixing asserts.
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2014-12-31 19:26:58 -08:00 |
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Ben Vanik
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39541aaaac
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Playing with buffers.
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2014-12-31 19:26:58 -08:00 |
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Ben Vanik
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f438ae1bfd
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Swapping.
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2014-12-31 19:26:58 -08:00 |
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Ben Vanik
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9c6be1edba
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Deciphering copy packets.
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2014-12-31 19:26:57 -08:00 |
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Ben Vanik
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3dffc72e59
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Basic render target/framebuffer setup.
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2014-12-31 19:26:56 -08:00 |
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Ben Vanik
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02d52167d3
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GL context on command processor.
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2014-12-31 19:26:56 -08:00 |
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Ben Vanik
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e8de42d9ea
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Copying in generic shader code.
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2014-12-31 19:26:56 -08:00 |
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Ben Vanik
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10ea5f1dbe
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Predication (I think).
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2014-12-31 19:26:54 -08:00 |
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Ben Vanik
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f8325512d7
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GL4 command processor.
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2014-12-31 19:26:54 -08:00 |
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