Triang3l
|
1e9ee8f43b
|
[D3D12] Change most subsystem pointers to references
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2020-08-30 22:07:35 +03:00 |
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Triang3l
|
bd5f77bc3b
|
[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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2020-08-09 21:33:10 +03:00 |
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Triang3l
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b84239d507
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[GPU] xenos.h: max texture size, interpolators
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2020-07-11 18:56:56 +03:00 |
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Triang3l
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4bb0ca0e09
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[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
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2020-07-11 15:54:22 +03:00 |
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Triang3l
|
40e335e2a9
|
[D3D12] Bindless textures/samplers
|
2020-06-19 23:52:33 +03:00 |
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Triang3l
|
b7a5c24bb1
|
[D3D12] d3d12_break_on_error + fix PerformSwap descriptor heap wrap
|
2020-05-17 00:26:04 +03:00 |
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Triang3l
|
5795d25afe
|
[D3D12] Remove runtime check of cvars::d3d12_edram_rov
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2020-04-12 20:48:35 +03:00 |
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Triang3l
|
8ec813de82
|
[Memory, D3D12] Various refactoring from data provider development
|
2020-02-15 21:35:24 +03:00 |
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Triang3l
|
c499229455
|
[GPU] Store an EDRAM snapshot in traces
|
2019-11-04 17:30:20 +03:00 |
|
Triang3l
|
9deb710607
|
[D3D12] CP: Framework for multiple command lists per frame
|
2019-10-31 23:33:11 +03:00 |
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Triang3l
|
6e5a0ebf7b
|
[D3D12] CP: Separate guest frame and non-frame submissions
|
2019-10-28 22:00:59 +03:00 |
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Triang3l
|
f75d927cc5
|
[D3D12] Resolve fetch memory read tracing
|
2019-10-25 09:17:08 +03:00 |
|
Triang3l
|
352f12f92e
|
[D3D12] Switch from gflags to cvars
|
2019-08-03 16:53:23 +03:00 |
|
Triang3l
|
90c9c24ca5
|
[D3D12] Add d3d12_readback_resolve gflag
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2019-08-01 08:55:47 +03:00 |
|
Triang3l
|
08675ab65e
|
[D3D12] 3D texture resolve
|
2019-04-25 08:37:55 +03:00 |
|
Triang3l
|
93a18a517b
|
[D3D12] Place UAV barriers for the EDRAM ROV when layout changes
|
2019-04-12 15:59:09 +03:00 |
|
Triang3l
|
45cee3f871
|
[D3D12] Don't create RT store pipelines with ROV
|
2019-04-11 12:05:13 +03:00 |
|
Triang3l
|
4e8e75c549
|
[D3D12] Remove TODO for initial EDRAM clear since Windows clears allocations anyway
|
2019-04-09 19:45:35 +03:00 |
|
Triang3l
|
57e8f05234
|
[D3D12] Make RG16/RGBA16 RTVs range switchable
|
2019-01-29 14:39:04 +03:00 |
|
Triang3l
|
b7bcdf3e8b
|
[D3D12] Pre-create EDRAM and shared memory buffer descriptors
|
2019-01-17 16:39:51 +03:00 |
|
Triang3l
|
9427667a27
|
[D3D12] Experimental 2x resolution scale
|
2018-12-06 10:38:13 +03:00 |
|
Triang3l
|
ae48b3ffa8
|
[D3D12] Disable placed resources for RTV/DSV because of Nvidia
|
2018-11-10 22:45:55 +03:00 |
|
Triang3l
|
83c99bc811
|
[D3D12] Fix resolve region handling
|
2018-10-28 14:36:41 +03:00 |
|
Triang3l
|
b81bb4d68c
|
[D3D12] Code cleanup
|
2018-10-23 16:42:53 +03:00 |
|
Triang3l
|
1860bc6a59
|
[D3D12] Display whether ROV is actually used in the title
|
2018-10-17 17:53:37 +03:00 |
|
Triang3l
|
8cde541596
|
[D3D12] ROV: Binding
|
2018-10-10 18:33:39 +03:00 |
|
Triang3l
|
6d2e74325c
|
[D3D12] ROV: Check if supported
|
2018-10-10 14:30:29 +03:00 |
|
Triang3l
|
ecfa70284e
|
[D3D12] Treat gamma/as_16 EDRAM formats the same as their base formats
|
2018-09-22 19:22:57 +03:00 |
|
Triang3l
|
fdd536f572
|
[D3D12] Swap columns 0:39 and 40:79 of depth buffers in EDRAM
|
2018-09-19 11:40:28 +03:00 |
|
Triang3l
|
5997ec6668
|
[D3D12] 64bpp resolve and clear - GTA IV ingame
|
2018-09-16 17:14:21 +03:00 |
|
Triang3l
|
c9ffe98d21
|
[D3D12] 64bpp raw resolve and EDRAM refactoring
|
2018-09-16 15:11:11 +03:00 |
|
Triang3l
|
e819a41300
|
[D3D12] Banjo-Kazooie/Tooie top tile clear fix (rendering still broken in Tooie)
|
2018-08-26 16:45:21 +03:00 |
|
Triang3l
|
227268ef65
|
[D3D12] Cleanup raw buffer view creation
|
2018-08-26 13:09:47 +03:00 |
|
Triang3l
|
50470d67a8
|
[D3D12] 32bpp and 20e4 clearing in resolves
|
2018-08-25 17:03:06 +03:00 |
|
Triang3l
|
2c6224ad37
|
[D3D12] 32bpp tiling shader
|
2018-08-25 01:16:35 +03:00 |
|
Triang3l
|
4a747b3b81
|
[D3D12] Resolve shader and draw
|
2018-08-24 22:40:22 +03:00 |
|
Triang3l
|
dd17cd3f9f
|
[D3D12] Make RT heaps 48 MB so 2560x1024 RT can be resolved to R32G32B32A32
|
2018-08-23 23:25:42 +03:00 |
|
Triang3l
|
2e79eac976
|
[D3D12] Window output
|
2018-08-23 19:50:11 +03:00 |
|
Triang3l
|
ea1abdaa6e
|
[D3D12] Raw 32bpp resolve
|
2018-08-23 13:25:36 +03:00 |
|
Triang3l
|
d204e9ba74
|
[D3D12] 32bpp raw resolve shader
|
2018-08-22 21:15:02 +03:00 |
|
Triang3l
|
2d8527c9df
|
[D3D12] Common root constants for EDRAM load/store and single sample load
|
2018-08-22 19:54:51 +03:00 |
|
Triang3l
|
c4f80aac0d
|
[D3D12] EDRAM layout of a rectangle and other resolve stuff
|
2018-08-22 17:33:43 +03:00 |
|
Triang3l
|
da1be211eb
|
[D3D12] Add red/blue swap to EDRAM loads and describe resolve modes
|
2018-08-21 22:04:06 +03:00 |
|
Triang3l
|
d628e92ff5
|
[D3D12] Resolve target dimensions
|
2018-08-20 19:09:04 +03:00 |
|
Triang3l
|
f9fdcbb2dc
|
[D3D12] Resolve dimension calculation
|
2018-08-20 17:58:20 +03:00 |
|
Triang3l
|
153c6bf713
|
[D3D12] Refactor EDRAM load/store pipelines into modes
|
2018-08-19 21:11:16 +03:00 |
|
Triang3l
|
19401f03d0
|
[D3D12] EDRAM load, fix EDRAM depth encoding
|
2018-08-11 23:39:27 +03:00 |
|
Triang3l
|
c7da5f0572
|
[D3D12] Count dirty RT rows rather than tiles
|
2018-08-11 21:04:14 +03:00 |
|
Triang3l
|
9b303c64ba
|
[D3D12] EDRAM storing and random cleanup
|
2018-08-11 20:33:33 +03:00 |
|
Triang3l
|
952bb91c3f
|
[D3D12] Render target binding
|
2018-08-10 18:06:21 +03:00 |
|