Commit Graph

91 Commits

Author SHA1 Message Date
Triang3l
bd5f77bc3b [GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring 2020-08-09 21:33:10 +03:00
Triang3l
9418f3f2c5 [D3D12] Fix a storing typo in the DXT3 decompression shader 2020-07-14 17:45:41 +03:00
Triang3l
1547b9df41 [D3D12] Interpolation at centroid 2020-07-08 23:20:36 +03:00
Triang3l
829c6ee2b0 [D3D12] Dithered alpha to coverage 2020-07-07 23:09:53 +03:00
Triang3l
713f26b5c8 [D3D12] Use typed buffers for texture untiling, calculate guest address once per thread 2020-07-03 20:03:53 +03:00
Triang3l
d26f84b36b [D3D12] Untile whole mip tail to make alignment assumptions later, other mip fixes 2020-06-23 23:49:42 +03:00
Triang3l
40e335e2a9 [D3D12] Bindless textures/samplers 2020-06-19 23:52:33 +03:00
Triang3l
8a64861ec0 [DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring 2020-06-06 19:12:34 +03:00
Triang3l
0d14ae01bb [D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes 2020-05-11 22:40:52 +03:00
Triang3l
64a83af137 [DXBC] Cleanup StartPixelShader, always_reads_mask, and ps_param_gen overall 2020-04-25 00:20:27 +03:00
Triang3l
f365ab5e6d [D3D12] Fix wrong comment about adaptive tessellation 2020-04-09 22:26:47 +03:00
Triang3l
acb3778819 [D3D12] Adaptive quad tessellation, remove d3d12_tessellation_adaptive cvar 2020-04-09 00:00:11 +03:00
Triang3l
7e27427c4a [D3D12] SV_Position is not necessary in VS if it's in DS/GS 2020-04-08 12:54:35 +03:00
Triang3l
7cf3a75ab1 [D3D12] Fix and enable triangle adaptive tessellation 2020-04-08 00:26:49 +03:00
Triang3l
9d36c257b0 [D3D12] Non-adaptive triangle tessellation 2020-04-07 18:55:43 +03:00
Triang3l
e82d05c687 [D3D12] Pass adaptive tessellation factors via index buffer like on the guest 2020-04-05 17:22:49 +03:00
Triang3l
1336316139 [D3D12] Vertex kill and multipass vertex exports 2020-02-20 08:56:16 +03:00
Triang3l
7a88789ebd [D3D12] RB_STENCILREFMASK_BF and stencil constants cleanup 2019-07-14 23:49:30 +03:00
Triang3l
6672997108 [D3D12] ROV early Z and full rewrite, shader scalar optimizations 2019-07-11 09:31:58 +03:00
Triang3l
08675ab65e [D3D12] 3D texture resolve 2019-04-25 08:37:55 +03:00
Triang3l
3f22ff3645 [D3D12] DXT3A_AS_1_1_1_1 texture loading 2019-04-17 14:38:41 +03:00
Triang3l
5e30f3a947 [D3D12] User clip planes and constant/signature refactoring 2019-04-10 16:37:06 +03:00
Triang3l
959b8ef19e [D3D12] Draw rectangles by mirroring one vertex across diagonal 2019-04-09 17:19:47 +03:00
Triang3l
a1a1110784 [D3D12] Non-indexed line loops 2019-01-15 14:19:59 +03:00
Triang3l
17dfd84f71 [D3D12] Free two alphatest-related system constant dwords 2019-01-15 12:58:36 +03:00
Triang3l
b8d1bb740b [GPU/D3D12] Fix CTX1 component order 2019-01-12 14:28:32 +03:00
Triang3l
6c48f209a1 [D3D12] Fix 7e3 and 20e4 denormal conversion 2019-01-06 15:10:55 +03:00
Triang3l
87d663d7e0 [D3D12] Disable adaptive tessellation temporarily because of cracks 2018-12-29 21:12:21 +03:00
Triang3l
928e46c8b2 [D3D12] Adaptive tessellation of triangle patches 2018-12-29 20:53:41 +03:00
Triang3l
ed09cac440 [D3D12] DXBC: vfetch RoundIndex, vertex index signedness fixes 2018-12-28 08:11:34 +03:00
Triang3l
2b646ff425 [D3D12] Fake per-edge tessellation with continuous 2018-12-12 22:12:32 +03:00
Triang3l
9427667a27 [D3D12] Experimental 2x resolution scale 2018-12-06 10:38:13 +03:00
Triang3l
9a58841219 [D3D12] ROV: Use MSAA instead of SSAA 2018-11-25 16:37:38 +03:00
Triang3l
38f421e89f [D3D12] GPUTEXTUREFORMAT_6_5_5 as RBG 2018-11-16 12:56:19 +03:00
Triang3l
e1d771ab9c [D3D12] GPUTEXTUREFORMAT_11_11_10 support 2018-11-14 17:02:19 +03:00
Triang3l
b4706054d0 [D3D12] U11V11W10 texture loading shader 2018-11-13 22:00:10 +03:00
Triang3l
4ad1c2c538 [D3D12] R11G11B10 unorm textures 2018-11-13 19:00:01 +03:00
Triang3l
7935bcf49f [D3D12] Fix resolving of non-top-left sample 2018-11-02 20:21:33 +03:00
Triang3l
83c99bc811 [D3D12] Fix resolve region handling 2018-10-28 14:36:41 +03:00
Triang3l
1d45a4f67e [D3D12] Round to nearest when converting to fixed-point 2018-10-26 22:04:11 +03:00
Triang3l
fb5030171e [D3D12] RGBA32F resolve 2018-10-25 09:32:19 +03:00
Triang3l
ea2864d21e [D3D12] ROV: Stencil constant declarations 2018-10-18 23:02:25 +03:00
Triang3l
e455467c32 [D3D12] ROV: Non-working depth testing code 2018-10-15 22:13:06 +03:00
Triang3l
eb8596d72a [D3D12] ROV: Cleanup format system constants 2018-10-14 12:04:39 +03:00
Triang3l
efc7f794ed [D3D12] DXBC: Fix position/color use after free, fix ROV color load/store 2018-10-13 15:38:49 +03:00
Triang3l
f98a4d11ea [D3D12] ROV: A bit of non-working blending code 2018-10-13 14:33:22 +03:00
Triang3l
5f108246b6 [D3D12] ROV: Blending constant declaration 2018-10-12 22:28:07 +03:00
Triang3l
10a3dc6d94 [D3D12] ROV: 32-bit loading, except for 7e3 2018-10-12 20:07:00 +03:00
Triang3l
3dc15dbb44 [D3D12] ROV: 32bpp storing (except for 7e3) 2018-10-12 09:59:31 +03:00
Triang3l
197b1d8114 [D3D12] ROV: EDRAM offset calculation 2018-10-11 10:16:36 +03:00