Triang3l
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bd5f77bc3b
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[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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2020-08-09 21:33:10 +03:00 |
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Triang3l
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713f26b5c8
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[D3D12] Use typed buffers for texture untiling, calculate guest address once per thread
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2020-07-03 20:03:53 +03:00 |
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Triang3l
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d26f84b36b
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[D3D12] Untile whole mip tail to make alignment assumptions later, other mip fixes
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2020-06-23 23:49:42 +03:00 |
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Triang3l
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3f22ff3645
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[D3D12] DXT3A_AS_1_1_1_1 texture loading
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2019-04-17 14:38:41 +03:00 |
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