Commit Graph

372 Commits

Author SHA1 Message Date
Triang3l
5f108246b6 [D3D12] ROV: Blending constant declaration 2018-10-12 22:28:07 +03:00
Triang3l
10a3dc6d94 [D3D12] ROV: 32-bit loading, except for 7e3 2018-10-12 20:07:00 +03:00
Triang3l
3dc15dbb44 [D3D12] ROV: 32bpp storing (except for 7e3) 2018-10-12 09:59:31 +03:00
Triang3l
197b1d8114 [D3D12] ROV: EDRAM offset calculation 2018-10-11 10:16:36 +03:00
Triang3l
8cde541596 [D3D12] ROV: Binding 2018-10-10 18:33:39 +03:00
Triang3l
67e5cb8681 [D3D12] ROV: Disable RTs when using ROV 2018-10-10 16:37:35 +03:00
Triang3l
6d2e74325c [D3D12] ROV: Check if supported 2018-10-10 14:30:29 +03:00
Triang3l
90f700c785 [D3D12] Analysis: Display fetch constant contents if type is wrong 2018-10-10 12:44:02 +03:00
Triang3l
7bc79cbd01 [D3D12] Signed texture SRVs 2018-10-09 21:44:18 +03:00
Triang3l
7603de218b [D3D12] DXBC part of signed textures 2018-10-09 08:31:09 +03:00
Triang3l
6a6e63060b [D3D12] Submit barriers before uploading gamma ramp 2018-10-08 19:42:02 +03:00
Triang3l
fccebae703 [D3D12] PIX: Capture with F4, disable tiled resources when attached 2018-10-08 12:05:15 +03:00
Triang3l
685d3074f4 [D3D12] Hash sampler bindings and refactor names in UpdateBindings 2018-10-07 20:21:18 +03:00
Triang3l
3de2b5e692 [D3D12] Code style fixes 2018-10-07 17:30:12 +03:00
Triang3l
400e6b7137 [D3D12] Don't replace strip reset index when not used, profile ConvertPrimitives 2018-10-07 15:26:47 +03:00
Triang3l
9194c3f8b0 [D3D12] Primitive converter cache and strip restart, texture invalidation acquire/release 2018-10-06 20:27:48 +03:00
Triang3l
128ac2a3f9 [D3D12] Align mipmap storage size to power of 2 when untiling 2018-10-05 20:48:11 +03:00
Triang3l
34946c57b0 [D3D12] Rename XeTextureCopy to XeTextureLoad in shaders 2018-10-05 20:02:36 +03:00
Triang3l
9dc7dfab02 [D3D12] Fix currently bound textures not reloaded if not needed immediately 2018-10-05 09:20:51 +03:00
Triang3l
d827bbeb6c [D3D12] Fix texture binding hashing 2018-10-04 23:57:08 +03:00
Triang3l
131525e44d [D3D12] Don't create SRVs if textures not changed 2018-10-04 14:36:48 +03:00
Triang3l
b77ffe3df6 [D3D12] Output gamma ramp 2018-10-03 14:36:17 +03:00
Triang3l
90f586383a [D3D12] Make tiled resources optional - not available on old Intel HD Graphics 2018-10-02 17:36:10 +03:00
Triang3l
9e17bbf016 [D3D12] Refactor system and bool/loop constants into separate descriptor ranges 2018-10-02 16:34:22 +03:00
Triang3l
2588aab89d [GPU/D3D12] Float constant remapping fixes 2018-10-01 20:15:00 +03:00
Triang3l
c4599ff211 [D3D12] Compact float constants and don't split them into pages 2018-09-30 20:17:26 +03:00
Triang3l
eb50ebd885 [D3D12] Write to 8_8_8_8_GAMMA in gamma space 2018-09-29 13:30:05 +03:00
Triang3l
64209748e3 [D3D12] Better polygon offset scale 2018-09-29 12:01:09 +03:00
Triang3l
400747bf7c [D3D12] Point sprite size 2018-09-29 11:25:03 +03:00
Triang3l
d9538e6cc2 [D3D12] Log unsupported texture formats and don't log texture invalidation 2018-09-27 10:27:55 +03:00
Triang3l
ea7d9e9060 [D3D12] Emulate reversed Z in shaders because it's unsupported on Nvidia 2018-09-26 20:46:24 +03:00
Triang3l
70103804c3 [D3D12] 8/16bpp resolves, fixed16 RT exp bias, RT format documentation 2018-09-26 16:10:23 +03:00
Triang3l
6e36101b42 [D3D12] Experimental write watch implementation for shared memory 2018-09-24 23:18:16 +03:00
Triang3l
005e590c92 [D3D12] SHM upload range cleanup and mask index buffer address 2018-09-23 18:37:41 +03:00
Triang3l
ecfa70284e [D3D12] Treat gamma/as_16 EDRAM formats the same as their base formats 2018-09-22 19:22:57 +03:00
Triang3l
133604f249 [D3D12] Decompress textures if their size is not 4x4-aligned 2018-09-22 19:03:25 +03:00
Triang3l
bb24521c2b [D3D12] DXT5 decompression shader (not used yet) 2018-09-22 15:52:07 +03:00
Triang3l
6e3cf5dd22 [D3D12] Cleanup selection in shaders and add some DXT5 alpha code 2018-09-21 21:22:33 +03:00
Triang3l
17e3f09c1e [D3D12] DXT1 decompression shader 2018-09-21 08:55:55 +03:00
Triang3l
9daea21edc [D3D12] Don't use _COLOR blend modes for alpha 2018-09-19 22:54:35 +03:00
Triang3l
4db3a927ad [D3D12] Remove ID3DBlob from D3D12Shader 2018-09-19 17:08:48 +03:00
Triang3l
ed66694319 [D3D12] Slightly better logging 2018-09-19 16:50:13 +03:00
Triang3l
fdd536f572 [D3D12] Swap columns 0:39 and 40:79 of depth buffers in EDRAM 2018-09-19 11:40:28 +03:00
Triang3l
a27740a41f [D3D12] Set binding texture to null if the key is not valid 2018-09-17 08:08:45 +03:00
Triang3l
79b745527c [D3D12] Fix pipeline creation being stuck due to primitive topology type not being saved 2018-09-16 21:48:23 +03:00
Triang3l
be2d522e19 [D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore 2018-09-16 20:35:10 +03:00
Triang3l
ae3d0bbb57 [D3D12] Clear both color and depth in resolves 2018-09-16 19:49:01 +03:00
Triang3l
f8506d6b62 [D3D12] Use ByteSwap64 in 64bpp raw resolve 2018-09-16 18:54:59 +03:00
Triang3l
5997ec6668 [D3D12] 64bpp resolve and clear - GTA IV ingame 2018-09-16 17:14:21 +03:00
Triang3l
5f0df6d1fa [D3D12] Pipeline debug name, DXBC norm16 vertex fix 2018-09-16 15:57:22 +03:00