gibbed
2e8c34377f
Implemented NetDll_shutdown.
...
De-borked LoadFdset/StoreFdset in regards to handling of correct counts
and invalid sockets.
2017-01-09 06:58:15 -06:00
Dr. Chat
f6ac79ea07
XSocket Implementation
2016-11-28 22:10:19 -06:00
Dr. Chat
4fe6eba972
X_HRESULT_FROM_WIN32 macro
2016-11-04 19:06:43 -05:00
Dr. Chat
9abfc52b77
Don't store xam launch data in guest memory.
2016-06-27 13:46:08 -05:00
gibbed
8d00abe10f
'Unsetting' the title specific user settings. Fixes UnrealEngine-based games try to decompress 3000 null bytes and end up barfing all over the stack instead.
2016-06-20 15:45:12 -05:00
gibbed
afda577484
Adjusted user profile settings so that we can know about settings, but have their data unset.
2016-06-20 15:44:11 -05:00
Ben Vanik
b02ca62388
Fixing most remaining C++ warnings in clang.
2016-01-01 18:37:33 +00:00
Dr. Chat
f4154810b6
XamModule::LoaderData::launch_data_present
2015-12-29 13:09:56 -08:00
Dr. Chat
d0f547020a
XamLoaderLaunchData: Fix incorrect return values when launch data is not present.
2015-12-29 13:09:52 -08:00
Dr. Chat
f5237d486a
KernelState::TerminateTitle - Release the global lock in smaller regions / No need for an argument specifying if called from guest
2015-12-29 13:09:51 -08:00
Dr. Chat
23b6a1f943
Fix xam_net.cc
2015-12-29 13:09:33 -08:00
Dr. Chat
b8d4f26e46
Fix NtWaitForMultipleObjectsEx definition
2015-12-29 12:32:49 -08:00
Ben Vanik
990d973c74
New ppc opcode decoder.
...
Seems to work and match up with the old decoder (which may be bad).
Old decoder remains until all functionality is replaced.
2015-12-27 22:53:05 -08:00
Ben Vanik
0e58208add
Dropping elemental-forms and swapping out with imgui.
...
Too much code for such little use. This should simplify porting.
2015-12-26 20:25:24 -08:00
Dan Weatherford
e178853e46
Partially implement XamUserWriteProfileSettings
...
Handles writing binary blob settings to the user profile which can then be read
by XamUserReadProfileSettings.
2015-11-09 16:53:52 -06:00
Dr. Chat
d78f43c574
XamContentOpenFile stub
2015-09-25 18:35:57 -05:00
Ben Vanik
e5fbf840d2
Shuffling kernel/.
2015-09-06 18:07:52 -07:00
Ben Vanik
4d92720109
Moving all kernel files around just to fuck with whoever's keeping track ;)
2014-01-04 17:12:46 -08:00
Ben Vanik
aad4d7bebf
In progress XNotify stuff. Going to merge xam/xboxkrnl next.
2014-01-04 16:18:16 -08:00
Ben Vanik
2a1d1d55d7
XamGetSystemVersion = 0 to stop dynamic kernel function loading (for now).
2014-01-04 14:12:23 -08:00
Ben Vanik
fc074fefe9
XNetGetEthernetLinkStatus = 0 to stop games from trying to use the net.
2014-01-04 14:12:01 -08:00
Ben Vanik
fdb6a5cfa3
Initial Alloy implementation.
...
This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
2013-12-06 22:57:16 -08:00
Ben Vanik
7a2032b693
Renaming X_RESULT to be consistent.
2013-11-01 16:23:41 -07:00
Ben Vanik
06d9f7989a
Removing signature from export tables.
2013-11-01 16:23:40 -07:00
Ben Vanik
96daa6b43f
Validate arguments on input.
2013-10-23 22:23:52 -07:00
Ben Vanik
c4fe2e6926
Input bouncing through to input system.
2013-10-23 22:13:05 -07:00
Ben Vanik
74803ae174
HID system skeleton.
2013-10-23 21:47:36 -07:00
Ben Vanik
93e4b70133
Stubbing input a little better.
2013-10-23 21:10:41 -07:00
Ben Vanik
b7ffd46319
Massive refactoring of all code + audio skeleton.
...
This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
2013-10-23 20:42:24 -07:00