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6,156 Commits 12 Branches 0 Tags
313fb3e5a35c4b42463698eb9b97ff9baf72418d
Commit Graph

8 Commits

Author SHA1 Message Date
Triang3l
3a5752fcb6 [D3D12] Split the tessellation VS into indexed and adaptive 2021-05-16 18:27:41 +03:00
Triang3l
ca9086f3ba [GPU] Add a comment about non-positive tessellation factors 2020-10-19 23:02:20 +03:00
Triang3l
0d14ae01bb [D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes 2020-05-11 22:40:52 +03:00
Triang3l
acb3778819 [D3D12] Adaptive quad tessellation, remove d3d12_tessellation_adaptive cvar 2020-04-09 00:00:11 +03:00
Triang3l
7cf3a75ab1 [D3D12] Fix and enable triangle adaptive tessellation 2020-04-08 00:26:49 +03:00
Triang3l
e82d05c687 [D3D12] Pass adaptive tessellation factors via index buffer like on the guest 2020-04-05 17:22:49 +03:00
Triang3l
87d663d7e0 [D3D12] Disable adaptive tessellation temporarily because of cracks 2018-12-29 21:12:21 +03:00
Triang3l
928e46c8b2 [D3D12] Adaptive tessellation of triangle patches 2018-12-29 20:53:41 +03:00
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