Triang3l
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3a5752fcb6
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[D3D12] Split the tessellation VS into indexed and adaptive
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2021-05-16 18:27:41 +03:00 |
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Triang3l
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ca9086f3ba
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[GPU] Add a comment about non-positive tessellation factors
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2020-10-19 23:02:20 +03:00 |
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Triang3l
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0d14ae01bb
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[D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes
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2020-05-11 22:40:52 +03:00 |
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Triang3l
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acb3778819
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[D3D12] Adaptive quad tessellation, remove d3d12_tessellation_adaptive cvar
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2020-04-09 00:00:11 +03:00 |
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Triang3l
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7cf3a75ab1
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[D3D12] Fix and enable triangle adaptive tessellation
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2020-04-08 00:26:49 +03:00 |
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Triang3l
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e82d05c687
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[D3D12] Pass adaptive tessellation factors via index buffer like on the guest
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2020-04-05 17:22:49 +03:00 |
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Triang3l
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87d663d7e0
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[D3D12] Disable adaptive tessellation temporarily because of cracks
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2018-12-29 21:12:21 +03:00 |
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Triang3l
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928e46c8b2
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[D3D12] Adaptive tessellation of triangle patches
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2018-12-29 20:53:41 +03:00 |
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