Triang3l
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3a5752fcb6
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[D3D12] Split the tessellation VS into indexed and adaptive
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2021-05-16 18:27:41 +03:00 |
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Triang3l
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913e1e949c
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[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
The ROV path is also disabled by default because of lower performance
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2021-04-26 22:12:09 +03:00 |
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Triang3l
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9bbe4365d1
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[GPU] Fix adaptive quad tessellation inside factors
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2020-10-27 21:01:55 +03:00 |
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Triang3l
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1547b9df41
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[D3D12] Interpolation at centroid
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2020-07-08 23:20:36 +03:00 |
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Triang3l
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829c6ee2b0
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[D3D12] Dithered alpha to coverage
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2020-07-07 23:09:53 +03:00 |
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Triang3l
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8a64861ec0
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[DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring
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2020-06-06 19:12:34 +03:00 |
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Triang3l
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0d14ae01bb
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[D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes
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2020-05-11 22:40:52 +03:00 |
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Triang3l
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64a83af137
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[DXBC] Cleanup StartPixelShader, always_reads_mask, and ps_param_gen overall
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2020-04-25 00:20:27 +03:00 |
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Triang3l
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acb3778819
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[D3D12] Adaptive quad tessellation, remove d3d12_tessellation_adaptive cvar
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2020-04-09 00:00:11 +03:00 |
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