Commit Graph

22 Commits

Author SHA1 Message Date
Triang3l
efd7ef212a [D3D12] 128 megatexel limit explanation based on the spec [ci skip] 2022-05-31 23:23:10 +03:00
Triang3l
d280b3953d [GPU] Texture object/binding management to common superclass 2022-05-14 16:18:10 +03:00
Triang3l
e3425b242e [DXBC] Both v[#] and v[#][#] operands for HS and GS 2022-05-07 16:17:17 +03:00
Triang3l
7a89ad16a6 [D3D12] Update D3D12RenderTargetCache::Update write mask argument name 2022-05-02 23:16:18 +03:00
Triang3l
0fd578cafd [GPU] Get unclipped draw height by running VS on the CPU 2022-04-28 22:25:25 +03:00
Triang3l
5ec0c92601 [GPU] Ignore z_enable for !z_write_enable && z_func == ALWAYS 2022-04-27 21:46:29 +03:00
Triang3l
c4eae232f1 [D3D12] Fixes/cleanup for render targets and barriers 2022-04-02 22:44:10 +03:00
Triang3l
3a07559df9 [GPU] XeSL host depth store and VS passthrough shaders 2022-03-27 16:15:53 +03:00
Triang3l
32ab1a2df1 [D3D12] Minor RT code style/comments cleanup 2022-03-22 21:48:26 +03:00
Triang3l
ee8e71cea8 [D3D12] RT dump: Fix r# allocation 2022-03-22 21:41:44 +03:00
Triang3l
920704c71a [D3D12] RT transfer: Same front/back stencil ops 2022-03-22 21:39:06 +03:00
Triang3l
fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00
Triang3l
38b4741c8f [GPU] Mostly generic, not square-only resolution scaling 2021-12-11 21:55:33 +03:00
Triang3l
e720e0a540 [Code] Remove game names from code comments (most of at least) 2021-09-05 21:27:40 +03:00
Triang3l
3a2c7894d2 [D3D12] Remove unused D3D12RenderTargetCache ref from D3D12RenderTarget 2021-06-19 14:06:37 +03:00
Triang3l
8e83042bdf [GPU] Fix host_depth_store_2xmsaa CS after 2x MSAA sample swap 2021-06-14 19:12:12 +03:00
Triang3l
357aa1cdd3 [GPU] Fix RT view and pipeline sRGB mismatch 2021-06-14 17:30:56 +03:00
Triang3l
3f156f26c4 [D3D12] Take 0 being bottom-right sample with 2x MSAA in D3D12 into account 2021-06-06 20:58:50 +03:00
Triang3l
12a907bfa5 [GPU] Shaders to common, xb buildshaders instead of buildhlsl 2021-06-05 18:53:53 +03:00
Triang3l
bb55bb3e70 [D3D12] Make ROV the default RT path on Intel due to stencil 2021-04-28 20:53:07 +03:00
Triang3l
71fbfdb63e [D3D12] Fix non-ROV clearing always giving 'failed in backend' 2021-04-28 17:27:57 +03:00
Triang3l
913e1e949c [GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
The ROV path is also disabled by default because of lower performance
2021-04-26 22:12:09 +03:00