Commit Graph

121 Commits

Author SHA1 Message Date
Triang3l
88784101c8 [D3D12] Remove PipelineCache::ClearCache leftovers 2022-05-22 14:56:22 +03:00
Triang3l
d31ddd9b23 [GPU] Remove PipelineCache::ClearCache 2022-05-22 14:46:03 +03:00
Triang3l
533de3b477 [D3D12] Remove unnecessary binding count uint32_t casts 2022-05-17 21:33:17 +03:00
Triang3l
f9261811a9 [D3D12] Fix layouts_mutex_ lock naming 2022-05-15 18:52:28 +03:00
Triang3l
a65fd4f673 [GPU] Shader::IsHostVertexShaderTypeDomain 2022-05-15 16:13:05 +03:00
Triang3l
d280b3953d [GPU] Texture object/binding management to common superclass 2022-05-14 16:18:10 +03:00
Triang3l
e6fb9883d2 [D3D12] Discard primitives with NaN position in GS 2022-05-09 22:34:17 +03:00
Triang3l
4cd4a91aa7 [D3D12] Rectangle GS comment typo fix [ci skip] 2022-05-09 19:17:55 +03:00
Triang3l
8f0e751909 [D3D12] Runtime geometry shader generation 2022-05-09 19:16:22 +03:00
Triang3l
5ec0c92601 [GPU] Ignore z_enable for !z_write_enable && z_func == ALWAYS 2022-04-27 21:46:29 +03:00
Joel Linn
986dcf4f65 [Base] Check success of sync primitive creation
- Mainly use `assert`s, since failure is very rare
- Forward failure of `CreateSemaphore` to guests because it is more easy
  to trigger with invalid initial parameters.
2022-03-08 12:17:57 -06:00
Triang3l
9e803ccf25 [D3D12] Pad kBlendOpMap with dummy values for all 3 bits 2022-02-15 23:02:26 +03:00
Triang3l
10ec47e1fe [GPU] Move common-face polygon offset to draw_util 2022-02-13 21:18:02 +03:00
Triang3l
8d07c79897 [GPU] Cleanup RB_COLOR_MASK and RB_DEPTHCONTROL normalization 2022-02-13 20:50:31 +03:00
Triang3l
50cf96ff36 [D3D12] Don't drain PSO preload creation queue if not queueing at all 2022-01-30 12:37:14 +03:00
Triang3l
fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00
Triang3l
38b4741c8f [GPU] Mostly generic, not square-only resolution scaling 2021-12-11 21:55:33 +03:00
Triang3l
e720e0a540 [Code] Remove game names from code comments (most of at least) 2021-09-05 21:27:40 +03:00
Triang3l
50bb35b4b4 [GPU] Polygon offset scale factor in xenos.h 2021-06-09 20:46:24 +03:00
Triang3l
d00dd5a2bc [GPU] Disable primitive reset for non-list types in primitive processor 2021-06-09 20:22:24 +03:00
Triang3l
22ee200f3e [GPU] Use polygon mode only for DualMode, not non-Disabled 2021-06-07 16:40:01 +03:00
Triang3l
dce6938827 [D3D12] ROV sample depth via ddxy(z), DSV depth bias cleanup 2021-06-06 18:27:43 +03:00
Triang3l
12a907bfa5 [GPU] Shaders to common, xb buildshaders instead of buildhlsl 2021-06-05 18:53:53 +03:00
Triang3l
538aa91015 [GPU] Primitive processor with Vulkan 1.0 base cases, 24-bit indices and clamping 2021-06-04 23:57:46 +03:00
Triang3l
3a5752fcb6 [D3D12] Split the tessellation VS into indexed and adaptive 2021-05-16 18:27:41 +03:00
Triang3l
ec41dfc995 [D3D12] Fix bindless root signatures, ensure shaders are pre-translated 2021-04-27 18:29:23 +03:00
Triang3l
913e1e949c [GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
The ROV path is also disabled by default because of lower performance
2021-04-26 22:12:09 +03:00
Triang3l
9009cba90a [GPU] Refactor shader dumps - bin and txt files for both ucode and host 2020-12-25 21:46:07 +03:00
Triang3l
dcde08a493 [GPU] PS and rasterization disabling cleanup 2020-12-24 23:40:38 +03:00
Triang3l
e6fa0ad139 [GPU] Dynamic r# count via shader modifications + refactoring 2020-12-19 16:14:54 +03:00
Triang3l
36a0bcec8b [GPU] XXH3 hash instead of XXH64 2020-12-08 22:31:09 +03:00
Triang3l
9a4643d0f2 [GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir 2020-12-07 22:31:46 +03:00
Triang3l
00a7d1a067 [D3D12] Cleanup rasterizer state 2020-11-20 23:12:12 +03:00
Triang3l
44a3f200c3 [GPU] Rename PrimitiveTwoFaced to PrimitivePolygonal, add rects to it and ignore fill modes for non-polygons 2020-11-19 23:55:49 +03:00
Triang3l
6b988d43c7 [D3D12] Cleanup: pipeline state -> pipeline, other things 2020-11-14 16:43:18 +03:00
Triang3l
81ee7b4c39 [D3D12] Minor FINE_GRAINED_DRAW_SCOPES refactoring 2020-10-04 21:49:10 +03:00
Triang3l
1e9ee8f43b [D3D12] Change most subsystem pointers to references 2020-08-30 22:07:35 +03:00
Triang3l
82ca0a7eec [D3D12] Slightly cleanup DXC object initialization 2020-08-22 23:21:00 +03:00
Triang3l
0c13b239fd [D3D12] DXILConv disassembly dumping option 2020-08-22 23:15:50 +03:00
Triang3l
79413345af [C++17] static constexpr variables are implicitly inline now 2020-07-11 16:44:57 +03:00
Triang3l
4bb0ca0e09 [GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension 2020-07-11 15:54:22 +03:00
Triang3l
40e335e2a9 [D3D12] Bindless textures/samplers 2020-06-19 23:52:33 +03:00
Triang3l
35abd8e2e8 [D3D12] Actually properly select tessellation mode 2020-05-11 22:47:07 +03:00
Triang3l
0d14ae01bb [D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes 2020-05-11 22:40:52 +03:00
Triang3l
3aa0ce3096 [GPU] Shader translator refactoring (mostly ALU), fixes for disassembly round trip and write masks 2020-05-08 23:57:51 +03:00
Triang3l
f83809f7a1 [D3D12] Non-adaptive quad tessellation 2020-04-19 23:12:39 +03:00
Triang3l
630a538af3 [D3D12] Reword shader storage error messages 2020-04-14 13:46:18 +03:00
gibbed
aa1c69d7b6 [D3D12] Properly setup shareable shader storage.
[D3D12] Properly setup shareable shader storage.

- Properly create shareable shader storage directory.
- Log errors when failing to create shareable shader storage directory
  or shareable shader files.
2020-04-14 00:58:30 -05:00
Sandy Carter
69bcf59c79 filesystem: use std for CreateFolder
Remove custom platform implementation of `CreateFolder` and replace uses
with `std::filesystem::create_directories` which creates paths
recursively.
2020-04-09 09:44:48 -05:00
Triang3l
acb3778819 [D3D12] Adaptive quad tessellation, remove d3d12_tessellation_adaptive cvar 2020-04-09 00:00:11 +03:00