Commit Graph

59 Commits

Author SHA1 Message Date
Sandy Carter
382dd8860f [threading] Change thread names to suit pthread
Shorten names to 16.
Rename Win32 to Windowing.
Shorten GraphicsSystem thread names due to 16 length limit of pthread.
Without this change, both show up as GraphicsSystem.
Remove redundant "Worker" and "Thread" from names.
Remove redundant thread handle from thread name.
2020-11-15 11:12:05 -06:00
Gliniak
87a3c5fac2 [GPU] Added Stub for Packet: PM4_WAIT_FOR_IDLE 2020-11-10 22:48:00 +03:00
Triang3l
81bc33523a [GPU] Remove unused FinalizeTrace 2020-10-08 21:37:29 +03:00
Triang3l
b84239d507 [GPU] xenos.h: max texture size, interpolators 2020-07-11 18:56:56 +03:00
Triang3l
4bb0ca0e09 [GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension 2020-07-11 15:54:22 +03:00
Joel Linn
68dd818029 [GPU] Add workaround for occlusion queries. 2020-06-01 22:40:55 -05:00
Triang3l
4631b2b16c [D3D12] Apply half pixel offset through viewport, remove some 2560 references 2020-05-11 20:37:02 +03:00
gibbed
ed04d96e67 Avoid using '#' format spec for X hex numbers.
Avoid using '#' format spec for X (uppercase) hex numbers, as it
results in output like "0XABCDEF" instead of "0xABCDEF".
2020-04-09 11:25:08 -05:00
gibbed
a48bb71c2f Overhaul logging. 2020-04-07 16:09:41 -05:00
gibbed
5bf0b34445 C++17ification.
C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
cde092ece1 [D3D12] Persistent shader and PSO storage 2020-03-21 19:22:19 +03:00
Triang3l
90b772a330 [GPU] Set VGT_DRAW_INITIATOR and use major mode from it 2020-02-24 23:27:25 +03:00
Triang3l
c43ccc073d [D3D12] Submit command lists on primary buffer end 2019-12-04 21:42:26 +03:00
Triang3l
4623b41023 [D3D12] Trace guest memory operations 2019-10-23 23:33:50 +03:00
Triang3l
a9ed73bdd1 [GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code 2019-10-20 19:40:37 +03:00
Triang3l
f83269cf8c [GPU] Refactor: Register structs in D3D12CommandProcessor and some other places 2019-10-19 23:32:38 +03:00
Jonathan Goyvaerts
c1af632562 Replace all gflag implementations with cvar implementations 2019-08-03 02:34:07 +02:00
Maksim Derbasov
142148e594 [GPU] Fix bit check in Make Coherent logging. 2019-03-02 04:13:03 -06:00
Margen67
896ac4a682 Update documentation.
- Convert http to https, provide archive link when possible.
- Made CPU-JIT.png more readable on dark themes;
Added a white background so there isn't black text on a black
background.
2018-11-22 09:20:09 -06:00
Triang3l
2b03a9e095 [GPU] Synchronize GPU frontend with the D3D12 branch 2018-10-22 23:28:52 +03:00
gibbed
ec3ab0adbd [GPU] Stub out context update GPU opcode.
[Vulkan] Gracefully handle vertex upload failures.
2018-05-30 20:49:30 -05:00
gibbed
8a099925f3 Shut Travis up. 2018-05-30 10:09:19 -05:00
DrChat
f518ec1b37 [GPU] Add coherency debug logs 2018-05-29 19:42:59 -05:00
gibbed
ee5724f5dd [GPU] Move gamma ramp tracking to CommandProcessor. 2018-05-22 05:36:24 -05:00
Dr. Chat
87bfad1f74 [GPU] PM4_EVENT_WRITE_EXT destination is /not/ aligned (to 16 bytes) 2018-04-29 18:26:36 -05:00
DrChat
1d4fa80eac [GPU] Fixup ringbuffer log2_size (which specifies size in qwords)
Save microengine init packets
2018-04-08 15:50:36 -05:00
DrChat
ffef59aaa5 [Base] RingBuffer: Add ReadAndSwap instead of piggybacking off of Read 2018-02-18 12:18:20 -06:00
Dr. Chat
3d1c2a6c9a [GPU] Update vizquery documentation 2018-02-16 22:03:33 -06:00
DrChat
29c5fb8022 [GPU] Short circuit command processor waits if an exit is requested. 2017-12-18 17:23:14 -06:00
DrChat
b5d647d540 [Vulkan] Better handling of device lost events (present fatal error dialog) 2017-12-18 14:27:00 -06:00
DrChat
d4338a2c3f [GPU] Use overall shorter names for xenia GPU traces 2017-12-17 15:00:10 -06:00
DrChat
8cabc114e9 [GPU] Properly track the packets leading up to a swap command 2017-12-15 22:01:50 -06:00
Cesys
8c4ca35a35 Ringbuffer init fix 2017-03-25 20:00:48 -07:00
Vlad Ivanov
f0ba717142 Fix a bunch of missing cmath includes
...as well as missing std:: namespace specifiers
2017-02-07 20:26:08 +03:00
Dr. Chat
d9b52d1afa GPU: Add a "low-power" state. 2017-01-28 20:59:41 -06:00
Dr. Chat
26d81abf52 IssueDraw failing in the backend does not mean we need to stop processing commands 2016-10-21 18:14:24 -05:00
Dr. Chat
212cd6ee3d GPU: Log a warning on writes to unknown registers. 2016-06-25 10:32:48 -05:00
Dr. Chat
27c16b1936 GPU: Fix incorrectly calculating the primary ringbuffer's size 2016-06-16 21:30:06 -05:00
Ben Vanik
cd02cdfc70 Making memory API less error prone; fixes buffer/constant uploads. 2016-02-20 19:19:29 -08:00
Dr. Chat
a2dd1c48ae Add some WIP viz query notes to the command processor.
Also implement PM4_SET_BIN_MASK/SELECT.
2016-02-16 18:36:43 -06:00
Dr. Chat
4335e41c14 Decouple MicroProfileFlip from Profiler::Present (and start a new frame in XE_SWAP) 2016-02-07 19:25:30 -06:00
Dr. Chat
6ce28ffd8c Command Processor: Replace RingbufferReader with RingBuffer
Report any packet processing errors
PM4_MEM_WRITE
2016-01-24 22:54:26 -06:00
Ben Vanik
f26bea88d9 Replacing zlib with snappy in traces, adding trace header, docs. 2015-12-30 22:58:22 -08:00
Dr. Chat
6997970d52 GraphicsSystem Save/Restore 2015-12-29 13:09:41 -08:00
Ben Vanik
522ff9d23e Alternate indirect buffer command. 2015-12-07 19:16:01 -08:00
Ben Vanik
bea8870700 Shuffling old-style ucode.h under gl4. 2015-11-28 16:10:27 -08:00
Ben Vanik
b750875e9d Fixing style. 2015-11-21 19:07:07 -08:00
Robert Dupuis
bdec7a063f Implemented REG_TO_MEM GPU opcode 2015-11-21 21:20:34 -05:00
Ben Vanik
9a6c5c5c74 95% of trace viewer now gpu backend agnostic. 2015-11-08 14:05:37 -08:00
Ben Vanik
b5a18b5462 Factoring out a lot of reusable GPU code from gl4/. 2015-11-08 11:54:36 -08:00