Triang3l
e7cd2ffffa
[GPU] Clamp scissor to surface_pitch
2020-12-29 11:15:05 +03:00
Triang3l
56d802c323
[GPU] Slightly better shader_compiler_main variable name
2020-12-28 22:09:28 +03:00
Joel Linn
7943702618
Fix rvalue being passed as a reference.
2020-12-28 22:07:00 +03:00
Triang3l
9009cba90a
[GPU] Refactor shader dumps - bin and txt files for both ucode and host
2020-12-25 21:46:07 +03:00
Triang3l
2bc0113dae
[GPU] Add missing override specifier to SPIR-V shader translator
2020-12-25 21:11:43 +03:00
Triang3l
dcde08a493
[GPU] PS and rasterization disabling cleanup
2020-12-24 23:40:38 +03:00
Triang3l
733efa5ff8
[GPU] Add a missing default label to GatherAluResultInformation
2020-12-22 22:29:00 +03:00
Triang3l
c7fbe0e6d5
[GPU] Scale gradients by SSAA factor
2020-12-20 16:35:15 +03:00
Triang3l
e6fa0ad139
[GPU] Dynamic r# count via shader modifications + refactoring
2020-12-19 16:14:54 +03:00
Triang3l
b106aa88e6
[GPU] Complete some register bitfield declarations
2020-12-12 20:01:41 +03:00
Triang3l
da60649202
[D3D12] Fix texture_cache.cc formatting
2020-12-11 21:21:26 +03:00
Triang3l
040661f366
[D3D12] Fix a lint error in pipeline desc
2020-12-10 21:23:13 +03:00
Triang3l
34c5fc9c2f
[DXBC] ROV: Update a todo comment about early Z
2020-12-10 12:41:29 +03:00
Triang3l
8bcfcf6452
[GPU] Update v_mad_legacy_f32 comment
2020-12-10 12:39:02 +03:00
Triang3l
bc0c2040e2
[DXBC] ROV: Force late Z write with kill instructions
2020-12-10 12:36:37 +03:00
Triang3l
9349cf4ff4
[D3D12] Fix custom sample position reset
2020-12-08 22:43:15 +03:00
Triang3l
b7216f91f7
[D3D12] Re-add forgotten RenderTargetCache::EndFrame call
2020-12-08 22:36:47 +03:00
Triang3l
36a0bcec8b
[GPU] XXH3 hash instead of XXH64
2020-12-08 22:31:09 +03:00
Triang3l
9a4643d0f2
[GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir
2020-12-07 22:31:46 +03:00
Triang3l
cadc31c93f
[GPU] Fix uninitialized viewport_top when drawing without a viewport
2020-12-06 15:55:28 +03:00
Triang3l
e3a82e1930
[D3D12] Remove leftovers of old resolve code
2020-11-26 23:06:46 +03:00
Joel Linn
923678dad7
[GPU] Add performance counter registers.
...
v3: Document registers referenced by D3D in `gpu.md`.
2020-11-21 21:55:52 +03:00
Joel Linn
f6dc9ad517
[GPU] Skip viz-query geometry (if marked).
...
Document research about viz queries.
v2: Remove viz status unions and move comments to register definitions.
Add contributors to TODOs.
v3: Comment out unused variables.
Add TODO for correctly dropping draw calls with memexport.
Register comment formatting.
2020-11-21 21:55:52 +03:00
Triang3l
b06138b464
[GPU] Disable faceness for rectangles temporarily
2020-11-21 21:52:17 +03:00
Triang3l
00a7d1a067
[D3D12] Cleanup rasterizer state
2020-11-20 23:12:12 +03:00
Triang3l
44a3f200c3
[GPU] Rename PrimitiveTwoFaced to PrimitivePolygonal, add rects to it and ignore fill modes for non-polygons
2020-11-19 23:55:49 +03:00
Triang3l
99bb82fd1c
[GPU] Separate GetHostViewportInfo X and Y bounds
2020-11-18 12:27:36 +03:00
Triang3l
10d7bcde93
[GPU] Viewport in draw_util with host API flexibility
2020-11-16 23:03:42 +03:00
Sandy Carter
382dd8860f
[threading] Change thread names to suit pthread
...
Shorten names to 16.
Rename Win32 to Windowing.
Shorten GraphicsSystem thread names due to 16 length limit of pthread.
Without this change, both show up as GraphicsSystem.
Remove redundant "Worker" and "Thread" from names.
Remove redundant thread handle from thread name.
2020-11-15 11:12:05 -06:00
Triang3l
56a07c1773
[GPU] Scissor in draw_util
2020-11-15 16:34:23 +03:00
Joel Linn
8b1ebe1130
Premake: Reorder links to speed up building.
...
- Re-enable LTO on clang.
- Set AR on travis so it builds with LTO.
2020-11-14 13:30:06 -06:00
Triang3l
fe9b5b4a8f
[D3D12] Cleanup: remove inline
2020-11-14 17:02:09 +03:00
Triang3l
6b988d43c7
[D3D12] Cleanup: pipeline state -> pipeline, other things
2020-11-14 16:43:18 +03:00
Gliniak
87a3c5fac2
[GPU] Added Stub for Packet: PM4_WAIT_FOR_IDLE
2020-11-10 22:48:00 +03:00
Triang3l
6ac4d3e0c9
[DXBC] Fix texture binding reference use-after-grow
2020-11-06 13:00:22 +03:00
Triang3l
ae3b68c7b6
[DXBC] Fast mul path only for fully identical components because neg is post-abs
2020-10-30 22:31:30 +03:00
Triang3l
feb8258a5e
[DXBC] Multiplication signed zero handling
2020-10-30 22:14:38 +03:00
Triang3l
9bbe4365d1
[GPU] Fix adaptive quad tessellation inside factors
2020-10-27 21:01:55 +03:00
Triang3l
445d78452f
[DXBC] Pop aL on loop end
2020-10-25 19:50:24 +03:00
Triang3l
ca9086f3ba
[GPU] Add a comment about non-positive tessellation factors
2020-10-19 23:02:20 +03:00
Triang3l
9081046e7b
[D3D12] Remove SRV[unbounded] and UAV overlap in bindless root sig
2020-10-18 22:09:08 +03:00
Triang3l
fd18a97f3a
[GPU] Shaders: Make label_addresses accessible to translators
2020-10-14 21:19:33 +03:00
Triang3l
7e9e37bd09
[DXBC] Remove dxbc_source_map cvar export
2020-10-08 23:08:40 +03:00
Triang3l
81bc33523a
[GPU] Remove unused FinalizeTrace
2020-10-08 21:37:29 +03:00
Triang3l
603150af64
[D3D12] Minor shared memory cleanup
2020-10-07 23:16:15 +03:00
Triang3l
b91c24870b
[D3D12] Remove await result check in trace init - unsafe too, but not leaking
2020-10-06 22:35:43 +03:00
Triang3l
19121130a3
[GPU] SharedMemory: common sparse memory allocation
2020-10-06 21:32:44 +03:00
Triang3l
75bf2d3c7d
[D3D12] Minor deferred command list refactoring
2020-10-04 21:53:52 +03:00
Triang3l
81ee7b4c39
[D3D12] Minor FINE_GRAINED_DRAW_SCOPES refactoring
2020-10-04 21:49:10 +03:00
Triang3l
e0916be5cd
[D3D12] Remove SHM EnsureTilesResident declaration
2020-10-03 16:15:25 +03:00