Triang3l
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38b4741c8f
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[GPU] Mostly generic, not square-only resolution scaling
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2021-12-11 21:55:33 +03:00 |
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Triang3l
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e720e0a540
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[Code] Remove game names from code comments (most of at least)
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2021-09-05 21:27:40 +03:00 |
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Triang3l
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3a2c7894d2
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[D3D12] Remove unused D3D12RenderTargetCache ref from D3D12RenderTarget
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2021-06-19 14:06:37 +03:00 |
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Triang3l
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8e83042bdf
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[GPU] Fix host_depth_store_2xmsaa CS after 2x MSAA sample swap
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2021-06-14 19:12:12 +03:00 |
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Triang3l
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357aa1cdd3
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[GPU] Fix RT view and pipeline sRGB mismatch
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2021-06-14 17:30:56 +03:00 |
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Triang3l
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3f156f26c4
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[D3D12] Take 0 being bottom-right sample with 2x MSAA in D3D12 into account
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2021-06-06 20:58:50 +03:00 |
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Triang3l
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12a907bfa5
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[GPU] Shaders to common, xb buildshaders instead of buildhlsl
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2021-06-05 18:53:53 +03:00 |
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Triang3l
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bb55bb3e70
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[D3D12] Make ROV the default RT path on Intel due to stencil
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2021-04-28 20:53:07 +03:00 |
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Triang3l
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71fbfdb63e
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[D3D12] Fix non-ROV clearing always giving 'failed in backend'
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2021-04-28 17:27:57 +03:00 |
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Triang3l
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913e1e949c
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[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
The ROV path is also disabled by default because of lower performance
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2021-04-26 22:12:09 +03:00 |
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