Triang3l
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3b57c82fe4
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[D3D12] ROV: Don't use the D24FS8-specific clear shader with ROV
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2018-11-03 20:55:50 +03:00 |
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Triang3l
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7935bcf49f
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[D3D12] Fix resolving of non-top-left sample
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2018-11-02 20:21:33 +03:00 |
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Triang3l
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3af93e547a
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[D3D12] Fix triangle fan winding order
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2018-11-02 09:57:35 +03:00 |
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Triang3l
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5a79f675bd
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[D3D12] ROV: Unbind resolve RT after using
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2018-11-01 22:13:45 +03:00 |
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Triang3l
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251f078baf
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[D3D12] Fix mipmapped cubemaps and stacked textures
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2018-10-29 22:40:29 +03:00 |
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Triang3l
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83c99bc811
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[D3D12] Fix resolve region handling
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2018-10-28 14:36:41 +03:00 |
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Triang3l
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1d45a4f67e
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[D3D12] Round to nearest when converting to fixed-point
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2018-10-26 22:04:11 +03:00 |
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Triang3l
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f4844207ad
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[D3D12] Mark 8_8_8_8_GAMMA_EDRAM as non-texture in the texture format list
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2018-10-25 09:45:10 +03:00 |
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Triang3l
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fb5030171e
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[D3D12] RGBA32F resolve
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2018-10-25 09:32:19 +03:00 |
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Triang3l
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cabffea4d7
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[D3D12] Write pixel, not sample, position to ps_param_gen
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2018-10-24 17:08:15 +03:00 |
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Triang3l
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43f34d804a
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[D3D12] Load D3D dynamically
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2018-10-23 19:21:01 +03:00 |
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Triang3l
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b81bb4d68c
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[D3D12] Code cleanup
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2018-10-23 16:42:53 +03:00 |
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Triang3l
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31e0581304
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[D3D12] Indexed line loops
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2018-10-23 13:36:03 +03:00 |
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Triang3l
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f78c48d6f9
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[D3D12] Triangle fans with primitive restart
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2018-10-23 08:14:41 +03:00 |
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Triang3l
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f8d3e0c82f
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[D3D12] ROV: Small stencil-related cleanup
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2018-10-21 22:14:48 +03:00 |
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Triang3l
|
8cfff36ec1
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[D3D12] ROV: UAV barrier in Resolve
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2018-10-21 14:53:29 +03:00 |
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Triang3l
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18ef1248f9
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[D3D12] ROV: Use front face stencil for back face when needed
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2018-10-19 11:55:01 +03:00 |
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Triang3l
|
c1e78f6953
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[D3D12] ROV: Broken stencil test
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2018-10-19 11:33:50 +03:00 |
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Triang3l
|
ea2864d21e
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[D3D12] ROV: Stencil constant declarations
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2018-10-18 23:02:25 +03:00 |
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Triang3l
|
f48ea20880
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[D3D12] ROV: Track which RTs and components have been actually written
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2018-10-18 14:54:33 +03:00 |
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Triang3l
|
1860bc6a59
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[D3D12] Display whether ROV is actually used in the title
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2018-10-17 17:53:37 +03:00 |
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Triang3l
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1c6d753e55
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[D3D12] ROV: Depth test refactoring
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2018-10-17 15:23:58 +03:00 |
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Triang3l
|
17a737a358
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[D3D12] Display ROV support in the window title
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2018-10-16 21:19:45 +03:00 |
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Triang3l
|
37fe120fe0
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[D3D12] ROV: Write mask, write in ascending RT number order
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2018-10-16 20:50:01 +03:00 |
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Triang3l
|
e8414da5dd
|
[D3D12] ROV: Fix depth format system constant setting
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2018-10-16 18:08:18 +03:00 |
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Triang3l
|
2d56c9ae30
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[D3D12] ROV: Empty pixel shader for depth-only drawing
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2018-10-16 14:02:43 +03:00 |
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Triang3l
|
6e9964b43e
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[D3D12] ROV: Fix depth testing
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2018-10-15 23:16:34 +03:00 |
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Triang3l
|
e455467c32
|
[D3D12] ROV: Non-working depth testing code
|
2018-10-15 22:13:06 +03:00 |
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Triang3l
|
eb8596d72a
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[D3D12] ROV: Cleanup format system constants
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2018-10-14 12:04:39 +03:00 |
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Triang3l
|
c8a48f9c1c
|
[D3D12] ROV: Blending fixes
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2018-10-13 17:44:04 +03:00 |
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Triang3l
|
efc7f794ed
|
[D3D12] DXBC: Fix position/color use after free, fix ROV color load/store
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2018-10-13 15:38:49 +03:00 |
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Triang3l
|
f98a4d11ea
|
[D3D12] ROV: A bit of non-working blending code
|
2018-10-13 14:33:22 +03:00 |
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Triang3l
|
5f108246b6
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[D3D12] ROV: Blending constant declaration
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2018-10-12 22:28:07 +03:00 |
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Triang3l
|
10a3dc6d94
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[D3D12] ROV: 32-bit loading, except for 7e3
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2018-10-12 20:07:00 +03:00 |
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Triang3l
|
3dc15dbb44
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[D3D12] ROV: 32bpp storing (except for 7e3)
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2018-10-12 09:59:31 +03:00 |
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Triang3l
|
197b1d8114
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[D3D12] ROV: EDRAM offset calculation
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2018-10-11 10:16:36 +03:00 |
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Triang3l
|
8cde541596
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[D3D12] ROV: Binding
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2018-10-10 18:33:39 +03:00 |
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Triang3l
|
67e5cb8681
|
[D3D12] ROV: Disable RTs when using ROV
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2018-10-10 16:37:35 +03:00 |
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Triang3l
|
6d2e74325c
|
[D3D12] ROV: Check if supported
|
2018-10-10 14:30:29 +03:00 |
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Triang3l
|
90f700c785
|
[D3D12] Analysis: Display fetch constant contents if type is wrong
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2018-10-10 12:44:02 +03:00 |
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Triang3l
|
7bc79cbd01
|
[D3D12] Signed texture SRVs
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2018-10-09 21:44:18 +03:00 |
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Triang3l
|
7603de218b
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[D3D12] DXBC part of signed textures
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2018-10-09 08:31:09 +03:00 |
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Triang3l
|
6a6e63060b
|
[D3D12] Submit barriers before uploading gamma ramp
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2018-10-08 19:42:02 +03:00 |
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Triang3l
|
fccebae703
|
[D3D12] PIX: Capture with F4, disable tiled resources when attached
|
2018-10-08 12:05:15 +03:00 |
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Triang3l
|
685d3074f4
|
[D3D12] Hash sampler bindings and refactor names in UpdateBindings
|
2018-10-07 20:21:18 +03:00 |
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Triang3l
|
3de2b5e692
|
[D3D12] Code style fixes
|
2018-10-07 17:30:12 +03:00 |
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Triang3l
|
400e6b7137
|
[D3D12] Don't replace strip reset index when not used, profile ConvertPrimitives
|
2018-10-07 15:26:47 +03:00 |
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Triang3l
|
9194c3f8b0
|
[D3D12] Primitive converter cache and strip restart, texture invalidation acquire/release
|
2018-10-06 20:27:48 +03:00 |
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Triang3l
|
128ac2a3f9
|
[D3D12] Align mipmap storage size to power of 2 when untiling
|
2018-10-05 20:48:11 +03:00 |
|
Triang3l
|
34946c57b0
|
[D3D12] Rename XeTextureCopy to XeTextureLoad in shaders
|
2018-10-05 20:02:36 +03:00 |
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