- moving next to xex utils
- fixing error cases around icon setting (and allowing reset)
- making C++11
- abstracting a bit so future additions will be easier
- fixing non-xex uses
This avoids having to guess the display window title format
Also manually fixed the linting errors picked out by travis which do not
get picked up using xb format locally
Lots of bugs/rough edges/etc - issues will be filed.
Old-style debugging still works (just use --emit_source_annotations to get
the helpful movs back and --break_on_instruction will still fire).
This seems to dramatically improve most games (especially with
--vsync=false), though it may cause swap issues with others.
New code should be easier to port, and enables elemental-forms to be
drawn for any emulator UI.