Commit Graph

1716 Commits

Author SHA1 Message Date
Triang3l
3daa899feb [DXBC] ROV: Fix depth being overwritten if stencil failed 2020-09-06 22:08:36 +03:00
Triang3l
524201eca4 [GPU/D3D12] Letterboxing cropping to action-safe area 2020-09-06 22:08:36 +03:00
Triang3l
7b93670dbd [Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend 2020-08-31 21:44:29 +03:00
Triang3l
1e9ee8f43b [D3D12] Change most subsystem pointers to references 2020-08-30 22:07:35 +03:00
Triang3l
1b3db70a07 [GPU] Fix negative shift build error 2020-08-29 00:22:15 +03:00
Triang3l
210c30aef9 [D3D12] Fix resolve not syncing with CPU memory and memory extent calculation 2020-08-28 23:49:23 +03:00
Triang3l
a1d33615b0 [DXBC] Inline depth/stencil test 2020-08-27 23:46:41 +03:00
Triang3l
dffdf92e39 [Vulkan] Remove stillborn vk project 2020-08-22 23:31:52 +03:00
Triang3l
82ca0a7eec [D3D12] Slightly cleanup DXC object initialization 2020-08-22 23:21:00 +03:00
Triang3l
0c13b239fd [D3D12] DXILConv disassembly dumping option 2020-08-22 23:15:50 +03:00
Triang3l
6dc94d9154 [DXBC] ROV: Inline color ROP 2020-08-16 17:10:07 +03:00
Triang3l
36501be9f8 [D3D12] Remove now-unused d3d12_resolution_scale_resolve_edge_clamp cvar 2020-08-09 21:36:09 +03:00
Triang3l
bd5f77bc3b [GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring 2020-08-09 21:33:10 +03:00
Triang3l
9418f3f2c5 [D3D12] Fix a storing typo in the DXT3 decompression shader 2020-07-14 17:45:41 +03:00
Triang3l
b84239d507 [GPU] xenos.h: max texture size, interpolators 2020-07-11 18:56:56 +03:00
Triang3l
79413345af [C++17] static constexpr variables are implicitly inline now 2020-07-11 16:44:57 +03:00
Triang3l
f8320d53d7 [D3D12] Fix bitfield lint errors 2020-07-11 16:31:16 +03:00
Triang3l
4bb0ca0e09 [GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension 2020-07-11 15:54:22 +03:00
Triang3l
39490f3c3a [GPU] Centroid interpolation usage comment 2020-07-09 12:22:45 +03:00
Triang3l
1547b9df41 [D3D12] Interpolation at centroid 2020-07-08 23:20:36 +03:00
Triang3l
829c6ee2b0 [D3D12] Dithered alpha to coverage 2020-07-07 23:09:53 +03:00
Triang3l
0fbf0eec9d [DXBC] ROV: Inline 24-bit depth conversion 2020-07-05 22:50:24 +03:00
Triang3l
713f26b5c8 [D3D12] Use typed buffers for texture untiling, calculate guest address once per thread 2020-07-03 20:03:53 +03:00
Triang3l
1d35ba9ee7 [D3D12] Fix bindless sampler offset 2020-06-23 23:51:59 +03:00
Triang3l
d26f84b36b [D3D12] Untile whole mip tail to make alignment assumptions later, other mip fixes 2020-06-23 23:49:42 +03:00
Triang3l
bd1a1e2de3 [D3D12] Lint root_parameters_bindless 2020-06-20 12:30:07 +03:00
Triang3l
dbc7794399 [D3D12] Enable bindless resources by default 2020-06-20 01:27:31 +03:00
Triang3l
40e335e2a9 [D3D12] Bindless textures/samplers 2020-06-19 23:52:33 +03:00
Triang3l
9f789e01b6 [DXBC] Fix and cleanup depth-only PS register usage 2020-06-07 15:21:31 +03:00
Triang3l
8a64861ec0 [DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring 2020-06-06 19:12:34 +03:00
Joel Linn
68dd818029 [GPU] Add workaround for occlusion queries. 2020-06-01 22:40:55 -05:00
Triang3l
aa73d652ba [DXBC] OpenGL snorm vfetch because why not 2020-05-24 19:25:35 +03:00
Triang3l
04ca28c902 [DXBC] Unbreak signed integer vfetch + don't multiply by 1 in normalization 2020-05-23 19:04:42 +03:00
Triang3l
7f2d9ca929 [D3D12] Revert half-pixel offset through viewport because of SSAA issues 2020-05-23 18:37:28 +03:00
Triang3l
3879ff29b3 [DXBC/GPU] vfetch to new codegen, signed vfetch offset, fix AND with system flags 2020-05-23 17:15:11 +03:00
Triang3l
3d2b04333e [D3D12] RT Cache: Fix typos (in something broken anyway) 2020-05-17 16:05:22 +03:00
Triang3l
581646cff2 [GPU] Lint xe_gpu_texture_fetch_t 2020-05-17 01:38:15 +03:00
Triang3l
b7a5c24bb1 [D3D12] d3d12_break_on_error + fix PerformSwap descriptor heap wrap 2020-05-17 00:26:04 +03:00
Triang3l
8341a48210 [D3D12] Fix state of textures bound to both VS and PS 2020-05-16 19:33:22 +03:00
Triang3l
fdd97fc831 [D3D12] Reword clamp FIXME because WONTFIX 2020-05-16 00:19:18 +03:00
Triang3l
8c2f607793 [GPU] Notes about tiled offset patterns 2020-05-14 23:42:54 +03:00
Triang3l
35abd8e2e8 [D3D12] Actually properly select tessellation mode 2020-05-11 22:47:07 +03:00
Triang3l
0d14ae01bb [D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes 2020-05-11 22:40:52 +03:00
Triang3l
4631b2b16c [D3D12] Apply half pixel offset through viewport, remove some 2560 references 2020-05-11 20:37:02 +03:00
Triang3l
6d0e4787fb [DXBC] Use div for vtx_fmt w0 instead of rcp 2020-05-11 16:51:48 +03:00
Triang3l
a3b4c77fdb [GPU] Add texture_util::SwizzleSigns for later 2020-05-11 16:30:09 +03:00
Triang3l
b256005b7a [GPU] Fix GatherInstructionInformation enum values not handled warning 2020-05-11 00:28:26 +03:00
Triang3l
814990f686 [DXBC] ALU scalar ops to new codegen 2020-05-10 20:57:33 +03:00
Triang3l
ef37cbb955 [DXBC] Fix an outdated comment about cube operands 2020-05-10 16:35:40 +03:00
Triang3l
b79ba69548 [DXBC] ALU vector ops to new codegen 2020-05-10 16:33:39 +03:00