Commit Graph

39 Commits

Author SHA1 Message Date
Triang3l
c4f80aac0d [D3D12] EDRAM layout of a rectangle and other resolve stuff 2018-08-22 17:33:43 +03:00
Triang3l
1200eaae24 [GPU/D3D12] Correct EDRAM texture format names 2018-08-13 19:50:38 +03:00
gibbed
e89a31006f - [GPU] Rename TextureMemoryUsage to TextureExtent (and relevant functions/etc).
- [GPU] Precalculate memory byte usage for base mip (and any additional mip levels).
- [GPU] Change TextureCache::WatchCallback so that if it's fired multiple times for the same texture it does not assert.
- [GPU] Add write watches for texture memory associated with additional mipmap levels.
2018-05-31 19:41:33 -05:00
gibbed
981590bc98 [Vulkan] Don't break k_2_10_10_10. 2018-05-19 16:37:05 -05:00
DrChat
9653c0bafc [GPU] Allow dynamic building of GPU packets 2018-04-03 19:08:30 -05:00
Dr. Chat
6ab4bac542 Xenos: Fill in some of the unknown primitive types. 2017-06-10 20:09:03 -05:00
Dr. Chat
284aa14a67 Update a few Xenos enums/structs 2017-03-12 01:05:34 -06:00
Dr. Chat
76f6aa7c90 Xenos: Add a few bitfield registers to registers.h 2017-02-22 16:17:03 -06:00
Dr. Chat
fbedb915b6 Move definition of XEPACKEDSTRUCT to platform.h 2016-08-22 17:23:50 -05:00
Dr. Chat
38b94dd9e2 Add in Xenos events 2016-03-17 21:58:23 -05:00
Ben Vanik
51a8002629 Moving GL backend to new shader translator.
This seems to make a lot of things better, but may also break things.
Cleanup to follow.
2015-12-06 00:48:41 -08:00
Ben Vanik
d2f7cc1602 Reworking translator code to be pretty sexy. 2015-11-29 16:55:42 -08:00
Ben Vanik
bea8870700 Shuffling old-style ucode.h under gl4. 2015-11-28 16:10:27 -08:00
Ben Vanik
2785124d1d Cleanup. 2015-06-26 07:56:06 -07:00
raven02
d7dfb681aa gl4: implement texture max anisotropy 2015-06-25 00:13:49 -07:00
Ben Vanik
fb1f4906d9 xb format --all (we are now format clean). Buildbot will yell at you. 2015-06-22 22:26:51 -07:00
Ben Vanik
58324352ae Stubbed color format. 2015-06-06 22:57:15 -07:00
gibbed
c467024ec8 Packet building helpers. 2015-06-03 10:36:37 -05:00
Ben Vanik
e3220f7ae6 Code cleanup: moving poly/ into xenia/base/ 2015-05-02 03:42:51 -07:00
Ben Vanik
30f7effa73 Code cleanup: removing common.h 2015-05-02 01:25:59 -07:00
Ben Vanik
727ffaa122 Various fixes and utilties. 2015-05-02 00:26:03 -07:00
Ben Vanik
8cfcea2309 32_32_F render target format. 2015-03-22 15:30:18 -07:00
Ben Vanik
6b7b57cecf Super basic vertex buffer display in trace viewer. 2015-03-20 21:54:52 -07:00
Ben Vanik
22246cccb5 Whoops - my arbitrarily picked GPU command # collided -_- 2015-03-20 16:37:04 -07:00
Ben Vanik
341a493bf9 Discovered new GPU opcode for constant setting. 2015-03-15 12:26:40 -07:00
Ben Vanik
b19c98fd9a Fixing small textures. This was painful.
Fixes #173.
2015-03-05 22:22:34 -08:00
Ben Vanik
130c11a2ca GPU recording (--trace_gpu=file) and playback (gpu-trace-viewer file). 2015-02-20 07:47:06 -08:00
Ben Vanik
de5bad5fb2 Removing weird GPU masking. Fixes a lot of bad shader loads. 2015-02-13 10:14:28 -08:00
Ben Vanik
00e4a4fe1b Fix #include format. 2015-01-31 22:49:47 -08:00
Ben Vanik
2bc951cd1e Stub for screen extent write event. 2015-01-09 00:26:40 -08:00
Ben Vanik
76c41edfd6 Thread names. 2015-01-03 03:42:27 -08:00
Ben Vanik
8a70316275 Tweaking. 2014-12-31 19:27:02 -08:00
Ben Vanik
dfc260b86e Textures and such. 2014-12-31 19:27:01 -08:00
Ben Vanik
58cff84550 Copying over the shader translator - generating d3d shaders now. 2014-12-31 19:27:00 -08:00
Ben Vanik
14ee211ea9 Experimenting with vertex pipeline. 2014-12-31 19:26:59 -08:00
Ben Vanik
9c6be1edba Deciphering copy packets. 2014-12-31 19:26:57 -08:00
Ben Vanik
3dffc72e59 Basic render target/framebuffer setup. 2014-12-31 19:26:56 -08:00
Ben Vanik
e8de42d9ea Copying in generic shader code. 2014-12-31 19:26:56 -08:00
Ben Vanik
577ab0a4f1 Main window, empty GPU files. 2014-12-31 19:26:53 -08:00