Commit Graph

4 Commits

Author SHA1 Message Date
Triang3l
cbbaae8ead [Vulkan] Recompile internal shaders with Vulkan SDK 1.4.335.0
spirv-remap was replaced with spirv-opt --canonicalize-ids, and debug
information is preserved now.
2026-01-04 17:03:37 +03:00
Triang3l
04d5c40d0d [GPU/UI] XeSL readability improvements + float suffix
Use the _xe suffix instead of the xesl_ prefix for quicker visual
recognition of identifiers, also switch to snake_case for consistency.

Also add the f suffix to float32 literals because the Metal Shading
Language is based on C++.
2025-08-19 21:36:06 +03:00
Triang3l
9b1fdac986 [UI] UI common shaders to XeSL 2022-02-06 22:48:38 +03:00
Triang3l
4480437a3d [SPIR-V] xb genspirv > buildshaders + opt + remap + .xesl 2022-02-05 17:07:07 +03:00