Triang3l
10d7bcde93
[GPU] Viewport in draw_util with host API flexibility
2020-11-16 23:03:42 +03:00
Triang3l
fe9b5b4a8f
[D3D12] Cleanup: remove inline
2020-11-14 17:02:09 +03:00
Triang3l
6b988d43c7
[D3D12] Cleanup: pipeline state -> pipeline, other things
2020-11-14 16:43:18 +03:00
Triang3l
9081046e7b
[D3D12] Remove SRV[unbounded] and UAV overlap in bindless root sig
2020-10-18 22:09:08 +03:00
Triang3l
81bc33523a
[GPU] Remove unused FinalizeTrace
2020-10-08 21:37:29 +03:00
Triang3l
75bf2d3c7d
[D3D12] Minor deferred command list refactoring
2020-10-04 21:53:52 +03:00
Triang3l
9f404090d3
[GPU] Split SharedMemory into common and D3D12
2020-10-03 16:13:17 +03:00
Triang3l
1014458783
[D3D12] Only await submission fence in one place
2020-09-29 21:17:20 +03:00
Triang3l
0156d3ef26
[D3D12] Await UpdateTileMappings when syncing with the GPU
2020-09-28 12:16:09 +03:00
Triang3l
183c7eee2b
[D3D12] Various refactoring mostly on the immediate drawer side, cache immdraw scissor, force stretch alpha to 1
2020-09-20 15:15:08 +03:00
Triang3l
189a38826f
[UI] UploadBufferPool common code
2020-09-17 21:37:44 +03:00
Triang3l
1e9ee8f43b
[D3D12] Change most subsystem pointers to references
2020-08-30 22:07:35 +03:00
Triang3l
bd5f77bc3b
[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
2020-08-09 21:33:10 +03:00
Triang3l
4bb0ca0e09
[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
2020-07-11 15:54:22 +03:00
Triang3l
713f26b5c8
[D3D12] Use typed buffers for texture untiling, calculate guest address once per thread
2020-07-03 20:03:53 +03:00
Triang3l
40e335e2a9
[D3D12] Bindless textures/samplers
2020-06-19 23:52:33 +03:00
Triang3l
8a64861ec0
[DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring
2020-06-06 19:12:34 +03:00
Triang3l
58c104e0cc
[DXBC] SRV binding enum
2020-04-15 23:53:37 +03:00
Triang3l
5795d25afe
[D3D12] Remove runtime check of cvars::d3d12_edram_rov
2020-04-12 20:48:35 +03:00
Triang3l
acb3778819
[D3D12] Adaptive quad tessellation, remove d3d12_tessellation_adaptive cvar
2020-04-09 00:00:11 +03:00
gibbed
5bf0b34445
C++17ification.
...
C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
4b9f63cdf1
[GPU] Shader::HostVertexShaderType enum for domain shader types
2020-04-06 00:03:23 +03:00
Triang3l
e82d05c687
[D3D12] Pass adaptive tessellation factors via index buffer like on the guest
2020-04-05 17:22:49 +03:00
Triang3l
cde092ece1
[D3D12] Persistent shader and PSO storage
2020-03-21 19:22:19 +03:00
Triang3l
90b772a330
[GPU] Set VGT_DRAW_INITIATOR and use major mode from it
2020-02-24 23:27:25 +03:00
Triang3l
8ec813de82
[Memory, D3D12] Various refactoring from data provider development
2020-02-15 21:35:24 +03:00
Triang3l
c43ccc073d
[D3D12] Submit command lists on primary buffer end
2019-12-04 21:42:26 +03:00
Triang3l
c8f3c93802
[D3D12] Don't create multiple command lists as they're just encoders
2019-11-06 08:06:12 +03:00
Triang3l
c499229455
[GPU] Store an EDRAM snapshot in traces
2019-11-04 17:30:20 +03:00
Triang3l
9deb710607
[D3D12] CP: Framework for multiple command lists per frame
2019-10-31 23:33:11 +03:00
Triang3l
6e5a0ebf7b
[D3D12] CP: Separate guest frame and non-frame submissions
2019-10-28 22:00:59 +03:00
Triang3l
d3b6f71ae1
[D3D12] Don't use D3D12Context for command processor fence
2019-10-28 10:49:32 +03:00
Triang3l
b4af63fe31
[D3D12] Detach UploadBufferPool and DescriptorHeapPool from D3D12Context
2019-10-27 20:53:53 +03:00
Triang3l
c057b5a032
[D3D12] Make trace dump partially work
2019-10-25 08:38:06 +03:00
Triang3l
4623b41023
[D3D12] Trace guest memory operations
2019-10-23 23:33:50 +03:00
Triang3l
7a88789ebd
[D3D12] RB_STENCILREFMASK_BF and stencil constants cleanup
2019-07-14 23:49:30 +03:00
Triang3l
4825e69fda
[D3D12] Cleanup primitive types and front/back facing
2019-07-13 22:25:03 +03:00
Triang3l
6672997108
[D3D12] ROV early Z and full rewrite, shader scalar optimizations
2019-07-11 09:31:58 +03:00
Triang3l
ba7b6d6081
[D3D12] Memexport CPU readback, disabled by default
2019-01-25 16:33:25 +03:00
Triang3l
a1a1110784
[D3D12] Non-indexed line loops
2019-01-15 14:19:59 +03:00
Triang3l
890228b6f3
[D3D12] Prototype multithreaded PSO creation
2019-01-04 00:30:11 +03:00
Triang3l
364cae6cc8
[D3D12] Use deferred command list
2019-01-03 15:08:49 +03:00
Triang3l
928e46c8b2
[D3D12] Adaptive tessellation of triangle patches
2018-12-29 20:53:41 +03:00
Triang3l
e803ee84d5
[D3D12] Bind shared memory as UAV with memexport
2018-12-22 15:39:47 +03:00
Triang3l
6025599d3b
[D3D12] Request memory for memexport in shared memory
2018-12-22 00:57:31 +03:00
Triang3l
2b646ff425
[D3D12] Fake per-edge tessellation with continuous
2018-12-12 22:12:32 +03:00
Triang3l
9427667a27
[D3D12] Experimental 2x resolution scale
2018-12-06 10:38:13 +03:00
Triang3l
9a58841219
[D3D12] ROV: Use MSAA instead of SSAA
2018-11-25 16:37:38 +03:00
Triang3l
66a37c0cc3
[D3D12] ROV: Aliasing and bounds checking, retc instead of discard
2018-11-17 17:15:15 +03:00
Triang3l
1860bc6a59
[D3D12] Display whether ROV is actually used in the title
2018-10-17 17:53:37 +03:00