Triang3l
4825e69fda
[D3D12] Cleanup primitive types and front/back facing
2019-07-13 22:25:03 +03:00
Triang3l
2b646ff425
[D3D12] Fake per-edge tessellation with continuous
2018-12-12 22:12:32 +03:00
Margen67
896ac4a682
Update documentation.
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- Convert http to https, provide archive link when possible.
- Made CPU-JIT.png more readable on dark themes;
Added a white background so there isn't black text on a black
background.
2018-11-22 09:20:09 -06:00
Triang3l
c6255af824
[GPU] Depth bias support
2018-06-16 16:32:14 +03:00
gibbed
b33ccdf0cd
[Vulkan] Better debug names.
2018-05-19 15:49:37 -05:00
gibbed
8064926999
[Vulkan] Implement support for color_exp_bias.
2018-05-19 15:45:13 -05:00
DrChat
521b9eb5c5
[Vulkan] Fix window scale and offset calculation
2018-04-16 18:27:23 -05:00
DrChat
27c840fa91
[Vulkan] Fixup window offset calculation
2018-04-16 15:44:52 -05:00
DrChat
b90465e2e5
[Vulkan] Halve the viewport dimensions when viewport scaling is disabled (10240 -> 5120)
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The negative part of the viewport is unused, so hijack the 2 unused parameters of the window scale to use as an offset
2018-04-16 12:54:50 -05:00
DrChat
25f93a171c
[Vulkan] Support optional vertex window offset
2018-04-16 11:08:24 -05:00
DrChat
6ca771d26f
[Vulkan] Handle window scissor window_offset_disable
2018-04-14 17:51:57 -05:00
DrChat
a9d2a50082
[Vulkan] Add AMD shader statistics info support
2018-03-03 12:34:19 -06:00
DrChat
199328f971
[Vulkan] PipelineCache ClearCache support and pipelines counter
2018-03-03 11:36:12 -06:00
DrChat
43043fd4a8
[Vulkan] Track pixel center in pipeline cache (but don't apply it quite yet)
2018-03-03 10:30:59 -06:00
DrChat
5a4dcd7043
[Vulkan] Shader module debug object names
2018-02-22 23:07:54 -06:00
DrChat
ea5c98248f
[Vulkan] Remove dead vertex input code from the pipeline cache
2018-02-22 14:01:52 -06:00
DrChat
fe9c83c15b
[Vulkan] First working version of dynamic vfetch!
2018-02-18 23:22:02 -06:00
DrChat
4e1a55f585
[Vulkan] Bind the vertex set to DS slot 2
2018-02-18 18:50:53 -06:00
DrChat
300656f788
Merge branch 'master' into vk_vfetch
2018-02-18 17:02:59 -06:00
DrChat
79308b477f
Merge branch 'vtx_cache'
2018-02-18 16:49:32 -06:00
DrChat
05192e3c0f
[Vulkan] Prevent negative scissor offsets
2018-02-18 15:14:34 -06:00
DrChat
1dba231049
[Vulkan] Handle primitive reset index on copy
2018-02-16 18:31:43 -06:00
DrChat
3e157972cc
[Vulkan] Add a few size checks on vertex bindings (max across all cards is 32)
2018-01-03 16:40:31 -06:00
DrChat
26100c586f
[Vulkan] Track render target state with the pipeline cache
2017-12-22 23:33:27 -06:00
DrChat
55d2c03943
[GPU] Rename a few misnamed vfetch fields
2017-12-18 17:24:52 -06:00
DrChat
5da59a95c9
Merge branch 'linux'
2017-12-16 17:15:49 -06:00
DrChat
49287579ff
[Vulkan] Robustify error handling during initialization
2017-12-16 15:14:48 -06:00
DrChat
aaf281351d
Format all code with new clang-format
2017-12-14 20:44:43 -06:00
DrChat
121a2d655a
Vulkan: Properly support depth writes (or blit depth images if able)
2017-09-01 18:32:55 -05:00
gibbed
1570dcd24c
Vulkan: 32_32_32_32 had wrong unsigned format.
2017-08-08 16:51:19 -05:00
Dr. Chat
6ab4bac542
Xenos: Fill in some of the unknown primitive types.
2017-06-10 20:09:03 -05:00
Cesys
8c4ca35a35
Ringbuffer init fix
2017-03-25 20:00:48 -07:00
Dan Weatherford
6f6e638f2f
[vulkan] Point list rendering improvements
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Implement register and vertex-shader-written point size. Fix point size
computation in geometry shader (convert pixel size to NDC scale using
viewport size). Fix point sprite coordinate generation.
2016-11-12 18:03:03 -06:00
Dr. Chat
9457c63a64
SPIR-V: Handle conversion of integer vertex input
2016-09-07 11:13:53 -05:00
Dr. Chat
300d1c57ba
SPIR-V: Rewrite basic control-flow to use a while loop paired with a switch statement
2016-09-05 16:57:02 -05:00
Dr. Chat
19c7edddca
PipelineCache: _FLOAT means use vk _SFLOAT, not _*SCALED!
2016-07-25 12:06:50 -05:00
Dr. Chat
b478408dfb
PipelineCache: Better stencil support, and allow null pixel shaders.
2016-07-24 15:36:41 -05:00
Dr. Chat
b01903ccc7
Set basePipelineIndex to -1 instead of 0 to indicate invalid.
2016-06-05 12:55:19 -05:00
Dr. Chat
8611417219
Initialize rasterDiscardEnable to VK_FALSE
2016-05-25 17:45:38 -05:00
Dr. Chat
9d1e66ab16
Don't write to color targets in depth-only mode.
2016-05-24 21:58:02 -05:00
Dr. Chat
bd27835a3d
Pipeline Cache: Translate shaders when program cntl register is available
2016-05-22 20:03:13 -05:00
Dr. Chat
8e8df2e778
PipelineCache: Support shader disasm dumps for nvidia cards.
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Fix MSAA 2X multiplier.
2016-05-03 14:07:20 -05:00
Dr. Chat
50f72b4e42
Enable native MSAA
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Copy back EDRAM buffers in order by base offset.
2016-04-01 21:52:39 -05:00
Dr. Chat
1e1da1eb6c
PipelineCache::ConfigurePipeline - Inform the caller if the pipeline is dirty or they can reuse the previously bound pipeline.
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Make SetDynamicState public.
2016-03-25 16:34:14 -05:00
Dr. Chat
e72e283e79
Primitive type makes rasterization state dirty too!
2016-03-23 16:20:06 -05:00
Dr. Chat
1831e7a936
Pipeline stencil state
2016-03-16 14:45:40 -05:00
Dr. Chat
822d61c3d9
Fix a few stale data usage bugs in the pipeline cache.
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Hook up part of depth/stencil tests/writes
2016-03-12 22:03:11 -06:00
Ben Vanik
1def5bece9
Fix viewport inversion.
2016-02-21 15:59:35 -08:00
Ben Vanik
b3faba50a3
Pushing constants.
2016-02-21 10:38:58 -08:00
Ben Vanik
b5a0c4715b
Porting GL4 geometry shaders. Likely not working.
2016-02-20 16:35:21 -08:00