Margen67
64b336805e
Add vsync_interval option
2022-05-19 10:22:32 +02:00
Triang3l
e720e0a540
[Code] Remove game names from code comments (most of at least)
2021-09-05 21:27:40 +03:00
Triang3l
913e1e949c
[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
...
The ROV path is also disabled by default because of lower performance
2021-04-26 22:12:09 +03:00
Triang3l
c7fbe0e6d5
[GPU] Scale gradients by SSAA factor
2020-12-20 16:35:15 +03:00
Triang3l
9a4643d0f2
[GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir
2020-12-07 22:31:46 +03:00
Triang3l
bd5f77bc3b
[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
2020-08-09 21:33:10 +03:00
Joel Linn
68dd818029
[GPU] Add workaround for occlusion queries.
2020-06-01 22:40:55 -05:00
gibbed
5bf0b34445
C++17ification.
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C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
cde092ece1
[D3D12] Persistent shader and PSO storage
2020-03-21 19:22:19 +03:00
Triang3l
710d225d0a
[GPU] --gpu_allow_invalid_fetch_constants to bypass invalid fetch constant type errors
2020-02-16 19:35:26 +03:00
Jonathan Goyvaerts
c1af632562
Replace all gflag implementations with cvar implementations
2019-08-03 02:34:07 +02:00
Ben Vanik
f26bea88d9
Replacing zlib with snappy in traces, adding trace header, docs.
2015-12-30 22:58:22 -08:00
Ben Vanik
5834a42ef3
Dependency injection for apu/gpu/hid.
2015-11-08 15:02:24 -08:00
Ben Vanik
8c69a4df09
Cleaning up apu/ and renaming -private files to _flags.
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Part of #296 .
2015-06-27 11:25:56 -07:00