Commit Graph

39 Commits

Author SHA1 Message Date
Dr. Chat
764dcba75a Update TLS comments 2015-12-29 13:10:01 -08:00
Dr. Chat
eee0bb070c Store thread TLS in guest memory rather than using host APIs 2015-12-29 13:09:58 -08:00
Dr. Chat
8f92c60a0b ObCreateSymbolicLink/ObDeleteSymbolicLink 2015-12-29 13:09:54 -08:00
Dr. Chat
bcacb9b127 Remove vfs dependency on kernel, implement I/O completion ports 2015-12-29 13:09:50 -08:00
Dr. Chat
4cbe219476 Don't update the dispatch header in KetSetEvent/KeResetEvent (threading issues) 2015-12-29 13:09:46 -08:00
Dr. Chat
b97a39150b Rewrite Rtl critical section implementation (and implement full waiters) 2015-12-29 13:09:44 -08:00
Dr. Chat
8a9493a048 Remove unused XboxkrnlModule::LaunchModule 2015-12-29 13:09:21 -08:00
Dr. Chat
b8d4f26e46 Fix NtWaitForMultipleObjectsEx definition 2015-12-29 12:32:49 -08:00
Dr. Chat
87cdce1440 Export kBlocking tag 2015-12-29 12:32:48 -08:00
Ben Vanik
0a316808a5 Include order fixes. 2015-12-27 10:27:46 -08:00
Ben Vanik
bea8870700 Shuffling old-style ucode.h under gl4. 2015-11-28 16:10:27 -08:00
Ben Vanik
b9326be93c Merge pull request #447 from DrChat/excreatethread_ptr_fix
Fix ExCreateThread returning a handle when game requests a pointer
2015-11-03 20:01:12 -08:00
Dr. Chat
cd12b3d198 Converted MmCreateKernelStack / Implemented MmDeleteKernelStack 2015-11-01 21:59:27 -06:00
Dr. Chat
b628577855 Implemented KeSetCurrentStackPointers 2015-11-01 21:56:40 -06:00
Dr. Chat
cee0e582c2 Remove workarounds for handles passed into Ke* functions. 2015-10-31 10:31:35 -05:00
Dr. Chat
4d22c21688 ExCreateThread: Flag 0x80 indicates we should return the thread pointer, not handle. 2015-10-31 10:28:53 -05:00
Dr. Chat
c33e95981b Formatting. 2015-09-25 18:46:50 -05:00
Dr. Chat
71818a3129 Convert NtCreateEvent to new format 2015-09-25 18:39:14 -05:00
Dr. Chat
ba399d52b9 NtAllocateVirtualMemory: Return STATUS_MAPPED_ALIGNMENT if the base address is unaligned 2015-09-25 18:37:49 -05:00
Ben Vanik
ee92f75a84 Updating to the latest clang-format. Make sure to update yourselves! 2015-09-22 08:26:19 -07:00
Ben Vanik
e5fbf840d2 Shuffling kernel/. 2015-09-06 18:07:52 -07:00
Ben Vanik
4d92720109 Moving all kernel files around just to fuck with whoever's keeping track ;) 2014-01-04 17:12:46 -08:00
Ben Vanik
aad4d7bebf In progress XNotify stuff. Going to merge xam/xboxkrnl next. 2014-01-04 16:18:16 -08:00
Ben Vanik
90ff8e590f Probably correct semaphore object. 2014-01-04 13:56:38 -08:00
Ben Vanik
eff46a9d0b Dummy KeSetBasePriorityThread. 2014-01-04 13:40:01 -08:00
Ben Vanik
8fd9aaa257 KeResumeThread. 2014-01-04 13:38:33 -08:00
Ben Vanik
615229bd87 Minor fixes and debug helpers to track externs. 2014-01-04 13:20:19 -08:00
Ben Vanik
da340891c4 Fixing sockets and response. 2013-12-21 11:52:48 -08:00
Ben Vanik
8a7bd7b69a GET /sessions returns the title info. 2013-12-20 23:44:22 -08:00
Ben Vanik
60015afdc4 Misc fixes. 2013-12-08 16:00:55 -08:00
Ben Vanik
fdb6a5cfa3 Initial Alloy implementation.
This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
2013-12-06 22:57:16 -08:00
Ben Vanik
06d9f7989a Removing signature from export tables. 2013-11-01 16:23:40 -07:00
Ben Vanik
74ff6bd4fa Finally figured out the ringbufer corruption. 2013-10-27 16:00:51 -07:00
Ben Vanik
11f99ce33b Obeying request to zero. 2013-10-27 12:47:00 -07:00
Ben Vanik
3b7fcced0e Fixing broken error check and adding some manual breakpoints. 2013-10-23 23:48:18 -07:00
Ben Vanik
655a486db3 NtResumeThread 2013-10-23 23:32:44 -07:00
Ben Vanik
ebef2aef36 Adding audio stub methods. 2013-10-23 23:09:16 -07:00
Ben Vanik
20bd15e7fe Partially fixing import logging. Still not sure why vars aren't showing. 2013-10-23 21:11:13 -07:00
Ben Vanik
b7ffd46319 Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
2013-10-23 20:42:24 -07:00