Triang3l
ba7b6d6081
[D3D12] Memexport CPU readback, disabled by default
2019-01-25 16:33:25 +03:00
Triang3l
19d7e0ce3d
[D3D12] Use WideCharToMultiByte for graphics adapter name
2018-12-11 09:41:06 +03:00
Triang3l
bb53d722f9
[D3D12] Don't use switch in shaders on Intel, log GPU name
2018-12-03 16:31:49 +03:00
Triang3l
5b9e4b5886
Merge branch 'master' into d3d12
2018-11-27 11:05:14 +03:00
gibbed
af206addd1
Optimize SPIRV code generated via genspirv command.
2018-11-26 11:49:36 -06:00
Triang3l
d5f7d96be9
[D3D12] Rename d3d12_adapter_index to d3d12_adapter
2018-11-26 08:03:16 +03:00
Triang3l
f3d34c1d88
[D3D12] Add max GPU virtual address bits to D3D12Provider
2018-11-26 08:02:15 +03:00
Triang3l
a03dd839f0
[D3D12] Change error message link to HTTPS
2018-11-26 07:33:13 +03:00
Triang3l
da280347c4
Merge branch 'master' into d3d12
2018-11-22 21:01:05 +03:00
gibbed
86d2c9ae1e
Fix Travis whining.
2018-11-22 09:48:04 -06:00
Margen67
896ac4a682
Update documentation.
...
- Convert http to https, provide archive link when possible.
- Made CPU-JIT.png more readable on dark themes;
Added a white background so there isn't black text on a black
background.
2018-11-22 09:20:09 -06:00
gibbed
9f895c3f14
[UI] Use DPI APIs when available.
2018-11-22 08:30:30 -06:00
Triang3l
a9e83872eb
[D3D12] Fix mid-frame pool destruction (in case of device losses)
2018-11-21 15:40:26 +03:00
Triang3l
43f34d804a
[D3D12] Load D3D dynamically
2018-10-23 19:21:01 +03:00
Triang3l
404535cdd8
Merge branch 'master' into d3d12
2018-10-23 10:54:58 +03:00
Triang3l
00adfcadf9
[UI] Fix build error in file_picker_win.cc using decltype
2018-10-23 10:54:16 +03:00
Triang3l
abdb37464d
Merge branch 'master' into d3d12
2018-10-22 23:15:07 +03:00
Triang3l
6d2e74325c
[D3D12] ROV: Check if supported
2018-10-10 14:30:29 +03:00
Triang3l
fccebae703
[D3D12] PIX: Capture with F4, disable tiled resources when attached
2018-10-08 12:05:15 +03:00
Triang3l
3de2b5e692
[D3D12] Code style fixes
2018-10-07 17:30:12 +03:00
Triang3l
90f586383a
[D3D12] Make tiled resources optional - not available on old Intel HD Graphics
2018-10-02 17:36:10 +03:00
Triang3l
be2d522e19
[D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore
2018-09-16 20:35:10 +03:00
Triang3l
5be78ab369
[D3D12] Non-indexed triangle fans and resource creation refactoring
2018-09-15 23:41:16 +03:00
Dr. Chat
37e59464c2
[UI] Undo warning fix in file_picker_win.cc
2018-09-10 20:38:58 -05:00
Triang3l
227268ef65
[D3D12] Cleanup raw buffer view creation
2018-08-26 13:09:47 +03:00
Triang3l
79d43bb943
[D3D12] Refactor compute pipeline creation
2018-08-26 00:56:41 +03:00
Triang3l
791c275fab
[D3D12] Cleanup object destruction in Shutdown functions
2018-08-26 00:24:25 +03:00
Triang3l
ff014d47d4
[D3D12] Refactor root signature creation
2018-08-25 23:37:11 +03:00
Triang3l
110d4724f9
Merge branch 'master' into d3d12
2018-08-25 23:26:32 +03:00
Triang3l
dba8ab4eed
[D3D12] Refactor descriptors and resolve logging
2018-08-25 22:42:18 +03:00
gibbed
de43afbb54
Fix warnings when building on newer Windows 10 SDK versions.
2018-08-25 14:23:20 -05:00
Triang3l
66510b2e6f
[D3D12] Experimental incomplete custom sample positions, disabled by default
2018-08-25 14:38:55 +03:00
Triang3l
2e79eac976
[D3D12] Window output
2018-08-23 19:50:11 +03:00
Triang3l
b0dd9b6fd0
[D3D12] Shutdown immediate textures in the destructor
2018-08-18 15:25:30 +03:00
Triang3l
8d6b75418d
[D3D12] Clear present back buffer, more profiling scopes, remove logging in shared memory
2018-08-17 17:35:33 +03:00
Triang3l
bf0f20df9b
[D3D12] Immediate drawer
2018-08-17 16:55:31 +03:00
Triang3l
a627ef3d66
[D3D12] Immediate drawer pixel shader and root signature
2018-08-01 18:15:17 +03:00
Triang3l
5d0ad2e465
[D3D12] Draw calls
2018-07-31 19:23:43 +03:00
Triang3l
fb1051b610
[D3D12] System constant setting and some cleanup
2018-07-31 16:17:51 +03:00
Triang3l
2183a969af
[D3D12] Make tiled resource toggleable, disable debug layer by default
2018-07-30 20:18:52 +03:00
Triang3l
e0eede73b9
[D3D12] Constant buffer binding
2018-07-30 15:59:43 +03:00
Triang3l
8002de774a
[D3D12] Descriptor heap pool
2018-07-29 15:29:48 +03:00
Triang3l
b567b9e9cc
[D3D12] Upload buffer pool class
2018-07-29 00:56:37 +03:00
Triang3l
49e9ebce50
[D3D12] Don't require typed UAV loads
2018-07-24 16:08:30 +03:00
Triang3l
c0ff73a588
[D3D12] Build and code format fixes
2018-07-24 15:14:16 +03:00
Triang3l
87aecfa1b8
[D3D12] Shaders (not all compiling yet)
2018-07-24 14:57:21 +03:00
Triang3l
7afc40820b
[D3D12] Require tiled resources for virtual memory
2018-07-21 21:52:20 +03:00
Triang3l
5629a8248e
[D3D12] Use a single command list for all composition
2018-07-20 17:18:57 +03:00
Triang3l
cd1cf3a857
[D3D12] Make something buildable
2018-07-20 15:18:02 +03:00
Triang3l
0ded51f894
[D3D12] Context Begin/EndSwap
2018-07-19 18:28:07 +03:00