Triang3l
50bb35b4b4
[GPU] Polygon offset scale factor in xenos.h
2021-06-09 20:46:24 +03:00
Triang3l
d00dd5a2bc
[GPU] Disable primitive reset for non-list types in primitive processor
2021-06-09 20:22:24 +03:00
Triang3l
22ee200f3e
[GPU] Use polygon mode only for DualMode, not non-Disabled
2021-06-07 16:40:01 +03:00
Triang3l
dce6938827
[D3D12] ROV sample depth via ddxy(z), DSV depth bias cleanup
2021-06-06 18:27:43 +03:00
Triang3l
12a907bfa5
[GPU] Shaders to common, xb buildshaders instead of buildhlsl
2021-06-05 18:53:53 +03:00
Triang3l
538aa91015
[GPU] Primitive processor with Vulkan 1.0 base cases, 24-bit indices and clamping
2021-06-04 23:57:46 +03:00
Triang3l
3a5752fcb6
[D3D12] Split the tessellation VS into indexed and adaptive
2021-05-16 18:27:41 +03:00
Triang3l
ec41dfc995
[D3D12] Fix bindless root signatures, ensure shaders are pre-translated
2021-04-27 18:29:23 +03:00
Triang3l
913e1e949c
[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
...
The ROV path is also disabled by default because of lower performance
2021-04-26 22:12:09 +03:00
Triang3l
9009cba90a
[GPU] Refactor shader dumps - bin and txt files for both ucode and host
2020-12-25 21:46:07 +03:00
Triang3l
dcde08a493
[GPU] PS and rasterization disabling cleanup
2020-12-24 23:40:38 +03:00
Triang3l
e6fa0ad139
[GPU] Dynamic r# count via shader modifications + refactoring
2020-12-19 16:14:54 +03:00
Triang3l
36a0bcec8b
[GPU] XXH3 hash instead of XXH64
2020-12-08 22:31:09 +03:00
Triang3l
9a4643d0f2
[GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir
2020-12-07 22:31:46 +03:00
Triang3l
00a7d1a067
[D3D12] Cleanup rasterizer state
2020-11-20 23:12:12 +03:00
Triang3l
44a3f200c3
[GPU] Rename PrimitiveTwoFaced to PrimitivePolygonal, add rects to it and ignore fill modes for non-polygons
2020-11-19 23:55:49 +03:00
Triang3l
6b988d43c7
[D3D12] Cleanup: pipeline state -> pipeline, other things
2020-11-14 16:43:18 +03:00
Triang3l
81ee7b4c39
[D3D12] Minor FINE_GRAINED_DRAW_SCOPES refactoring
2020-10-04 21:49:10 +03:00
Triang3l
1e9ee8f43b
[D3D12] Change most subsystem pointers to references
2020-08-30 22:07:35 +03:00
Triang3l
82ca0a7eec
[D3D12] Slightly cleanup DXC object initialization
2020-08-22 23:21:00 +03:00
Triang3l
0c13b239fd
[D3D12] DXILConv disassembly dumping option
2020-08-22 23:15:50 +03:00
Triang3l
79413345af
[C++17] static constexpr variables are implicitly inline now
2020-07-11 16:44:57 +03:00
Triang3l
4bb0ca0e09
[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
2020-07-11 15:54:22 +03:00
Triang3l
40e335e2a9
[D3D12] Bindless textures/samplers
2020-06-19 23:52:33 +03:00
Triang3l
35abd8e2e8
[D3D12] Actually properly select tessellation mode
2020-05-11 22:47:07 +03:00
Triang3l
0d14ae01bb
[D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes
2020-05-11 22:40:52 +03:00
Triang3l
3aa0ce3096
[GPU] Shader translator refactoring (mostly ALU), fixes for disassembly round trip and write masks
2020-05-08 23:57:51 +03:00
Triang3l
f83809f7a1
[D3D12] Non-adaptive quad tessellation
2020-04-19 23:12:39 +03:00
Triang3l
630a538af3
[D3D12] Reword shader storage error messages
2020-04-14 13:46:18 +03:00
gibbed
aa1c69d7b6
[D3D12] Properly setup shareable shader storage.
...
[D3D12] Properly setup shareable shader storage.
- Properly create shareable shader storage directory.
- Log errors when failing to create shareable shader storage directory
or shareable shader files.
2020-04-14 00:58:30 -05:00
Sandy Carter
69bcf59c79
filesystem: use std for CreateFolder
...
Remove custom platform implementation of `CreateFolder` and replace uses
with `std::filesystem::create_directories` which creates paths
recursively.
2020-04-09 09:44:48 -05:00
Triang3l
acb3778819
[D3D12] Adaptive quad tessellation, remove d3d12_tessellation_adaptive cvar
2020-04-09 00:00:11 +03:00
gibbed
a48bb71c2f
Overhaul logging.
2020-04-07 16:09:41 -05:00
gibbed
5bf0b34445
C++17ification.
...
C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
9d36c257b0
[D3D12] Non-adaptive triangle tessellation
2020-04-07 18:55:43 +03:00
Triang3l
283c3ab59b
[D3D12/DXBC] Fix a couple of tessellation-related comments
2020-04-06 00:19:29 +03:00
Triang3l
4b9f63cdf1
[GPU] Shader::HostVertexShaderType enum for domain shader types
2020-04-06 00:03:23 +03:00
Triang3l
e82d05c687
[D3D12] Pass adaptive tessellation factors via index buffer like on the guest
2020-04-05 17:22:49 +03:00
Triang3l
cde092ece1
[D3D12] Persistent shader and PSO storage
2020-03-21 19:22:19 +03:00
Triang3l
1336316139
[D3D12] Vertex kill and multipass vertex exports
2020-02-20 08:56:16 +03:00
Triang3l
d18e63e6e2
[D3D12] Always write original shader source in DXBC if PIX is attached
2020-02-16 18:09:22 +03:00
Triang3l
c43ccc073d
[D3D12] Submit command lists on primary buffer end
2019-12-04 21:42:26 +03:00
Triang3l
6e5a0ebf7b
[D3D12] CP: Separate guest frame and non-frame submissions
2019-10-28 22:00:59 +03:00
Triang3l
a9ed73bdd1
[GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code
2019-10-20 19:40:37 +03:00
Triang3l
f83269cf8c
[GPU] Refactor: Register structs in D3D12CommandProcessor and some other places
2019-10-19 23:32:38 +03:00
Triang3l
352f12f92e
[D3D12] Switch from gflags to cvars
2019-08-03 16:53:23 +03:00
Triang3l
7a88789ebd
[D3D12] RB_STENCILREFMASK_BF and stencil constants cleanup
2019-07-14 23:49:30 +03:00
Triang3l
4825e69fda
[D3D12] Cleanup primitive types and front/back facing
2019-07-13 22:25:03 +03:00
Triang3l
6672997108
[D3D12] ROV early Z and full rewrite, shader scalar optimizations
2019-07-11 09:31:58 +03:00
Triang3l
8f51855c8f
Revert "[D3D12] Re-add accidentally deleted RT update trigger and treat Z test and write bits separately"
...
This reverts commit 25cc189e99 .
2019-04-12 20:04:50 +03:00