Ben Vanik
529a1478d8
Sampler state caching.
2014-05-31 16:34:05 -07:00
Ben Vanik
6607606b15
Moving texture code into shared/separate files. Leaking a lot.
2014-05-31 15:42:21 -07:00
Ben Vanik
c06526e5df
Backpatch function addresses.
2014-05-28 20:02:40 -07:00
Ben Vanik
c1812406f5
Adding a bunch of profiling tracers.
2014-05-28 19:19:39 -07:00
Ben Vanik
ee69696485
Hiding some D3D11 log spew.
2014-02-06 22:18:44 -08:00
gibbed
93d61d02d7
Note about DXGI_FORMAT_B4G4R4A4_UNORM being Windows 8 only.
2014-01-25 06:15:02 -08:00
gibbed
764d0b89f5
Fixed fetching of non-tiled textures that don't have a pitch that is a multiple of 256 bytes.
2014-01-24 11:09:38 -08:00
gibbed
3a7aaadbd8
TextureSwap now swaps XE_GPU_ENDIAN_8IN32.
2014-01-24 00:06:10 -08:00
Ben Vanik
dfbbefa97f
Asserting byte swapped vbs.
2014-01-23 23:58:23 -08:00
gibbed
61093245a5
Gah.
2014-01-22 09:47:43 -08:00
gibbed
4aeb978d89
FMT_1_5_5_5.
2014-01-22 09:45:57 -08:00
gibbed
4b70b578fd
Removed hack from XE_GPU_ENDIAN_8IN16.
2014-01-22 09:45:33 -08:00
gibbed
302111afbf
Fixed writing of too much data.
2014-01-21 19:09:07 -08:00
gibbed
1091c171b2
Maybe this will work?
2014-01-21 18:53:35 -08:00
gibbed
a9dfe13799
Further improvements to FetchTexture2D.
2014-01-21 18:19:50 -08:00
Ben Vanik
7d8aaaaea7
Texture wrapping modes.
2014-01-21 08:31:25 -08:00
gibbed
3a2c2beca4
Not sure if this is correct, seems to work.
2014-01-21 02:36:24 -08:00
gibbed
801758fc2f
Oops.
2014-01-21 01:54:54 -08:00
gibbed
01b00118d4
Further improvements to FetchTexture2D.
2014-01-21 01:54:34 -08:00
gibbed
9507960829
Oops. Don't need that.
2014-01-21 00:51:56 -08:00
gibbed
d75f4989a8
- Tiled texture support (largely untested).
...
- Maybe fixed FMT_8.
- Improved swapping of source texture data.
2014-01-21 00:50:18 -08:00
Ben Vanik
44c15342f5
Swizzling some textures.
2014-01-21 00:31:24 -08:00
Ben Vanik
175e21bea1
Texture filtering (mostly).
2014-01-20 23:45:45 -08:00
Ben Vanik
c660b5e4d1
Making the invalid texture bright green.
2014-01-20 22:38:07 -08:00
gibbed
e02c5157ef
Then I broke DXT3. Fixed DXT3 and DXT5. For real this time.
2014-01-20 20:29:45 -08:00
gibbed
2bda51f5ec
Fixed DXT5.
2014-01-20 20:28:42 -08:00
gibbed
e66390ae93
- Proper copying of texture data.
...
- Support for DXT3, DXT5, 32 float, 16 16 16 16 float.
- Only pad textures for formats that require it.
2014-01-20 20:14:47 -08:00
Ben Vanik
74aac97b3e
FMT_8
2014-01-20 17:54:19 -08:00
gibbed
ccfb82d883
Better texture copying. And possible support for DXT1.
2014-01-20 17:49:26 -08:00
Ben Vanik
094e165415
Fixing copy.
2014-01-20 17:00:17 -08:00
Ben Vanik
3c98e65997
Fixing texture size.
2014-01-20 16:41:21 -08:00
Ben Vanik
67cc57e918
Whoops. Re-enabling blending.
2014-01-20 16:11:55 -08:00
Ben Vanik
37ed238186
Fixing texture sizing (maybe). Need to do a custom slicing bit, probably.
2014-01-20 16:10:56 -08:00
Ben Vanik
4de33a6e2d
Making texture fetching split from samplers.
2014-01-20 15:36:33 -08:00
Ben Vanik
af223b2067
Textures part 1: uploading.
2014-01-20 13:57:22 -08:00
Ben Vanik
0efd7b4a62
Moving viewport transform to vertex shaders.
2014-01-20 10:46:43 -08:00
Ben Vanik
f5eefb138c
Geometry shaders now support disabled viewports.
2014-01-20 03:42:05 -08:00
Ben Vanik
58504d8c0b
Initial pass at pointsprites. Needs a lot more work.
2014-01-20 01:13:37 -08:00
Ben Vanik
ea5a6e19dd
Disabling culling for rect lists.
2014-01-20 00:45:16 -08:00
Ben Vanik
1cd518b19c
Geometry shader work for rect lists and quad lists.
2014-01-20 00:18:14 -08:00
Ben Vanik
c257ad0122
Work on D3D11 for various state settings. This code sucks. Needs a rewrite.
2014-01-18 01:50:31 -08:00
Ben Vanik
7bdd973935
Proper vertex format input type in shaders.
2014-01-18 01:08:45 -08:00
Ben Vanik
99c72f24f2
Better vertex buffer construction, supporting packed data.
2014-01-18 00:12:57 -08:00
Ben Vanik
27a8e09b51
Depth stencil state.
2014-01-10 01:25:50 -08:00
Ben Vanik
fdb6a5cfa3
Initial Alloy implementation.
...
This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
2013-12-06 22:57:16 -08:00
Ben Vanik
39adeef2e3
Hiding vertex/index data for now.
2013-10-20 01:59:42 -07:00
Ben Vanik
92899739bd
Index buffer upload.
2013-10-20 00:47:32 -07:00
Ben Vanik
5a80c7b9c1
Hacking shaders to get dummy texture colors and such.
2013-10-20 00:20:36 -07:00
Ben Vanik
889e586cab
Skeleton for new draw type and texture fetching.
2013-10-19 21:49:25 -07:00
Ben Vanik
96a857e892
Massively disgusting and incomplete shader translator.
2013-10-12 22:14:23 -07:00