Triang3l
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6b988d43c7
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[D3D12] Cleanup: pipeline state -> pipeline, other things
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2020-11-14 16:43:18 +03:00 |
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Triang3l
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c2e8c5554d
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[UI] Replace ImmediateTexture handles with pointers + small cleanup
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2020-09-27 16:30:53 +03:00 |
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Triang3l
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f5f8714c3f
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[D3D12] Delayed ImmediateTexture releasing
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2020-09-27 16:21:14 +03:00 |
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Triang3l
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d437555036
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[UI] Remove immdraw restrict_texture_samples + cleanup
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2020-09-26 22:06:04 +03:00 |
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Triang3l
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18031a8f6d
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[D3D12] Immdraw texture upload leak fix + cleanup
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2020-09-26 18:36:31 +03:00 |
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Triang3l
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c218d6dc10
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[D3D12] Move D3D12ImmediateTexture to D3D12ImmediateDrawer
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2020-09-21 23:15:51 +03:00 |
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Triang3l
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fc55b1f81d
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[UI] Remove pass-unfriendly UpdateTexture of ImmediateDrawer
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2020-09-20 20:34:22 +03:00 |
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Triang3l
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183c7eee2b
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[D3D12] Various refactoring mostly on the immediate drawer side, cache immdraw scissor, force stretch alpha to 1
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2020-09-20 15:15:08 +03:00 |
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Triang3l
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189a38826f
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[UI] UploadBufferPool common code
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2020-09-17 21:37:44 +03:00 |
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Triang3l
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2cebd3cabe
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[D3D12] Unify UploadBufferPool page size (2 MB), add alignment parameter
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2020-09-15 22:13:53 +03:00 |
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Triang3l
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38e0cc4941
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[D3D12] Non-zeroed heaps on 2004
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2020-09-06 00:52:30 +03:00 |
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Triang3l
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1e9ee8f43b
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[D3D12] Change most subsystem pointers to references
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2020-08-30 22:07:35 +03:00 |
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Joel Linn
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3d2982e845
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[ImGui] Fix drawing lines.
ImGui does not orientate triangles.
Culling must not be applied in immediate drawer.
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2020-04-19 01:38:58 +02:00 |
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gibbed
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a48bb71c2f
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Overhaul logging.
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2020-04-07 16:09:41 -05:00 |
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Triang3l
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d3b6f71ae1
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[D3D12] Don't use D3D12Context for command processor fence
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2019-10-28 10:49:32 +03:00 |
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Triang3l
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b4af63fe31
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[D3D12] Detach UploadBufferPool and DescriptorHeapPool from D3D12Context
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2019-10-27 20:53:53 +03:00 |
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Triang3l
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b3382f3de1
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[Vulkan v2] Upload buffer chain, immediate drawer without textures
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2019-08-26 22:57:14 +03:00 |
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Triang3l
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940ef4ad7a
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[UI/GPU] Fix include order
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2019-08-08 22:11:51 +03:00 |
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Triang3l
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2334e475de
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[Vulkan v2] Physical device, [D3D12] Small cleanup
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2019-08-08 00:08:20 +03:00 |
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Triang3l
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43f34d804a
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[D3D12] Load D3D dynamically
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2018-10-23 19:21:01 +03:00 |
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Triang3l
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be2d522e19
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[D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore
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2018-09-16 20:35:10 +03:00 |
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Triang3l
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5be78ab369
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[D3D12] Non-indexed triangle fans and resource creation refactoring
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2018-09-15 23:41:16 +03:00 |
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Triang3l
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ff014d47d4
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[D3D12] Refactor root signature creation
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2018-08-25 23:37:11 +03:00 |
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Triang3l
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dba8ab4eed
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[D3D12] Refactor descriptors and resolve logging
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2018-08-25 22:42:18 +03:00 |
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Triang3l
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b0dd9b6fd0
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[D3D12] Shutdown immediate textures in the destructor
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2018-08-18 15:25:30 +03:00 |
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Triang3l
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bf0f20df9b
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[D3D12] Immediate drawer
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2018-08-17 16:55:31 +03:00 |
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Triang3l
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a627ef3d66
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[D3D12] Immediate drawer pixel shader and root signature
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2018-08-01 18:15:17 +03:00 |
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Triang3l
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5629a8248e
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[D3D12] Use a single command list for all composition
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2018-07-20 17:18:57 +03:00 |
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Triang3l
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cd1cf3a857
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[D3D12] Make something buildable
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2018-07-20 15:18:02 +03:00 |
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