Commit Graph

75 Commits

Author SHA1 Message Date
Gliniak
c4bd676c5e Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2025-08-15 15:37:50 +02:00
Triang3l
a06be03f1b [GPU] Cleanup definitions of some registers
VS/PS_NUM_REG is 6-bit on Adreno 200, and games aren't seen using the
bit 7 to indicate that no GPRs are used. It's not clear why Freedreno
configures it this way.

Some texture fetch fields were deprecated or moved during the development
of the Xenos, reflect that in the comments.

Add definitions of the registers configuring the conversion of vertex
positions to fixed-point. Although there isn't much that can be done with
it when emulating using PC GPU APIs, there are some places in Xenia that
wrongly (though sometimes deliberately, for results closer to the behavior
of the host GPU) assume that the conversion works like in Direct3D 10+,
however the Xenos supports only up to 4 subpixel bits rather than 8. The
effects of this difference are largely negligible, though.

Also add more detailed info about register references and differences from
other ATI/AMD GPUs for potential future contributors.
2025-08-06 13:21:19 +03:00
Margen67
10f2b5ebfc Imgui stuff 2025-08-03 19:51:32 -07:00
Margen67
4cb783bf22 Header cleanup 2025-07-19 14:42:21 -07:00
Xphalnos
5f918ef28d [Misc] Replaced const with constexpr where possible 2025-03-25 19:50:37 +01:00
Gliniak
a45a9d8704 [UI] Resolved issues caused by ImGui uplift.
- Fixed size of default font size
- Added logic to not load nullptr texture to prevent unexpected issues
- Commited out some trace viewer UI logic for now. It should be redesigned with tables in mind
2025-03-19 22:51:04 +01:00
Gliniak
09be7e874a [All] Fixed multiple issues during build on Linux
- Added some fixes introduced by RodoMa92 in PR198

- Lack of AVX2 extension (should be done differently in the future)
- Disable deprecated-volatile warning
- Added missing override in posix EventInfo, ImGui notification class and XContent class
- Removed not used XAudio2.h include in XMP
- Fixed missing switch-case in XObject
- Added fugly template in native_list.h
- Fixed multiple smaller issues
2025-01-10 21:41:45 +01:00
Gliniak
c3586bc165 [C++] Uplift version to C++20 2024-12-26 23:42:31 +01:00
Xphalnos
c42a54ddec [3PP] Updated: Half, Xbyak, SDL2 2024-10-22 22:16:26 +02:00
Gliniak
b3f2ab0e96 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2024-05-31 22:43:59 +02:00
Triang3l
a3304d252f [Base/GPU] Cleanup float comparisons and NaN and -0 in clamping
C++ relational operators are supposed to raise FE_INVALID if an argument is
NaN, use std::isless/greater[equal] instead where they were easy to locate
(though there are other places possibly, mostly min/max and clamp usage was
checked).

Also fixes a copy-paste error making the CPU shader interpreter execute
MINs as MAXs instead.
2024-05-12 19:21:37 +03:00
Triang3l
376bad5056 [GPU] Remove register reinterpret_casts + WAIT_REG_MEM volatility
Hopefully prevents some potential #1971-like situations.

WAIT_REG_MEM's implementation also allowed the compiler to load the value
only once, which caused an infinite loop with the other changes in the
commit (even in debug builds), so it's now accessed as volatile. Possibly
it would be even better to replace it with some (acquire/release?) atomic
load/store some day at least for the registers actually seen as
participating in those waits.

Also fixes the endianness being handled only on the first wait iteration in
WAIT_REG_MEM.
2024-05-12 17:28:17 +03:00
Gliniak
26415cb8b1 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-12-31 11:19:01 +01:00
Joel Linn
b641e39c4d [ImGui] Use new ImageButton signature 2022-12-28 14:16:32 -06:00
Joel Linn
d6b5cbd634 [ImGui] Fix deprecated SetCursorPos use 2022-12-28 14:16:32 -06:00
Joel Linn
8f88bb237e [ImGui] Fix empty IDs 2022-12-28 14:16:32 -06:00
chss95cs@gmail.com
c1d922eebf Minor decoder optimizations, kernel fixes, cpu backend fixes 2022-11-05 10:50:33 -07:00
chss95cs@gmail.com
20638c2e61 use Sleep(0) instead of SwitchToThread, should waste less power and help the os with scheduling.
PM4 buffer handling made a virtual member of commandprocessor, place the implementation/declaration into reusable macro files. this is probably the biggest boost here.
Optimized SET_CONSTANT/ LOAD_CONSTANT pm4 ops based on the register range they start writing at, this was also a nice boost

Expose X64 extension flags to code outside of x64 backend, so we can detect and use things like avx512, xop, avx2, etc in normal code
Add freelists for HIR structures to try to reduce the number of last level cache misses during optimization (currently disabled... fixme later)

Analyzed PGO feedback and reordered branches, uninlined functions, moved code out into different functions based on info from it in the PM4 functions, this gave like a 2% boost at best.

Added support for the db16cyc opcode, which is used often in xb360 spinlocks. before it was just being translated to nop, now on x64 we translate it to _mm_pause but may change that in the future to reduce cpu time wasted

texture util - all our divisors were powers of 2, instead we look up a shift. this made texture scaling slightly faster, more so on intel processors which seem to be worse at int divs. GetGuestTextureLayout is now a little faster, although it is still one of the heaviest functions in the emulator when scaling is on.

xe_unlikely_mutex was not a good choice for the guest clock lock, (running theory) on intel processors another thread may take a significant time to update the clock? maybe because of the uint64 division? really not sure, but switched it to xe_mutex. This fixed audio stutter that i had introduced to 1 or 2 games, fixed performance on that n64 rare game with the monkeys.
Took another crack at DMA implementation, another failure.
Instead of passing as a parameter, keep the ringbuffer reader as the first member of commandprocessor so it can be accessed through this
Added macro for noalias
Applied noalias to Memory::LookupHeap. This reduced the size of the executable by 7 kb.
Reworked kernel shim template, this shaved like 100kb off the exe and eliminated the indirect calls from the shim to the actual implementation. We still unconditionally generate string representations of kernel calls though :(, unless it is kHighFrequency

Add nvapi extensions support, currently unused. Will use CPUVISIBLE memory at some point
Inserted prefetches in a few places based on feedback from vtune.
Add native implementation of SHA int8 if all elements are the same

Vectorized comparisons for SetViewport, SetScissorRect
Vectorized ranged comparisons for WriteRegister
Add XE_MSVC_ASSUME
Move FormatInfo::name out of the structure, instead look up the name in a different table. Debug related data and critical runtime data are best kept apart
Templated UpdateSystemConstantValues based on ROV/RTV and primitive_polygonal
Add ArchFloatMask functions, these are for storing the results of floating point comparisons without doing costly float->int pipeline transfers (vucomiss/setb)
Use floatmasks in UpdateSystemConstantValues for checking if dirty, only transfer to int at end of function.
Instead of dirty |= (x == y) in UpdateSystemConstantValues, now we do dirty_u32 |= (x^y). if any of them are not equal, dirty_u32 will be nz, else if theyre all equal it will be zero. This is more friendly to register renaming and the lack of dependencies on EFLAGS lets the compiler reorder better
Add PrefetchSamplerParameters to D3D12TextureCache
use PrefetchSamplerParameters in UpdateBindings to eliminate cache misses that vtune detected

Add PrefetchTextureBinding to D3D12TextureCache
Prefetch texture bindings to get rid of more misses vtune detected (more accesses out of order with random strides)
Rewrote DMAC, still terrible though and have disabled it for now.
Replace tiny memcmp of 6 U64 in render_target_cache with inline loop, msvc fails to make it a loop and instead does a thunk to their memcmp function, which is optimized for larger sizes

PrefetchTextureBinding in AreActiveTextureSRVKeysUpToDate
Replace memcmp calls for pipelinedescription with handwritten cmp
Directly write some registers that dont have special handling in PM4 functions
Changed EstimateMaxY to try to eliminate mispredictions that vtune was reporting, msvc ended up turning the changed code into a series of blends

in ExecutePacketType3_EVENT_WRITE_EXT, instead of writing extents to an array on the stack and then doing xe_copy_and_swap_16 of the data to its dest, pre-swap each constant and then store those. msvc manages to unroll that into wider stores
stop logging XE_SWAP every time we receive XE_SWAP, stop logging the start and end of each viz query

Prefetch watch nodes in FireWatches based on feedback from vtune
Removed dead code from texture_info.cc
NOINLINE on GpuSwap, PGO builds did it so we should too.
2022-09-11 14:14:48 -07:00
chss95cs@gmail.com
cb85fe401c Huge set of performance improvements, combined with an architecture specific build and clang-cl users have reported absurd gains over master for some gains, in the range 50%-90%
But for normal msvc builds i would put it at around 30-50%
Added per-xexmodule caching of information per instruction, can be used to remember what code needs compiling at start up
Record what guest addresses wrote mmio and backpropagate that to future runs, eliminating dependence on exception trapping. this makes many games like h3 actually tolerable to run under a debugger
fixed a number of errors where temporaries were being passed by reference/pointer
Can now be compiled with clang-cl 14.0.1, requires -Werror off though and some other solution/project changes.
Added macros wrapping compiler extensions like noinline, forceinline, __expect, and cold.
Removed the "global lock" in guest code completely. It does not properly emulate the behavior of mfmsrd/mtmsr and it seriously cripples amd cpus. Removing this yielded around a 3x speedup in Halo Reach for me.
Disabled the microprofiler for now. The microprofiler has a huge performance cost associated with it. Developers can re-enable it in the base/profiling header if they really need it
Disable the trace writer in release builds. despite just returning after checking if the file was open the trace functions were consuming about 0.60% cpu time total
Add IsValidReg, GetRegisterInfo is a huge (about 45k) branching function and using that to check if a register was valid consumed a significant chunk of time
Optimized RingBuffer::ReadAndSwap and RingBuffer::read_count. This gave us the largest overall boost in performance. The memcpies were unnecessary and one of them was always a no-op
Added simplification rules for multiplicative patterns like (x+x), (x<<1)+x
For the most frequently called win32 functions i added code to call their underlying NT implementations, which lets us skip a lot of MS code we don't care about/isnt relevant to our usecases
^this can be toggled off in the platform_win header
handle indirect call true with constant function pointer, was occurring in h3
lookup host format swizzle in denser array
by default, don't check if a gpu register is unknown, instead just check if its out of range. controlled by a cvar
^looking up whether its known or not took approx 0.3% cpu time
Changed some things in /cpu to make the project UNITYBUILD friendly
The timer thread was spinning way too much and consuming a ton of cpu, changed it to use a blocking wait instead
tagged some conditions as XE_UNLIKELY/LIKELY based on profiler feedback (will only affect clang builds)
Shifted around some code in CommandProcessor::WriteRegister based on how frequently it was executed
added support for docdecaduple precision floating point so that we can represent our performance gains numerically
tons of other stuff im probably forgetting
2022-08-13 12:59:00 -07:00
Triang3l
e8652e544a [GPU] Translucent trace viewer controls 2022-07-17 17:29:41 +03:00
Triang3l
25663827ba [GPU] Trace viewer Android content URI loading 2022-07-17 16:37:49 +03:00
Triang3l
88c055eb30 [CPU] Null backend enough for GPU trace viewing 2022-07-06 23:28:06 +03:00
Triang3l
e37e3ef382 [GPU] Display swap output in the trace viewer
Resolve output is unreliable because resolving may be done to a subregion of a texture and even to 3D textures, and to any color format
2022-07-01 19:50:19 +03:00
Triang3l
44cda56d35 [GPU] Handle kRegisters and kGammaRamp in the trace viewer 2022-05-08 19:41:11 +03:00
Triang3l
fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00
Triang3l
6ce5330f5f [UI] Loop thread to main thread WindowedAppContext 2021-08-28 19:38:24 +03:00
Triang3l
1cf12ec70b [UI/HID] ui::VirtualKey enum 2021-07-01 23:32:26 +03:00
Triang3l
3c20a83972 [Base] Float clamping cleanup 2021-06-05 14:55:55 +03:00
Triang3l
9a4643d0f2 [GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir 2020-12-07 22:31:46 +03:00
Triang3l
bd5f77bc3b [GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring 2020-08-09 21:33:10 +03:00
Triang3l
4bb0ca0e09 [GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension 2020-07-11 15:54:22 +03:00
gibbed
a48bb71c2f Overhaul logging. 2020-04-07 16:09:41 -05:00
gibbed
5bf0b34445 C++17ification.
C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
cde092ece1 [D3D12] Persistent shader and PSO storage 2020-03-21 19:22:19 +03:00
gibbed
a6e6f0f7bf Lint cleanup. 2020-02-22 13:29:07 -06:00
Triang3l
710d225d0a [GPU] --gpu_allow_invalid_fetch_constants to bypass invalid fetch constant type errors 2020-02-16 19:35:26 +03:00
Joel Linn
03d5455a2f [imgui] Fixes to work with new api.
- Font atlas is now owned by context.
- Switch from deprecated io.RenderDrawListsFn callback to dedicated call in window.cc.
- Replaced deprecated ImGuiCol_ModalWindowDarkening with ImGuiCol_ModalWindowDimBg.
- Replaced deprecated SetScrollHere() with SetScrollHereY().
- Replaced deprecated GetContentRegionAvailWidth() with GetContentRegionAvail().x.
- Replaced deprecated ShowTestWindow() with ShowDemoWindow().
- Replaced deprecated ImGuiCol_ChildWindowBg with ImGuiCol_ChildBg.
- Replaced deprecated SetNextTreeNodeOpen() with SetNextItemOpen().
2019-11-20 08:05:40 -06:00
Joel Linn
1985169924 [imgui] Make code compile with new imgui. 2019-11-20 08:05:40 -06:00
Triang3l
c499229455 [GPU] Store an EDRAM snapshot in traces 2019-11-04 17:30:20 +03:00
Triang3l
a9ed73bdd1 [GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code 2019-10-20 19:40:37 +03:00
Jonathan Goyvaerts
c1af632562 Replace all gflag implementations with cvar implementations 2019-08-03 02:34:07 +02:00
Triang3l
54b211ed18 [GPU] Rename 2_10_10_10 AS_16 RT format to AS_10 2018-12-29 14:54:01 +03:00
gibbed
1ba5dd5eb1 Use platform-specific user directory to store content. Create a file named portable.txt next to xenia.exe to restore previous behavior. 2018-11-21 18:07:45 -06:00
Triang3l
d75a372780 [GPU] Add info about unknown texture formats 2018-08-05 14:02:58 +03:00
gibbed
e89a31006f - [GPU] Rename TextureMemoryUsage to TextureExtent (and relevant functions/etc).
- [GPU] Precalculate memory byte usage for base mip (and any additional mip levels).
- [GPU] Change TextureCache::WatchCallback so that if it's fired multiple times for the same texture it does not assert.
- [GPU] Add write watches for texture memory associated with additional mipmap levels.
2018-05-31 19:41:33 -05:00
DrChat
8bf10a941a [GPU] TraceViewer *.xenia_gpu_trace -> *.xtr 2017-12-21 11:05:50 -06:00
DrChat
aaf281351d Format all code with new clang-format 2017-12-14 20:44:43 -06:00
DrChat
e758e87587 Trace Viewer: Display texture info even if the demand failed
Display format name as well
2017-08-19 20:56:13 -05:00
Vlad Ivanov
d6bd1a9d21 gpu: trace_viewer: fix size_t format specifiers 2017-02-07 21:23:51 +03:00
Dr. Chat
99d2b2fb55 Trace Viewer: Add stencil information and color/depth format translations 2016-07-23 22:23:25 -05:00