Triang3l
|
5997ec6668
|
[D3D12] 64bpp resolve and clear - GTA IV ingame
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2018-09-16 17:14:21 +03:00 |
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Triang3l
|
5be78ab369
|
[D3D12] Non-indexed triangle fans and resource creation refactoring
|
2018-09-15 23:41:16 +03:00 |
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Triang3l
|
2a98d29eda
|
[D3D12] DXBC: Most of tfetch
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2018-09-11 22:57:08 +03:00 |
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Triang3l
|
d4334312f3
|
[D3D12] DXBC samplers
|
2018-09-11 12:37:47 +03:00 |
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Triang3l
|
4212d2296a
|
[D3D12] Remove 6_5_5 textures temporarily because they need custom untililng
|
2018-09-06 23:14:35 +03:00 |
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Triang3l
|
b3650a4b66
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[D3D12] 6_5_5 texture format
|
2018-08-28 16:22:31 +03:00 |
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Triang3l
|
c2a5b65f8d
|
[D3D12] Packed texture format swizzles
|
2018-08-28 16:10:26 +03:00 |
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Triang3l
|
2c24622bdb
|
[D3D12] Align size given by GetCopyableFootprints, fix device loss in Halo: Reach
|
2018-08-26 19:04:28 +03:00 |
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Triang3l
|
91ef453534
|
[D3D12] Try to reload textures when a watch is triggered
|
2018-08-26 14:52:18 +03:00 |
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Triang3l
|
227268ef65
|
[D3D12] Cleanup raw buffer view creation
|
2018-08-26 13:09:47 +03:00 |
|
Triang3l
|
79d43bb943
|
[D3D12] Refactor compute pipeline creation
|
2018-08-26 00:56:41 +03:00 |
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Triang3l
|
791c275fab
|
[D3D12] Cleanup object destruction in Shutdown functions
|
2018-08-26 00:24:25 +03:00 |
|
Triang3l
|
ff014d47d4
|
[D3D12] Refactor root signature creation
|
2018-08-25 23:37:11 +03:00 |
|
Triang3l
|
dba8ab4eed
|
[D3D12] Refactor descriptors and resolve logging
|
2018-08-25 22:42:18 +03:00 |
|
Triang3l
|
961c7e1198
|
[D3D12] Set 32bpp tile mode for all 32bpp formats
|
2018-08-25 10:29:52 +03:00 |
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Triang3l
|
2c6224ad37
|
[D3D12] 32bpp tiling shader
|
2018-08-25 01:16:35 +03:00 |
|
Triang3l
|
4a747b3b81
|
[D3D12] Resolve shader and draw
|
2018-08-24 22:40:22 +03:00 |
|
Triang3l
|
2e79eac976
|
[D3D12] Window output
|
2018-08-23 19:50:11 +03:00 |
|
Triang3l
|
bc4125584c
|
[D3D12] Shorten and batch barriers
|
2018-08-22 23:00:56 +03:00 |
|
Triang3l
|
c4f80aac0d
|
[D3D12] EDRAM layout of a rectangle and other resolve stuff
|
2018-08-22 17:33:43 +03:00 |
|
Triang3l
|
ddc8f17fa5
|
[D3D12] Depth untiling, update depth resolve documentation
|
2018-08-21 23:05:41 +03:00 |
|
Triang3l
|
bfb781d293
|
[D3D12] Texture invalidation (incomplete)
|
2018-08-18 15:24:02 +03:00 |
|
Triang3l
|
8d6b75418d
|
[D3D12] Clear present back buffer, more profiling scopes, remove logging in shared memory
|
2018-08-17 17:35:33 +03:00 |
|
Triang3l
|
e572f65d11
|
[D3D12] DXT5A swizzle
|
2018-08-16 17:36:03 +03:00 |
|
Triang3l
|
c547851626
|
[D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4)
|
2018-08-16 12:07:53 +03:00 |
|
Triang3l
|
1cec143810
|
[D3D12] DXT3A textures
|
2018-08-15 16:59:43 +03:00 |
|
Triang3l
|
428095f62a
|
[D3D12] CTX1 texture loading shader
|
2018-08-15 16:27:13 +03:00 |
|
Triang3l
|
1200eaae24
|
[GPU/D3D12] Correct EDRAM texture format names
|
2018-08-13 19:50:38 +03:00 |
|
Triang3l
|
01a3bc32f7
|
[D3D12] More texture formats, rename blend map
|
2018-08-12 22:58:45 +03:00 |
|
Triang3l
|
ebc5911634
|
[D3D12] Samplers and fix blending not enabled
|
2018-08-12 21:03:57 +03:00 |
|
Triang3l
|
9b303c64ba
|
[D3D12] EDRAM storing and random cleanup
|
2018-08-11 20:33:33 +03:00 |
|
Triang3l
|
52a1a80200
|
[D3D12] Rough outline of render target architecture
|
2018-08-07 22:40:24 +03:00 |
|
Triang3l
|
83cf482a50
|
[D3D12] 32bpb and 128bpb untiling, fix 3D tiled offset
|
2018-08-06 23:31:09 +03:00 |
|
Triang3l
|
cfd3821b83
|
[D3D12] DXT1 untiling
|
2018-08-06 20:10:53 +03:00 |
|
Triang3l
|
265d6eb9df
|
[D3D12] Fix texture size calculation and add texture creation logging
|
2018-08-05 18:45:57 +03:00 |
|
Triang3l
|
b50d6d844f
|
[D3D12] Texture object creation
|
2018-08-05 17:43:00 +03:00 |
|
Triang3l
|
35aaa72722
|
[D3D12] SRV and sampler bindings
|
2018-08-03 16:39:13 +03:00 |
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