Commit Graph

56 Commits

Author SHA1 Message Date
Triang3l
5a79f675bd [D3D12] ROV: Unbind resolve RT after using 2018-11-01 22:13:45 +03:00
Triang3l
251f078baf [D3D12] Fix mipmapped cubemaps and stacked textures 2018-10-29 22:40:29 +03:00
Triang3l
83c99bc811 [D3D12] Fix resolve region handling 2018-10-28 14:36:41 +03:00
Triang3l
43f34d804a [D3D12] Load D3D dynamically 2018-10-23 19:21:01 +03:00
Triang3l
b81bb4d68c [D3D12] Code cleanup 2018-10-23 16:42:53 +03:00
Triang3l
8cfff36ec1 [D3D12] ROV: UAV barrier in Resolve 2018-10-21 14:53:29 +03:00
Triang3l
1860bc6a59 [D3D12] Display whether ROV is actually used in the title 2018-10-17 17:53:37 +03:00
Triang3l
8cde541596 [D3D12] ROV: Binding 2018-10-10 18:33:39 +03:00
Triang3l
67e5cb8681 [D3D12] ROV: Disable RTs when using ROV 2018-10-10 16:37:35 +03:00
Triang3l
6d2e74325c [D3D12] ROV: Check if supported 2018-10-10 14:30:29 +03:00
Triang3l
7bc79cbd01 [D3D12] Signed texture SRVs 2018-10-09 21:44:18 +03:00
Triang3l
70103804c3 [D3D12] 8/16bpp resolves, fixed16 RT exp bias, RT format documentation 2018-09-26 16:10:23 +03:00
Triang3l
ecfa70284e [D3D12] Treat gamma/as_16 EDRAM formats the same as their base formats 2018-09-22 19:22:57 +03:00
Triang3l
fdd536f572 [D3D12] Swap columns 0:39 and 40:79 of depth buffers in EDRAM 2018-09-19 11:40:28 +03:00
Triang3l
be2d522e19 [D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore 2018-09-16 20:35:10 +03:00
Triang3l
ae3d0bbb57 [D3D12] Clear both color and depth in resolves 2018-09-16 19:49:01 +03:00
Triang3l
5997ec6668 [D3D12] 64bpp resolve and clear - GTA IV ingame 2018-09-16 17:14:21 +03:00
Triang3l
c9ffe98d21 [D3D12] 64bpp raw resolve and EDRAM refactoring 2018-09-16 15:11:11 +03:00
Triang3l
5be78ab369 [D3D12] Non-indexed triangle fans and resource creation refactoring 2018-09-15 23:41:16 +03:00
Triang3l
df22ef2e6a [D3D12] EDRAM store sorting fix and RT base logging 2018-08-28 14:58:52 +03:00
Triang3l
660a606f5e [D3D12] Make depth buffers less important than color in case of EDRAM aliasing 2018-08-26 20:26:49 +03:00
Triang3l
2c24622bdb [D3D12] Align size given by GetCopyableFootprints, fix device loss in Halo: Reach 2018-08-26 19:04:28 +03:00
Triang3l
e819a41300 [D3D12] Banjo-Kazooie/Tooie top tile clear fix (rendering still broken in Tooie) 2018-08-26 16:45:21 +03:00
Triang3l
227268ef65 [D3D12] Cleanup raw buffer view creation 2018-08-26 13:09:47 +03:00
Triang3l
79d43bb943 [D3D12] Refactor compute pipeline creation 2018-08-26 00:56:41 +03:00
Triang3l
791c275fab [D3D12] Cleanup object destruction in Shutdown functions 2018-08-26 00:24:25 +03:00
Triang3l
ff014d47d4 [D3D12] Refactor root signature creation 2018-08-25 23:37:11 +03:00
Triang3l
dba8ab4eed [D3D12] Refactor descriptors and resolve logging 2018-08-25 22:42:18 +03:00
Triang3l
50470d67a8 [D3D12] 32bpp and 20e4 clearing in resolves 2018-08-25 17:03:06 +03:00
Triang3l
66510b2e6f [D3D12] Experimental incomplete custom sample positions, disabled by default 2018-08-25 14:38:55 +03:00
Triang3l
2c6224ad37 [D3D12] 32bpp tiling shader 2018-08-25 01:16:35 +03:00
Triang3l
4a747b3b81 [D3D12] Resolve shader and draw 2018-08-24 22:40:22 +03:00
Triang3l
dd17cd3f9f [D3D12] Make RT heaps 48 MB so 2560x1024 RT can be resolved to R32G32B32A32 2018-08-23 23:25:42 +03:00
Triang3l
2e79eac976 [D3D12] Window output 2018-08-23 19:50:11 +03:00
Triang3l
ea1abdaa6e [D3D12] Raw 32bpp resolve 2018-08-23 13:25:36 +03:00
Triang3l
bc4125584c [D3D12] Shorten and batch barriers 2018-08-22 23:00:56 +03:00
Triang3l
d204e9ba74 [D3D12] 32bpp raw resolve shader 2018-08-22 21:15:02 +03:00
Triang3l
2d8527c9df [D3D12] Common root constants for EDRAM load/store and single sample load 2018-08-22 19:54:51 +03:00
Triang3l
c4f80aac0d [D3D12] EDRAM layout of a rectangle and other resolve stuff 2018-08-22 17:33:43 +03:00
Triang3l
ddc8f17fa5 [D3D12] Depth untiling, update depth resolve documentation 2018-08-21 23:05:41 +03:00
Triang3l
da1be211eb [D3D12] Add red/blue swap to EDRAM loads and describe resolve modes 2018-08-21 22:04:06 +03:00
Triang3l
d628e92ff5 [D3D12] Resolve target dimensions 2018-08-20 19:09:04 +03:00
Triang3l
f9fdcbb2dc [D3D12] Resolve dimension calculation 2018-08-20 17:58:20 +03:00
Triang3l
153c6bf713 [D3D12] Refactor EDRAM load/store pipelines into modes 2018-08-19 21:11:16 +03:00
Triang3l
e6ec390a04 [D3D12] Profile UpdateRenderTargets 2018-08-17 17:53:01 +03:00
Triang3l
17fb60a97a [D3D12] Rectangle list geometry shader and viewport fixes 2018-08-14 17:21:18 +03:00
Triang3l
ede9055ca5 [D3D12] Fix RT formats and log their creation 2018-08-12 00:18:15 +03:00
Triang3l
19401f03d0 [D3D12] EDRAM load, fix EDRAM depth encoding 2018-08-11 23:39:27 +03:00
Triang3l
c7da5f0572 [D3D12] Count dirty RT rows rather than tiles 2018-08-11 21:04:14 +03:00
Triang3l
9b303c64ba [D3D12] EDRAM storing and random cleanup 2018-08-11 20:33:33 +03:00