Commit Graph

16 Commits

Author SHA1 Message Date
Triang3l
5d0ad2e465 [D3D12] Draw calls 2018-07-31 19:23:43 +03:00
Triang3l
bb045cae70 [D3D12] Restore W and apply half-pixel offset in VS 2018-07-31 17:13:44 +03:00
Triang3l
fb1051b610 [D3D12] System constant setting and some cleanup 2018-07-31 16:17:51 +03:00
Triang3l
e0eede73b9 [D3D12] Constant buffer binding 2018-07-30 15:59:43 +03:00
Triang3l
ae7ff58f81 [D3D12] Pipeline cache 2018-07-28 16:30:47 +03:00
Triang3l
c0ff73a588 [D3D12] Build and code format fixes 2018-07-24 15:14:16 +03:00
Triang3l
87aecfa1b8 [D3D12] Shaders (not all compiling yet) 2018-07-24 14:57:21 +03:00
Triang3l
b0421de496 [D3D12] Cube instructions 2018-07-23 18:37:55 +03:00
Triang3l
f237f7e8eb [D3D12] Shader translator CompleteTranslation 2018-07-23 17:23:35 +03:00
Triang3l
60706077a3 [D3D12] Shader translator scalar ALU 2018-07-23 16:55:40 +03:00
Triang3l
40806c1b67 [D3D12] Shader compiler vector ALU 2018-07-23 11:22:43 +03:00
Triang3l
3101930526 [D3D12] Shader translator vertex fetch 2018-07-22 23:15:36 +03:00
Triang3l
67f88ff59c [D3D12] HLSL shader translator stores 2018-07-22 14:28:33 +03:00
Triang3l
11e4ae3f90 [D3D12] HLSL shader translator loads 2018-07-22 13:35:40 +03:00
Triang3l
d60c8b29ca [D3D12] Convert GlslShaderTranslator flow control to HLSL 2018-07-21 23:37:28 +03:00
Triang3l
00d5bd48da [D3D12] A bit of HLSL shader translator 2018-07-21 21:45:33 +03:00