Triang3l
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5d0ad2e465
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[D3D12] Draw calls
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2018-07-31 19:23:43 +03:00 |
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Triang3l
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bb045cae70
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[D3D12] Restore W and apply half-pixel offset in VS
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2018-07-31 17:13:44 +03:00 |
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Triang3l
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fb1051b610
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[D3D12] System constant setting and some cleanup
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2018-07-31 16:17:51 +03:00 |
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Triang3l
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e0eede73b9
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[D3D12] Constant buffer binding
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2018-07-30 15:59:43 +03:00 |
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Triang3l
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ae7ff58f81
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[D3D12] Pipeline cache
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2018-07-28 16:30:47 +03:00 |
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Triang3l
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c0ff73a588
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[D3D12] Build and code format fixes
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2018-07-24 15:14:16 +03:00 |
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Triang3l
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87aecfa1b8
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[D3D12] Shaders (not all compiling yet)
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2018-07-24 14:57:21 +03:00 |
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Triang3l
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b0421de496
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[D3D12] Cube instructions
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2018-07-23 18:37:55 +03:00 |
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Triang3l
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f237f7e8eb
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[D3D12] Shader translator CompleteTranslation
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2018-07-23 17:23:35 +03:00 |
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Triang3l
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60706077a3
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[D3D12] Shader translator scalar ALU
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2018-07-23 16:55:40 +03:00 |
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Triang3l
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40806c1b67
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[D3D12] Shader compiler vector ALU
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2018-07-23 11:22:43 +03:00 |
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Triang3l
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3101930526
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[D3D12] Shader translator vertex fetch
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2018-07-22 23:15:36 +03:00 |
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Triang3l
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67f88ff59c
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[D3D12] HLSL shader translator stores
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2018-07-22 14:28:33 +03:00 |
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Triang3l
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11e4ae3f90
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[D3D12] HLSL shader translator loads
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2018-07-22 13:35:40 +03:00 |
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Triang3l
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d60c8b29ca
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[D3D12] Convert GlslShaderTranslator flow control to HLSL
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2018-07-21 23:37:28 +03:00 |
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Triang3l
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00d5bd48da
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[D3D12] A bit of HLSL shader translator
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2018-07-21 21:45:33 +03:00 |
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