Triang3l
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8f06ba6f7d
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[D3D12] Texture host BPB in LoadModeInfo
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2022-05-22 19:28:05 +03:00 |
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Triang3l
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443d61c9e1
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[D3D12] GetFormatCopyInfo: Remove unused divide_by_block_size variable
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2022-04-26 22:42:17 +03:00 |
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Triang3l
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913e1e949c
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[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
The ROV path is also disabled by default because of lower performance
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2021-04-26 22:12:09 +03:00 |
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Triang3l
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6b988d43c7
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[D3D12] Cleanup: pipeline state -> pipeline, other things
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2020-11-14 16:43:18 +03:00 |
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Triang3l
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fc55b1f81d
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[UI] Remove pass-unfriendly UpdateTexture of ImmediateDrawer
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2020-09-20 20:34:22 +03:00 |
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Triang3l
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1e9ee8f43b
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[D3D12] Change most subsystem pointers to references
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2020-08-30 22:07:35 +03:00 |
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Triang3l
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bd5f77bc3b
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[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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2020-08-09 21:33:10 +03:00 |
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Triang3l
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713f26b5c8
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[D3D12] Use typed buffers for texture untiling, calculate guest address once per thread
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2020-07-03 20:03:53 +03:00 |
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gibbed
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a48bb71c2f
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Overhaul logging.
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2020-04-07 16:09:41 -05:00 |
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Triang3l
|
ba7b6d6081
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[D3D12] Memexport CPU readback, disabled by default
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2019-01-25 16:33:25 +03:00 |
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Triang3l
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43f34d804a
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[D3D12] Load D3D dynamically
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2018-10-23 19:21:01 +03:00 |
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Triang3l
|
5be78ab369
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[D3D12] Non-indexed triangle fans and resource creation refactoring
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2018-09-15 23:41:16 +03:00 |
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Triang3l
|
227268ef65
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[D3D12] Cleanup raw buffer view creation
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2018-08-26 13:09:47 +03:00 |
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Triang3l
|
79d43bb943
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[D3D12] Refactor compute pipeline creation
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2018-08-26 00:56:41 +03:00 |
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Triang3l
|
ff014d47d4
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[D3D12] Refactor root signature creation
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2018-08-25 23:37:11 +03:00 |
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