Commit Graph

432 Commits

Author SHA1 Message Date
Sandy Carter
5ed4f88091 [vulkan linux] Add extension requirement for XCB 2021-05-17 11:14:48 -04:00
Sandy Carter
6d591970ab [vulkan linux] Fix native_platform_handle with gtk
Use gtk connection as handle and use it when creating surface.
2021-05-17 11:14:48 -04:00
gibbed
0419a9f13d [App] Build title using StringBuffer. 2021-05-01 17:29:05 -05:00
gibbed
46ee68eb1d [UI] Log unsuccessful SPDA result as unsigned.
[UI] Log unsuccessful SetProcessDpiAwareness result as unsigned.
2021-05-01 17:26:54 -05:00
Triang3l
556893177b [D3D12] Better D3D12 initialization failure error message 2021-04-28 21:13:00 +03:00
Triang3l
913e1e949c [GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
The ROV path is also disabled by default because of lower performance
2021-04-26 22:12:09 +03:00
Prism Tutaj
a86609e93a [GTK UI] Fix GTK submenus 2020-12-06 17:26:30 -06:00
Triang3l
fe9b5b4a8f [D3D12] Cleanup: remove inline 2020-11-14 17:02:09 +03:00
Triang3l
6b988d43c7 [D3D12] Cleanup: pipeline state -> pipeline, other things 2020-11-14 16:43:18 +03:00
Triang3l
81ee7b4c39 [D3D12] Minor FINE_GRAINED_DRAW_SCOPES refactoring 2020-10-04 21:49:10 +03:00
Triang3l
c2e8c5554d [UI] Replace ImmediateTexture handles with pointers + small cleanup 2020-09-27 16:30:53 +03:00
Triang3l
f5f8714c3f [D3D12] Delayed ImmediateTexture releasing 2020-09-27 16:21:14 +03:00
Triang3l
d437555036 [UI] Remove immdraw restrict_texture_samples + cleanup 2020-09-26 22:06:04 +03:00
Triang3l
18031a8f6d [D3D12] Immdraw texture upload leak fix + cleanup 2020-09-26 18:36:31 +03:00
Triang3l
c218d6dc10 [D3D12] Move D3D12ImmediateTexture to D3D12ImmediateDrawer 2020-09-21 23:15:51 +03:00
Triang3l
fc55b1f81d [UI] Remove pass-unfriendly UpdateTexture of ImmediateDrawer 2020-09-20 20:34:22 +03:00
Triang3l
183c7eee2b [D3D12] Various refactoring mostly on the immediate drawer side, cache immdraw scissor, force stretch alpha to 1 2020-09-20 15:15:08 +03:00
Triang3l
6ba0620b10 [UI] Fix build error due to undeclared size_t 2020-09-18 21:20:37 +03:00
Triang3l
5c291d0589 [D3D12] Remove unneeded code things from pools 2020-09-17 22:55:16 +03:00
Triang3l
3236d0ae75 [D3D12] Fix DescriptorHeapPool closing comment 2020-09-17 22:01:41 +03:00
Triang3l
7c2245bb94 [UI] Remove GraphicsUploadBufferPool double include 2020-09-17 21:39:11 +03:00
Triang3l
189a38826f [UI] UploadBufferPool common code 2020-09-17 21:37:44 +03:00
Triang3l
2cebd3cabe [D3D12] Unify UploadBufferPool page size (2 MB), add alignment parameter 2020-09-15 22:13:53 +03:00
Triang3l
dfbe36a8aa [UI/D3D12] Small refactoring, allow BeginSwap to return false if no surface 2020-09-14 23:27:19 +03:00
Triang3l
acb1fc059f [D3D12] Make the feature list in the log sorted again 2020-09-06 00:57:00 +03:00
Triang3l
38e0cc4941 [D3D12] Non-zeroed heaps on 2004 2020-09-06 00:52:30 +03:00
Triang3l
0be0eb2b38 [GPU/D3D12] Letterboxing cropping to action-safe area 2020-09-05 17:47:32 +03:00
Triang3l
1e9ee8f43b [D3D12] Change most subsystem pointers to references 2020-08-30 22:07:35 +03:00
Triang3l
c5dd7403f0 [D3D12] Change swap chain format to BGRA 2020-08-30 18:59:53 +03:00
Triang3l
deff124ce5 [D3D12] Add xenia-ui-window-d3d12-demo 2020-08-30 16:56:06 +03:00
Triang3l
dffdf92e39 [Vulkan] Remove stillborn vk project 2020-08-22 23:31:52 +03:00
Triang3l
0c13b239fd [D3D12] DXILConv disassembly dumping option 2020-08-22 23:15:50 +03:00
Triang3l
bd5f77bc3b [GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring 2020-08-09 21:33:10 +03:00
Joel Linn
993393a939 [ImGui] Fix context initialization.
Every context after the first wasn't initialized properly.
2020-07-12 08:56:45 -05:00
Triang3l
79413345af [C++17] static constexpr variables are implicitly inline now 2020-07-11 16:44:57 +03:00
Triang3l
713f26b5c8 [D3D12] Use typed buffers for texture untiling, calculate guest address once per thread 2020-07-03 20:03:53 +03:00
Triang3l
40e335e2a9 [D3D12] Bindless textures/samplers 2020-06-19 23:52:33 +03:00
Triang3l
cf0ddc7549 [D3D12] Disable the proper D3D12 warning about render targets 2020-05-17 13:32:19 +03:00
Triang3l
b7a5c24bb1 [D3D12] d3d12_break_on_error + fix PerformSwap descriptor heap wrap 2020-05-17 00:26:04 +03:00
Triang3l
8f91e580f4 [D3D12] d3d12_queue_priority cvar 2020-05-04 18:55:31 +03:00
Triang3l
62919330b9 [D3D12] Add missing initialization failure handling 2020-05-04 17:15:51 +03:00
Joel Linn
6a1c134cf3 [UI] Capture mouse. 2020-04-23 15:44:58 -05:00
Joel Linn
d1315438f3 [HID] Extend demo to show keystrokes. 2020-04-23 15:44:58 -05:00
Joel Linn
3d2982e845 [ImGui] Fix drawing lines.
ImGui does not orientate triangles.
Culling must not be applied in immediate drawer.
2020-04-19 01:38:58 +02:00
gibbed
2cc473f60b [UI] Initialize handle in ImmediateTexture. 2020-04-13 12:57:14 -05:00
gibbed
112c66df69 [UI] Fix window file drop handling. 2020-04-10 08:33:53 -05:00
gibbed
ed04d96e67 Avoid using '#' format spec for X hex numbers.
Avoid using '#' format spec for X (uppercase) hex numbers, as it
results in output like "0XABCDEF" instead of "0xABCDEF".
2020-04-09 11:25:08 -05:00
Sandy Carter
c8e64da4eb filesystem: use std for PathExists
Remove custom platform implementation of `PathExists` and replace uses
with `std::filesystem::exists`.
2020-04-09 09:44:48 -05:00
gibbed
a48bb71c2f Overhaul logging. 2020-04-07 16:09:41 -05:00
gibbed
5bf0b34445 C++17ification.
C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00