Sandy Carter
5ed4f88091
[vulkan linux] Add extension requirement for XCB
2021-05-17 11:14:48 -04:00
Sandy Carter
6d591970ab
[vulkan linux] Fix native_platform_handle with gtk
...
Use gtk connection as handle and use it when creating surface.
2021-05-17 11:14:48 -04:00
gibbed
0419a9f13d
[App] Build title using StringBuffer.
2021-05-01 17:29:05 -05:00
gibbed
46ee68eb1d
[UI] Log unsuccessful SPDA result as unsigned.
...
[UI] Log unsuccessful SetProcessDpiAwareness result as unsigned.
2021-05-01 17:26:54 -05:00
Triang3l
556893177b
[D3D12] Better D3D12 initialization failure error message
2021-04-28 21:13:00 +03:00
Triang3l
913e1e949c
[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
...
The ROV path is also disabled by default because of lower performance
2021-04-26 22:12:09 +03:00
Prism Tutaj
a86609e93a
[GTK UI] Fix GTK submenus
2020-12-06 17:26:30 -06:00
Triang3l
fe9b5b4a8f
[D3D12] Cleanup: remove inline
2020-11-14 17:02:09 +03:00
Triang3l
6b988d43c7
[D3D12] Cleanup: pipeline state -> pipeline, other things
2020-11-14 16:43:18 +03:00
Triang3l
81ee7b4c39
[D3D12] Minor FINE_GRAINED_DRAW_SCOPES refactoring
2020-10-04 21:49:10 +03:00
Triang3l
c2e8c5554d
[UI] Replace ImmediateTexture handles with pointers + small cleanup
2020-09-27 16:30:53 +03:00
Triang3l
f5f8714c3f
[D3D12] Delayed ImmediateTexture releasing
2020-09-27 16:21:14 +03:00
Triang3l
d437555036
[UI] Remove immdraw restrict_texture_samples + cleanup
2020-09-26 22:06:04 +03:00
Triang3l
18031a8f6d
[D3D12] Immdraw texture upload leak fix + cleanup
2020-09-26 18:36:31 +03:00
Triang3l
c218d6dc10
[D3D12] Move D3D12ImmediateTexture to D3D12ImmediateDrawer
2020-09-21 23:15:51 +03:00
Triang3l
fc55b1f81d
[UI] Remove pass-unfriendly UpdateTexture of ImmediateDrawer
2020-09-20 20:34:22 +03:00
Triang3l
183c7eee2b
[D3D12] Various refactoring mostly on the immediate drawer side, cache immdraw scissor, force stretch alpha to 1
2020-09-20 15:15:08 +03:00
Triang3l
6ba0620b10
[UI] Fix build error due to undeclared size_t
2020-09-18 21:20:37 +03:00
Triang3l
5c291d0589
[D3D12] Remove unneeded code things from pools
2020-09-17 22:55:16 +03:00
Triang3l
3236d0ae75
[D3D12] Fix DescriptorHeapPool closing comment
2020-09-17 22:01:41 +03:00
Triang3l
7c2245bb94
[UI] Remove GraphicsUploadBufferPool double include
2020-09-17 21:39:11 +03:00
Triang3l
189a38826f
[UI] UploadBufferPool common code
2020-09-17 21:37:44 +03:00
Triang3l
2cebd3cabe
[D3D12] Unify UploadBufferPool page size (2 MB), add alignment parameter
2020-09-15 22:13:53 +03:00
Triang3l
dfbe36a8aa
[UI/D3D12] Small refactoring, allow BeginSwap to return false if no surface
2020-09-14 23:27:19 +03:00
Triang3l
acb1fc059f
[D3D12] Make the feature list in the log sorted again
2020-09-06 00:57:00 +03:00
Triang3l
38e0cc4941
[D3D12] Non-zeroed heaps on 2004
2020-09-06 00:52:30 +03:00
Triang3l
0be0eb2b38
[GPU/D3D12] Letterboxing cropping to action-safe area
2020-09-05 17:47:32 +03:00
Triang3l
1e9ee8f43b
[D3D12] Change most subsystem pointers to references
2020-08-30 22:07:35 +03:00
Triang3l
c5dd7403f0
[D3D12] Change swap chain format to BGRA
2020-08-30 18:59:53 +03:00
Triang3l
deff124ce5
[D3D12] Add xenia-ui-window-d3d12-demo
2020-08-30 16:56:06 +03:00
Triang3l
dffdf92e39
[Vulkan] Remove stillborn vk project
2020-08-22 23:31:52 +03:00
Triang3l
0c13b239fd
[D3D12] DXILConv disassembly dumping option
2020-08-22 23:15:50 +03:00
Triang3l
bd5f77bc3b
[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
2020-08-09 21:33:10 +03:00
Joel Linn
993393a939
[ImGui] Fix context initialization.
...
Every context after the first wasn't initialized properly.
2020-07-12 08:56:45 -05:00
Triang3l
79413345af
[C++17] static constexpr variables are implicitly inline now
2020-07-11 16:44:57 +03:00
Triang3l
713f26b5c8
[D3D12] Use typed buffers for texture untiling, calculate guest address once per thread
2020-07-03 20:03:53 +03:00
Triang3l
40e335e2a9
[D3D12] Bindless textures/samplers
2020-06-19 23:52:33 +03:00
Triang3l
cf0ddc7549
[D3D12] Disable the proper D3D12 warning about render targets
2020-05-17 13:32:19 +03:00
Triang3l
b7a5c24bb1
[D3D12] d3d12_break_on_error + fix PerformSwap descriptor heap wrap
2020-05-17 00:26:04 +03:00
Triang3l
8f91e580f4
[D3D12] d3d12_queue_priority cvar
2020-05-04 18:55:31 +03:00
Triang3l
62919330b9
[D3D12] Add missing initialization failure handling
2020-05-04 17:15:51 +03:00
Joel Linn
6a1c134cf3
[UI] Capture mouse.
2020-04-23 15:44:58 -05:00
Joel Linn
d1315438f3
[HID] Extend demo to show keystrokes.
2020-04-23 15:44:58 -05:00
Joel Linn
3d2982e845
[ImGui] Fix drawing lines.
...
ImGui does not orientate triangles.
Culling must not be applied in immediate drawer.
2020-04-19 01:38:58 +02:00
gibbed
2cc473f60b
[UI] Initialize handle in ImmediateTexture.
2020-04-13 12:57:14 -05:00
gibbed
112c66df69
[UI] Fix window file drop handling.
2020-04-10 08:33:53 -05:00
gibbed
ed04d96e67
Avoid using '#' format spec for X hex numbers.
...
Avoid using '#' format spec for X (uppercase) hex numbers, as it
results in output like "0XABCDEF" instead of "0xABCDEF".
2020-04-09 11:25:08 -05:00
Sandy Carter
c8e64da4eb
filesystem: use std for PathExists
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Remove custom platform implementation of `PathExists` and replace uses
with `std::filesystem::exists`.
2020-04-09 09:44:48 -05:00
gibbed
a48bb71c2f
Overhaul logging.
2020-04-07 16:09:41 -05:00
gibbed
5bf0b34445
C++17ification.
...
C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00